Player Matchup

Tiamat
Tiamat
Code Ishibo
Tiamat
Level 188
God Stats
5W - 7L
1,442 SR
Queue Stats
292W - 317L
1,470 Elo+
Party 2
Ah Puch
Ah Puch
CrestedPheasant
Ah Puch
Level 171
God Stats
3W - 0L
1,654 SR
Queue Stats
169W - 98L
1,624 Elo+
Party 1
Ravana
Ravana
CrimsonShard
Ravana
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 50L
1,557 Elo+
Party 1
Nemesis
Nemesis
OriginalBoomer
Nemesis
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 25L
1,423 Elo+
Solo
Olorun
Olorun
Paradox_mindzz
Olorun
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
226W - 256L
1,445 Elo+
Party 2
Team Averages
Level 123
1,519 SR
1,504 Elo+

VS

Team Averages
Level 129
1,545 SR
1,554 Elo+
Eset
Eset
DON CATHARSIS
Eset
Level 148
God Stats
1W - 2L
1,595 SR
Queue Stats
129W - 133L
1,471 Elo+
Solo
Nike
Nike
GameOver2s2p
Nike
Level 146
God Stats
4W - 1L
1,594 SR
Queue Stats
237W - 208L
1,611 Elo+
Solo
Kali
Kali
Limpmarlin98
Kali
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 228L
1,519 Elo+
Solo
Pele
Pele
Louism23
Pele
Level 147
God Stats
0W - 1L
1,707 SR
Queue Stats
13W - 10L
1,657 Elo+
Solo
Bastet
Bastet
PA1SL3Y_B0Y
Bastet
Level 122
God Stats
0W - 2L
1,327 SR
Queue Stats
50W - 45L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
1 / 1 / 6
5,640
1,128
2,587
4,212
2,676
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
5 / 0 / 5
6,397
1,279
7,912
4,136
1,187
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ravana
10
3 / 2 / 6
5,988
1,198
2,570
3,194
918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
2 / 0 / 7
5,828
1,166
3,711
4,706
4,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 2 / 3
5,168
1,034
961
3,197
978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
4,693
939
3,413
3,981
1,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 3 / 2
5,262
1,052
3,262
6,187
3,697
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
0 / 0 / 0
4,208
842
0
0
0
Pele
8
2 / 4 / 2
5,270
1,054
4,772
4,810
1,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Bastet
11
0 / 1 / 4
5,053
1,011
6,035
5,753
1,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
11
Kills
5
5
Deaths
11
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tiamat
1
1
6
4
W
5
0
5
7.5
W
Ravana
3
2
6
3
L
0
3
2
0.33
L
3
3
2
1.33
L
0
0
0
0
L
Pele
2
4
2
0.75
W
2
0
7
5.5
L
Bastet
0
1
4
2
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,741
Damage
17,482
19,445
Taken
20,731
9,848
Mitigated
8,058
7,936
Healing
4,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
2,587
263
1,255
1,011
4,212
2,676
164
268
3,944
6,289
792
W
7,912
562
0
1,551
4,136
1,187
388
1,334
2,802
13,695
506
W
Ravana
2,570
669
311
215
3,194
918
363
454
2,740
0
7,758
L
3,413
177
529
571
3,981
1,126
0
3,026
913
5,247
252
L
3,262
75
6
178
6,187
3,697
0
2,176
3,931
0
7,372
L
0
0
0
0
0
0
0
0
0
0
0
L
Pele
4,772
345
48
462
4,810
1,502
0
2,730
2,039
0
6,338
W
3,711
1,094
961
1,618
4,706
4,089
463
948
3,758
0
5,689
L
Bastet
6,035
428
661
2,013
5,753
1,733
0
2,993
2,591
0
10,974
W
961
535
530
484
3,197
978
450
236
2,961
4,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,021
Gold Earned
24,486
54
Minions Killed
25
0
Camps Cleared
0
498,220
Distance Traveled
380,772
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,640
1,128
9
2
0
96,515
0
W
Ah Puch
6,397
1,279
17
3
0
96,926
0
W
Ravana
5,988
1,198
13
3
0
107,567
0
L
Eset
4,693
939
6
1
0
113,296
0
L
Nike
5,262
1,052
2
0
0
78,852
0
L
Kali
4,208
842
0
0
0
0
0
L
Pele
5,270
1,054
6
1
0
87,047
0
W
Nemesis
5,828
1,166
6
1
0
112,839
0
L
Bastet
5,053
1,011
11
2
0
101,577
0
W
Olorun
5,168
1,034
9
2
0
84,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role