Player Matchup

Awilix
Awilix
 
Awilix
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Anestesia_Az--k
He Bo
Level 157
God Stats
0W - 2L
1,315 SR
Queue Stats
313W - 301L
1,489 Elo+
Party 1
Geb
Geb
JakubMaybe
Geb
Level 124
God Stats
15W - 12L
1,670 SR
Queue Stats
285W - 275L
1,532 Elo+
Party 3
Ullr
Ullr
Penner65719
Ullr
Level 115
God Stats
0W - 1L
1,729 SR
Queue Stats
35W - 32L
1,514 Elo+
Solo
Cu Chulainn
Cu Chulainn
W4L4CH
Cu Chulainn
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 12L
1,490 Elo+
Party 3
Team Averages
Level 102
1,543 SR
1,505 Elo+

VS

Team Averages
Level 115
1,608 SR
1,483 Elo+
Achilles
Achilles
Arcami
Achilles
Level 147
God Stats
16W - 9L
1,682 SR
Queue Stats
289W - 276L
1,553 Elo+
Party 2
Medusa
Medusa
Aruanthien
Medusa
Level 155
God Stats
4W - 3L
1,500 SR
Queue Stats
170W - 185L
1,470 Elo+
Solo
Nu Wa
Nu Wa
Busquets19
Nu Wa
Level 103
God Stats
12W - 3L
1,844 SR
Queue Stats
214W - 190L
1,529 Elo+
Party 2
Khepri
Khepri
M4G1C99
Khepri
Level 54
God Stats
3W - 3L
1,513 SR
Queue Stats
211W - 207L
1,514 Elo+
Solo
Arachne
Arachne
T1bsy
Arachne
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
9
1 / 4 / 0
5,137
514
5,375
7,718
2,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 2 / 0
5,651
565
4,442
5,881
1,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 0
4,525
453
1,364
6,875
3,812
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 5 / 2
5,038
504
2,480
7,334
1,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cu Chulainn
W4L4CH
Cu Chulainn
12
2 / 3 / 1
6,700
670
5,002
9,330
5,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Arcami
Achilles
13
5 / 0 / 0
7,121
712
5,779
7,996
4,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Aruanthien
Medusa
11
4 / 0 / 0
5,800
580
3,836
5,157
1,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
11
2 / 3 / 6
6,644
664
5,996
5,529
1,583
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Khepri
M4G1C99
Khepri
10
0 / 0 / 5
5,975
598
2,209
3,730
2,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
T1bsy
Arachne
11
6 / 2 / 4
6,346
635
5,701
10,500
3,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
5
Kills
17
17
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
1
4
0
0.25
L
2
2
0
1
W
Achilles
Arcami
Achilles
5
0
0
5
W
Medusa
Aruanthien
Medusa
4
0
0
4
W
Nu Wa
2
3
6
1.67
L
0
3
0
0
W
Khepri
M4G1C99
Khepri
0
0
5
2.5
L
0
5
2
0.2
W
Arachne
T1bsy
Arachne
6
2
4
4
L
Cu Chulainn
W4L4CH
Cu Chulainn
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,663
Damage
23,521
37,138
Taken
32,912
14,949
Mitigated
13,520
8,327
Healing
11,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
5,375
2,014
0
2,437
7,718
2,082
0
1,662
6,056
0
31,475
L
4,442
237
0
1,023
5,881
1,548
0
2,442
3,439
31,042
821
W
Achilles
Arcami
Achilles
5,779
1,225
0
3,688
7,996
4,262
0
0
7,996
0
46,265
W
Medusa
Aruanthien
Medusa
3,836
1,199
0
1,527
5,157
1,626
0
271
4,886
0
45,772
W
Nu Wa
5,996
1,030
0
1,156
5,529
1,583
0
3,671
1,815
43,793
2,365
L
1,364
174
0
738
6,875
3,812
0
1,348
5,527
18,853
0
W
Khepri
M4G1C99
Khepri
2,209
265
0
1,526
3,730
2,372
474
491
3,239
15,364
1,777
L
2,480
1,301
0
1,715
7,334
1,912
0
2,241
5,093
0
17,525
W
Arachne
T1bsy
Arachne
5,701
4,131
0
3,199
10,500
3,677
0
1,049
9,429
0
36,840
L
Cu Chulainn
W4L4CH
Cu Chulainn
5,002
729
0
2,414
9,330
5,595
0
235
8,670
0
47,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,051
Gold Earned
31,886
265
Minions Killed
327
0
Camps Cleared
0
953,246
Distance Traveled
1,043,132
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,137
514
68
7
0
215,311
0
L
He Bo
5,651
565
59
6
0
204,160
2
W
Achilles
7,121
712
96
10
0
217,046
0
W
Medusa
5,800
580
70
7
0
198,008
0
W
Nu Wa
6,644
664
77
8
0
198,824
0
L
Geb
4,525
453
16
2
0
165,082
0
W
Khepri
5,975
598
26
3
0
196,082
1
L
Ullr
5,038
504
30
3
0
180,454
0
W
Arachne
6,346
635
58
6
0
233,172
0
L
Cu Chulainn
6,700
670
92
9
0
188,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role