Player Matchup

Ravana
Ravana
 
Ravana
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
OrucluAteist
Sol
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 54L
1,412 Elo+
Solo
Rama
Rama
Sasatchii
Rama
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Ra
Ra
stokie-nath
Ra
Level 127
God Stats
2W - 4L
1,543 SR
Queue Stats
211W - 201L
1,497 Elo+
Party 1
Baron Samedi
Baron Samedi
xXM4DD--D0GzXx
Baron Samedi
Level 103
God Stats
0W - 2L
1,188 SR
Queue Stats
130W - 129L
1,453 Elo+
Party 1
Team Averages
Level 101
1,446 SR
1,473 Elo+

VS

Team Averages
Level 92
1,508 SR
1,499 Elo+
Bacchus
Bacchus
 
Bacchus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
ALonE_Mx
Shiva
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,556 Elo+
Solo
Merlin
Merlin
E1r1k
Merlin
Level 126
God Stats
7W - 5L
1,400 SR
Queue Stats
83W - 76L
1,460 Elo+
Solo
Neith
Neith
KitarORA
Neith
Level 68
God Stats
55W - 42L
1,576 SR
Queue Stats
104W - 98L
1,510 Elo+
Party 2
Lancelot
Lancelot
kikibu
Lancelot
Level 129
God Stats
52W - 44L
1,566 SR
Queue Stats
173W - 159L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
2 / 1 / 2
5,867
587
1,656
4,697
1,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 3 / 0
5,941
594
3,205
6,986
1,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Rama
8
0 / 3 / 0
4,822
482
1,770
5,294
1,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 1 / 2
7,381
738
5,009
4,388
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baron Samedi
xXM4DD--D0GzXx
Baron Samedi
8
0 / 2 / 0
4,405
441
1,627
4,226
1,939
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 0 / 4
6,192
619
2,430
5,553
3,980
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shiva
ALonE_Mx
Shiva
10
1 / 1 / 2
5,750
575
4,541
7,084
4,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
E1r1k
Merlin
12
1 / 1 / 0
6,511
651
1,089
3,445
889
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Neith
KitarORA
Neith
11
4 / 0 / 0
5,869
587
3,859
3,266
932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Lancelot
kikibu
Lancelot
10
3 / 4 / 1
5,552
555
5,313
7,713
2,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
6
Kills
9
10
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
1
2
3
W
Bacchus
 
Bacchus
0
0
4
2
W
Shiva
ALonE_Mx
Shiva
1
1
2
2
W
Merlin
E1r1k
Merlin
1
1
0
1
W
Neith
KitarORA
Neith
4
0
0
4
L
0
3
0
0
L
Rama
0
3
0
0
W
Lancelot
kikibu
Lancelot
3
4
1
0.88
L
4
1
2
5
L
Baron Samedi
xXM4DD--D0GzXx
Baron Samedi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,267
Damage
17,232
25,591
Taken
27,061
8,173
Mitigated
12,518
10,183
Healing
7,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
1,656
722
0
3,048
4,697
1,663
0
193
4,504
0
40,964
W
Bacchus
 
Bacchus
2,430
157
0
2,066
5,553
3,980
215
791
4,762
17,011
2,060
W
Shiva
ALonE_Mx
Shiva
4,541
395
0
2,800
7,084
4,308
371
3,219
3,806
0
27,515
W
Merlin
E1r1k
Merlin
1,089
120
0
1,436
3,445
889
0
1,102
2,199
47,821
1,023
W
Neith
KitarORA
Neith
3,859
1,345
0
925
3,266
932
471
836
2,430
0
44,756
L
3,205
1,391
0
2,790
6,986
1,592
0
0
6,484
35,659
724
L
Rama
1,770
1,617
0
1,263
5,294
1,440
0
1,447
3,847
0
26,211
W
Lancelot
kikibu
Lancelot
5,313
1,517
0
0
7,713
2,409
0
3,002
4,485
0
34,204
L
5,009
678
246
1,907
4,388
1,539
0
743
3,601
52,892
1,222
L
Baron Samedi
xXM4DD--D0GzXx
Baron Samedi
1,627
81
164
765
4,226
1,939
0
952
3,274
17,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,416
Gold Earned
29,874
324
Minions Killed
295
0
Camps Cleared
0
1,047,840
Distance Traveled
1,044,489
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,867
587
75
8
0
246,631
0
W
Bacchus
6,192
619
32
3
0
213,746
0
W
Shiva
5,750
575
37
4
0
191,338
0
W
Merlin
6,511
651
100
10
0
191,237
0
W
Neith
5,869
587
72
7
0
205,877
1
L
Sol
5,941
594
70
7
0
194,186
0
L
Rama
4,822
482
60
6
0
209,737
0
W
Lancelot
5,552
555
54
5
0
242,291
0
L
Ra
7,381
738
98
10
0
214,901
0
L
Baron Samedi
4,405
441
21
2
0
182,385
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role