Player Matchup

Thor
Thor
Diamond III
 
Thor
Diamond III
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Masters
Elder
Bastet
Masters
Level 145
God Stats
10W - 10L
1,605 SR
Queue Stats
291W - 253L
2,266 MMR
Party 2
Sol
Sol
Diamond IV
MalditoMMG
Sol
Diamond IV
Level 87
God Stats
1W - 1L
1,847 SR
Queue Stats
140W - 135L
2,069 MMR
Solo
King Arthur
King Arthur
Diamond II
OnlyMythical
King Arthur
Diamond II
Level 183
God Stats
2W - 0L
1,605 SR
Queue Stats
147W - 91L
2,122 MMR
Solo
Tiamat
Tiamat
Diamond II
TingTub
Tiamat
Diamond II
Level 194
God Stats
4W - 4L
1,758 SR
Queue Stats
171W - 141L
2,141 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 163
1,663 SR
2,019 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 182
1,639 SR
2,180 MMR
Nemesis
Nemesis
Diamond III
C4zWin
Nemesis
Diamond III
Level 155
God Stats
17W - 10L
1,826 SR
Queue Stats
97W - 75L
2,243 MMR
Solo
Ix Chel
Ix Chel
Diamond IV
DreamDemonYT
Ix Chel
Diamond IV
Level 163
God Stats
12W - 13L
1,278 SR
Queue Stats
102W - 73L
2,211 MMR
Party 1
Apollo
Apollo
Diamond V
Guilloseph
Apollo
Diamond V
Level 192
God Stats
0W - 2L
1,495 SR
Queue Stats
160W - 155L
2,148 MMR
Party 3
Ravana
Ravana
Platinum I
QvoColors
Ravana
Platinum I
Level 192
God Stats
3W - 7L
1,680 SR
Queue Stats
244W - 231L
2,120 MMR
Party 3
Sylvanus
Sylvanus
Platinum I
unbiddenisland
Sylvanus
Platinum I
Level 208
God Stats
45W - 25L
1,916 SR
Queue Stats
56W - 32L
2,180 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
3 / 1 / 1
5,893
655
6,403
6,185
2,387
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bastet
Elder
Bastet
10
3 / 2 / 7
5,940
660
4,876
7,034
2,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
0 / 4 / 0
5,622
625
4,966
5,739
1,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
OnlyMythical
King Arthur
11
2 / 1 / 1
6,200
689
3,080
6,910
4,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
TingTub
Tiamat
11
3 / 0 / 3
6,222
691
3,862
4,564
2,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
SerqetAgniThothMulan

VS

Bans
CharybdisMedusaLancelotThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
C4zWin
Nemesis
7
0 / 2 / 1
4,492
499
2,731
6,358
2,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ix Chel
DreamDemonYT
Ix Chel
9
0 / 2 / 0
4,900
544
3,025
4,215
981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Guilloseph
Apollo
11
5 / 0 / 0
6,616
735
4,795
6,794
2,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ravana
QvoColors
Ravana
9
2 / 6 / 2
5,265
585
3,615
6,953
2,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
8
1 / 1 / 3
5,569
619
3,889
9,417
4,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
11
Kills
8
8
Deaths
11
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
1
1
3.5
L
Nemesis
C4zWin
Nemesis
0
2
1
0.25
L
Ix Chel
DreamDemonYT
Ix Chel
0
2
0
0
W
Bastet
Elder
Bastet
3
2
7
3.25
L
Apollo
Guilloseph
Apollo
5
0
0
5
W
0
4
0
0
W
King Arthur
OnlyMythical
King Arthur
2
1
1
2.5
L
Ravana
QvoColors
Ravana
2
6
2
0.5
W
Tiamat
TingTub
Tiamat
3
0
3
4.5
L
Sylvanus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,187
Damage
18,055
30,432
Taken
33,737
12,380
Mitigated
12,001
7,326
Healing
14,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
6,403
1,882
0
1,360
6,185
2,387
0
2,136
3,999
0
26,751
L
Nemesis
C4zWin
Nemesis
2,731
553
0
3,122
6,358
2,296
0
0
6,358
0
20,575
L
Ix Chel
DreamDemonYT
Ix Chel
3,025
315
260
1,316
4,215
981
0
1,220
2,793
31,203
0
W
Bastet
Elder
Bastet
4,876
1,771
0
1,674
7,034
2,263
0
1,235
5,733
0
39,374
L
Apollo
Guilloseph
Apollo
4,795
2,730
0
3,210
6,794
2,290
648
2,789
4,005
0
47,161
W
4,966
2,584
0
1,759
5,739
1,279
0
644
5,095
35,978
9,302
W
King Arthur
OnlyMythical
King Arthur
3,080
800
0
1,250
6,910
4,003
4
192
6,342
0
41,054
L
Ravana
QvoColors
Ravana
3,615
861
0
632
6,953
2,141
0
1,215
5,614
0
28,615
W
Tiamat
TingTub
Tiamat
3,862
491
0
1,283
4,564
2,448
0
2,416
1,973
37,198
0
L
Sylvanus
3,889
1,567
2,144
3,883
9,417
4,293
0
2,643
6,586
14,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,877
Gold Earned
26,842
342
Minions Killed
266
0
Camps Cleared
0
1,062,697
Distance Traveled
934,085
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,893
655
33
4
0
215,638
3
L
Nemesis
4,492
499
36
4
0
166,648
0
L
Ix Chel
4,900
544
69
8
0
184,598
2
W
Bastet
5,940
660
72
8
0
217,773
1
L
Apollo
6,616
735
90
10
0
181,705
3
W
Sol
5,622
625
80
9
0
196,323
0
W
King Arthur
6,200
689
77
9
0
227,635
0
L
Ravana
5,265
585
51
6
0
204,993
1
W
Tiamat
6,222
691
80
9
0
205,328
0
L
Sylvanus
5,569
619
20
2
0
196,141
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role