Player Matchup

Skadi
Skadi
Platinum V
 
Skadi
Platinum V
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold II
 
Mercury
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Platinum II
Ducksworthy
Tiamat
Platinum II
Level 139
God Stats
25W - 17L
1,620 SR
Queue Stats
178W - 162L
1,695 MMR
Solo
Ravana
Ravana
Platinum V
Sydate
Ravana
Platinum V
Level 219
God Stats
21W - 21L
1,570 SR
Queue Stats
178W - 173L
1,635 MMR
Solo
Baron Samedi
Baron Samedi
Platinum III
logpla22
Baron Samedi
Platinum III
Level 127
God Stats
5W - 1L
1,268 SR
Queue Stats
180W - 180L
1,963 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 162
1,492 SR
1,658 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,478 SR
1,700 MMR
Janus
Janus
Platinum IV
D1rtyy
Janus
Platinum IV
Level 154
God Stats
11W - 10L
1,649 SR
Queue Stats
256W - 248L
1,657 MMR
Solo
Ares
Ares
Gold II
GreenBaySmurfs
Ares
Gold II
Level 155
God Stats
3W - 6L
1,430 SR
Queue Stats
98W - 100L
1,694 MMR
Solo
Sobek
Sobek
Platinum V
ReefMyUnit69
Sobek
Platinum V
Level 144
God Stats
0W - 2L
1,173 SR
Queue Stats
46W - 47L
1,689 MMR
Solo
Izanami
Izanami
Gold I
SNAKE5396
Izanami
Gold I
Level 67
God Stats
1W - 1L
1,463 SR
Queue Stats
47W - 42L
1,763 MMR
Solo
Awilix
Awilix
Platinum V
ToastrBathh
Awilix
Platinum V
Level 153
God Stats
7W - 7L
1,673 SR
Queue Stats
242W - 237L
1,700 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
4 / 1 / 3
8,868
591
5,417
4,854
1,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mercury
 
Mercury
14
0 / 1 / 2
7,944
530
4,155
9,366
2,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
15
4 / 2 / 4
8,849
590
8,289
8,134
3,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ravana
Sydate
Ravana
15
5 / 2 / 5
8,531
569
6,534
6,357
2,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
logpla22
Baron Samedi
12
1 / 1 / 6
7,437
496
6,014
11,244
7,975
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
LancelotAthenaLokiMulan

VS

Bans
MedusaThorNutArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
D1rtyy
Janus
14
3 / 1 / 0
8,236
549
5,539
5,734
1,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
6,245
416
4,225
9,790
7,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 1 / 1
8,011
534
5,691
8,576
6,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
SNAKE5396
Izanami
11
1 / 4 / 0
7,108
474
3,093
8,543
2,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Awilix
14
2 / 6 / 4
7,537
502
6,090
9,971
3,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
14
Kills
7
7
Deaths
14
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
1
3
5.5
W
Mercury
 
Mercury
0
1
2
1
L
Janus
D1rtyy
Janus
3
1
0
3
W
Tiamat
4
2
4
3
L
0
2
0
0
L
1
1
1
1.5
L
Izanami
SNAKE5396
Izanami
1
4
0
0.25
W
Ravana
Sydate
Ravana
5
2
5
3.75
L
Awilix
2
6
4
0.67
W
Baron Samedi
logpla22
Baron Samedi
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,409
Damage
24,638
39,955
Taken
42,614
17,597
Mitigated
22,315
16,433
Healing
8,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
5,417
1,419
0
1,091
4,854
1,698
279
396
4,458
0
73,585
W
Mercury
 
Mercury
4,155
1,719
0
4,295
9,366
2,722
0
3,853
5,029
0
52,172
L
Janus
D1rtyy
Janus
5,539
0
0
625
5,734
1,776
0
3,739
1,995
63,692
630
W
Tiamat
8,289
1,023
0
2,084
8,134
3,037
0
3,475
4,396
60,646
0
L
4,225
269
0
2,801
9,790
7,728
0
4,361
5,429
18,222
2,031
L
5,691
200
0
3,335
8,576
6,347
0
458
8,118
47,541
2,212
L
Izanami
SNAKE5396
Izanami
3,093
1,406
0
1,817
8,543
2,863
0
1,838
6,705
0
48,505
W
Ravana
Sydate
Ravana
6,534
1,545
0
2,920
6,357
2,165
0
1,894
4,251
0
67,829
L
Awilix
6,090
2,660
0
130
9,971
3,601
0
3,770
6,201
0
55,034
W
Baron Samedi
logpla22
Baron Samedi
6,014
104
810
5,233
11,244
7,975
0
4,849
6,257
20,050
690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,629
Gold Earned
37,137
469
Minions Killed
446
0
Camps Cleared
0
1,584,983
Distance Traveled
1,500,297
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,868
591
123
8
0
288,533
2
W
Mercury
7,944
530
107
7
0
356,003
6
L
Janus
8,236
549
156
10
0
348,907
2
W
Tiamat
8,849
590
119
8
0
308,618
0
L
Ares
6,245
416
25
2
0
297,074
0
L
Sobek
8,011
534
99
7
0
284,292
4
L
Izanami
7,108
474
97
6
0
223,200
2
W
Ravana
8,531
569
96
6
0
349,023
1
L
Awilix
7,537
502
69
5
0
346,824
2
W
Baron Samedi
7,437
496
24
2
0
282,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role