Player Matchup

Mulan
Mulan
Allakh
Mulan
Level 88
God Stats
4W - 0L
2,008 SR
Queue Stats
9W - 4L
1,529 Elo+
Party 2
Khepri
Khepri
Toranakus
Khepri
Level 106
God Stats
1W - 0L
1,333 SR
Queue Stats
10W - 6L
1,529 Elo+
Party 2
Fenrir
Fenrir
Trein_07
Fenrir
Level 80
God Stats
107W - 95L
1,548 SR
Queue Stats
171W - 171L
1,503 Elo+
Solo
Anubis
Anubis
Univ_Twix
Anubis
Level 17
God Stats
1W - 4L
1,346 SR
Queue Stats
44W - 64L
1,110 Elo+
Party 3
Ullr
Ullr
thekilerbest184
Ullr
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 51L
1,110 Elo+
Party 3
Team Averages
Level 69
1,547 SR
1,356 Elo+

VS

Team Averages
Level 82
1,523 SR
1,387 Elo+
Atlas
Atlas
 
Atlas
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
C_Jericho1993
Danzaburou
Level 107
God Stats
9W - 6L
1,747 SR
Queue Stats
400W - 379L
1,467 Elo+
Party 1
Janus
Janus
Priince98
Janus
Level 51
God Stats
1W - 7L
1,338 SR
Queue Stats
52W - 80L
1,409 Elo+
Solo
Arachne
Arachne
Rouskille
Arachne
Level 70
God Stats
0W - 3L
1,236 SR
Queue Stats
0W - 3L
1,260 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
zerkoo-59
Morgan Le Fay
Level 52
God Stats
0W - 1L
1,796 SR
Queue Stats
6W - 10L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Allakh
Mulan
13
2 / 1 / 0
8,379
524
5,115
11,566
6,717
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Khepri
Toranakus
Khepri
12
1 / 1 / 5
7,991
499
4,994
11,103
8,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Fenrir
Trein_07
Fenrir
17
5 / 1 / 3
9,139
571
5,321
11,539
5,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Anubis
Univ_Twix
Anubis
15
3 / 2 / 1
8,985
562
2,522
6,776
2,314
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

13
1 / 0 / 5
7,259
454
9,673
9,940
3,705
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
0 / 3 / 2
6,823
426
6,460
9,644
9,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
C_Jericho1993
Danzaburou
11
1 / 3 / 1
7,305
457
7,613
11,856
4,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Priince98
Janus
17
2 / 4 / 1
8,760
548
8,165
9,208
3,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Rouskille
Arachne
1
0 / 0 / 0
3,234
202
0
0
0
Morgan Le Fay
zerkoo-59
Morgan Le Fay
13
1 / 2 / 0
7,590
474
7,414
9,739
5,615
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
12
Kills
4
5
Deaths
12
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
3
2
0.33
W
Mulan
Allakh
Mulan
2
1
0
2
L
Danzaburou
C_Jericho1993
Danzaburou
1
3
1
0.5
L
Janus
Priince98
Janus
2
4
1
0.63
L
Arachne
Rouskille
Arachne
0
0
0
0
W
Khepri
Toranakus
Khepri
1
1
5
3.5
W
Fenrir
Trein_07
Fenrir
5
1
3
6.5
W
Anubis
Univ_Twix
Anubis
3
2
1
1.75
W
1
0
5
3.5
L
Morgan Le Fay
zerkoo-59
Morgan Le Fay
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,625
Damage
29,652
50,924
Taken
40,447
27,023
Mitigated
22,688
15,644
Healing
12,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
6,460
3,352
79
2,327
9,644
9,738
0
2,267
7,377
23,104
2,028
W
Mulan
Allakh
Mulan
5,115
618
0
1,843
11,566
6,717
0
7,490
4,020
0
43,727
L
Danzaburou
C_Jericho1993
Danzaburou
7,613
3,720
28
5,573
11,856
4,281
224
3,238
8,618
0
46,711
L
Janus
Priince98
Janus
8,165
804
0
960
9,208
3,054
237
1,634
7,574
81,885
632
L
Arachne
Rouskille
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
Khepri
Toranakus
Khepri
4,994
268
505
4,150
11,103
8,960
31
3,472
7,607
31,235
806
W
Fenrir
Trein_07
Fenrir
5,321
1,175
0
3,348
11,539
5,327
1,541
3,323
8,188
0
70,465
W
Anubis
Univ_Twix
Anubis
2,522
221
11
2,996
6,776
2,314
1,780
2,791
3,759
59,711
1,362
W
9,673
5,342
0
2,791
9,940
3,705
179
4,310
5,540
0
45,487
L
Morgan Le Fay
zerkoo-59
Morgan Le Fay
7,414
476
80
3,794
9,739
5,615
0
358
9,381
44,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,753
Gold Earned
33,712
426
Minions Killed
292
0
Camps Cleared
0
1,535,072
Distance Traveled
1,187,251
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,823
426
22
1
0
310,437
0
W
Mulan
8,379
524
70
4
0
290,490
0
L
Danzaburou
7,305
457
63
4
0
291,831
0
L
Janus
8,760
548
134
8
0
288,018
0
L
Arachne
3,234
202
0
0
0
0
0
W
Khepri
7,991
499
55
3
0
315,642
0
W
Fenrir
9,139
571
121
8
0
356,024
0
W
Anubis
8,985
562
108
7
0
271,677
5
W
Ullr
7,259
454
72
5
0
301,239
0
L
Morgan Le Fay
7,590
474
73
5
0
296,965
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role