Player Matchup

Scylla
Scylla
DISSAPOINTMENT33
Scylla
Level 19
God Stats
8W - 2L
1,830 SR
Queue Stats
53W - 14L
1,701 Elo+
Party 1
Hachiman
Hachiman
GanjaGodz420
Hachiman
Level 34
God Stats
23W - 9L
1,899 SR
Queue Stats
136W - 42L
1,776 Elo+
Party 1
Charon
Charon
mdpikachu
Charon
Level 129
God Stats
1W - 0L
1,659 SR
Queue Stats
57W - 10L
1,625 Elo+
Solo
Team Averages
Level 61
1,796 SR
1,701 Elo+

VS

Team Averages
Level 51
1,510 SR
1,467 Elo+
Sobek
Sobek
ItsMeDimo
Sobek
Level 67
God Stats
0W - 2L
1,237 SR
Queue Stats
205W - 185L
1,575 Elo+
Party 2
Baron Samedi
Baron Samedi
VooDooSamurai03
Baron Samedi
Level 58
God Stats
0W - 1L
1,675 SR
Queue Stats
11W - 15L
1,267 Elo+
Solo
Nut
Nut
wildcat115
Nut
Level 29
God Stats
4W - 4L
1,618 SR
Queue Stats
91W - 72L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 11
8,752
796
9,693
5,617
1,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
GanjaGodz420
Hachiman
16
10 / 3 / 7
10,478
953
13,817
9,627
3,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charon
mdpikachu
Charon
14
5 / 2 / 7
8,861
806
7,398
5,460
2,427
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ItsMeDimo
Sobek
11
3 / 4 / 3
7,595
690
5,481
11,939
12,146
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
VooDooSamurai03
Baron Samedi
11
2 / 6 / 4
7,770
706
3,903
10,492
5,667
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
3 / 7 / 3
8,060
733
5,253
13,269
4,409
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
17
Kills
8
8
Deaths
17
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
3
11
2.5
W
Hachiman
GanjaGodz420
Hachiman
10
3
7
4.5
L
Sobek
ItsMeDimo
Sobek
3
4
3
1.13
L
Baron Samedi
VooDooSamurai03
Baron Samedi
2
6
4
0.67
W
Charon
mdpikachu
Charon
5
2
7
4.25
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,908
Damage
14,637
20,704
Taken
35,700
7,634
Mitigated
22,222
1,970
Healing
7,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,693
685
0
250
5,617
1,763
194
2,952
2,665
32,582
905
W
Hachiman
GanjaGodz420
Hachiman
13,817
7,351
0
1,316
9,627
3,444
1,258
4,502
5,125
0
46,479
L
Sobek
ItsMeDimo
Sobek
5,481
414
0
2,903
11,939
12,146
0
6,466
4,849
11,436
864
L
Baron Samedi
VooDooSamurai03
Baron Samedi
3,903
198
152
1,782
10,492
5,667
0
2,878
7,362
16,858
275
W
Charon
mdpikachu
Charon
7,398
2,503
0
404
5,460
2,427
1,060
1,394
4,066
21,075
362
L
5,253
2,656
0
2,406
13,269
4,409
0
5,962
6,723
0
21,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,091
Gold Earned
23,425
144
Minions Killed
72
0
Camps Cleared
0
632,929
Distance Traveled
507,634
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,752
796
53
5
0
228,931
0
W
Hachiman
10,478
953
63
6
0
204,546
0
L
Sobek
7,595
690
15
1
0
187,391
0
L
Baron Samedi
7,770
706
26
2
0
171,971
2
W
Charon
8,861
806
28
3
0
199,452
0
L
Nut
8,060
733
31
3
0
148,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role