Player Matchup

Charybdis
Charybdis
Gold III
 
Charybdis
Gold III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Amaterasu
Amaterasu
Platinum IV
Eef-Hoos-
Amaterasu
Platinum IV
Level 148
God Stats
171W - 122L
1,644 SR
Queue Stats
375W - 372L
1,828 MMR
Solo
Bacchus
Bacchus
Gold III
Esicrot
Bacchus
Gold III
Level 88
God Stats
2W - 1L
1,663 SR
Queue Stats
23W - 18L
1,794 MMR
Party 2
Guan Yu
Guan Yu
Platinum V
MasterØfGame
Guan Yu
Platinum V
Level 53
God Stats
1W - 2L
1,645 SR
Queue Stats
35W - 30L
1,798 MMR
Solo
Chaac
Chaac
Platinum II
Skadi Solo Main
Chaac
Platinum II
Level 84
God Stats
5W - 8L
1,413 SR
Queue Stats
630W - 649L
1,833 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 95
1,573 SR
1,751 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 163
1,574 SR
1,672 MMR
Neith
Neith
Platinum V
 
Neith
Platinum V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Diamond V
 
Baron Samedi
Diamond V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Gold IV
MrPOBS
Thor
Gold IV
Level 139
God Stats
2W - 0L
1,825 SR
Queue Stats
13W - 7L
1,794 MMR
Solo
Cerberus
Cerberus
Platinum IV
Sleepwalker21
Cerberus
Platinum IV
Level 259
God Stats
27W - 24L
1,681 SR
Queue Stats
289W - 283L
1,771 MMR
Solo
Janus
Janus
Platinum II
jont97
Janus
Platinum II
Level 153
God Stats
3W - 4L
1,364 SR
Queue Stats
209W - 205L
1,794 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
8
0 / 3 / 1
4,555
569
3,833
5,115
1,267
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
Eef-Hoos-
Amaterasu
8
0 / 2 / 0
4,503
563
71
7,384
3,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
Esicrot
Bacchus
8
2 / 3 / 1
4,966
621
2,575
6,031
4,459
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
9
0 / 1 / 0
5,090
636
1,387
7,645
4,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
1 / 3 / 1
4,608
576
5,237
6,946
2,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
MulanThanatosMedusaSobek

VS

Bans
ScyllaAnhurKaliCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 1 / 2
5,437
680
4,857
4,703
1,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Baron Samedi
 
Baron Samedi
10
0 / 1 / 0
5,164
646
4,104
3,699
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
MrPOBS
Thor
10
2 / 1 / 7
5,190
649
4,397
7,147
2,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Sleepwalker21
Cerberus
9
2 / 0 / 6
5,148
644
3,486
8,499
4,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
jont97
Janus
11
6 / 0 / 1
6,328
791
4,495
2,975
780
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
12
12
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
3
1
0.17
W
Neith
 
Neith
2
1
2
3
W
Baron Samedi
 
Baron Samedi
0
1
0
0
L
Amaterasu
Eef-Hoos-
Amaterasu
0
2
0
0
L
Bacchus
Esicrot
Bacchus
2
3
1
0.83
L
Guan Yu
0
1
0
0
W
Thor
MrPOBS
Thor
2
1
7
5.5
L
1
3
1
0.5
W
Cerberus
Sleepwalker21
Cerberus
2
0
6
5
W
Janus
jont97
Janus
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,103
Damage
21,339
33,121
Taken
27,023
15,764
Mitigated
11,302
10,496
Healing
8,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
3,833
2,193
0
1,841
5,115
1,267
0
837
4,278
0
33,455
W
Neith
 
Neith
4,857
1,382
0
2,057
4,703
1,320
0
512
4,191
0
40,402
W
Baron Samedi
 
Baron Samedi
4,104
245
0
1,319
3,699
2,261
0
256
3,443
27,588
289
L
Amaterasu
Eef-Hoos-
Amaterasu
71
0
0
2,552
7,384
3,031
0
2,573
4,759
0
25,783
L
Bacchus
Esicrot
Bacchus
2,575
322
62
1,264
6,031
4,459
0
1,942
4,019
11,494
0
L
Guan Yu
1,387
42
0
2,113
7,645
4,625
0
3,240
3,804
0
30,795
W
Thor
MrPOBS
Thor
4,397
1,393
0
1,474
7,147
2,514
0
653
6,494
0
34,300
L
5,237
1,329
0
2,664
6,946
2,382
0
2,511
4,387
0
26,941
W
Cerberus
Sleepwalker21
Cerberus
3,486
309
0
3,332
8,499
4,427
0
924
7,575
17,164
0
W
Janus
jont97
Janus
4,495
599
0
560
2,975
780
0
230
2,745
39,083
1,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,722
Gold Earned
27,267
238
Minions Killed
308
0
Camps Cleared
0
878,556
Distance Traveled
871,790
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,555
569
64
8
0
166,333
1
W
Neith
5,437
680
78
10
0
165,651
0
W
Baron Samedi
5,164
646
73
9
0
147,570
0
L
Amaterasu
4,503
563
50
6
0
164,095
1
L
Bacchus
4,966
621
15
2
0
187,303
0
L
Guan Yu
5,090
636
60
8
0
164,663
0
W
Thor
5,190
649
54
7
0
189,870
2
L
Chaac
4,608
576
49
6
0
196,162
0
W
Cerberus
5,148
644
21
3
0
176,735
1
W
Janus
6,328
791
82
10
0
191,964
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role