Player Matchup

Hercules
Hercules
Lord19896020
Hercules
Level 68
God Stats
13W - 5L
1,720 SR
Queue Stats
357W - 392L
1,360 Elo+
Party 1
Zhong Kui
Zhong Kui
greengrower7
Zhong Kui
Level 144
God Stats
4W - 2L
1,508 SR
Queue Stats
73W - 62L
1,416 Elo+
Party 1
Fenrir
Fenrir
sam-kian95
Fenrir
Level 61
God Stats
48W - 48L
1,451 SR
Queue Stats
1,249W - 1,305L
1,330 Elo+
Solo
Team Averages
Level 91
1,559 SR
1,369 Elo+

VS

Team Averages
Level 89
1,349 SR
1,323 Elo+
Persephone
Persephone
Palibu_
Persephone
Level 47
God Stats
0W - 1L
1,207 SR
Queue Stats
14W - 34L
1,184 Elo+
Solo
Artemis
Artemis
oopsumissed12
Artemis
Level 62
God Stats
18W - 26L
1,338 SR
Queue Stats
218W - 262L
1,344 Elo+
Solo
Nu Wa
Nu Wa
tommysmokes
Nu Wa
Level 159
God Stats
23W - 19L
1,502 SR
Queue Stats
543W - 527L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Lord19896020
Hercules
17
4 / 0 / 6
11,658
729
7,299
23,428
28,453
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
greengrower7
Zhong Kui
17
5 / 6 / 4
12,082
755
13,894
18,001
11,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
sam-kian95
Fenrir
16
2 / 4 / 5
11,395
712
7,292
15,953
9,382
Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Palibu_
Persephone
18
3 / 0 / 7
12,012
751
15,824
9,456
4,044
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
15
1 / 6 / 7
10,374
648
12,677
11,829
5,672
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

15
6 / 5 / 4
11,127
695
19,628
13,863
15,005
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
28
11
Kills
10
10
Deaths
11
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
Lord19896020
Hercules
4
0
6
7
L
Persephone
Palibu_
Persephone
3
0
7
6.5
W
Zhong Kui
greengrower7
Zhong Kui
5
6
4
1.17
L
Artemis
1
6
7
0.75
W
Fenrir
sam-kian95
Fenrir
2
4
5
1.13
L
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,485
Damage
48,129
57,382
Taken
35,148
49,323
Mitigated
24,721
20,801
Healing
7,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Lord19896020
Hercules
7,299
1,024
0
10,215
23,428
28,453
332
14,013
9,415
0
41,553
L
Persephone
Palibu_
Persephone
15,824
1,589
288
3,116
9,456
4,044
265
3,834
5,596
45,560
191
W
Zhong Kui
greengrower7
Zhong Kui
13,894
1,899
0
6,560
18,001
11,488
1,675
11,879
6,122
69,371
983
L
Artemis
12,677
5,044
0
2,457
11,829
5,672
0
4,141
7,623
0
42,995
W
Fenrir
sam-kian95
Fenrir
7,292
1,269
196
3,830
15,953
9,382
285
9,512
6,441
0
43,518
L
19,628
9,927
0
1,773
13,863
15,005
544
5,770
8,041
40,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,135
Gold Earned
33,513
230
Minions Killed
154
0
Camps Cleared
0
878,326
Distance Traveled
805,665
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,658
729
54
3
0
330,883
4
L
Persephone
12,012
751
77
5
0
299,079
0
W
Zhong Kui
12,082
755
123
8
0
256,722
2
L
Artemis
10,374
648
46
3
0
264,304
5
W
Fenrir
11,395
712
53
3
0
290,721
0
L
Nu Wa
11,127
695
31
2
0
242,282
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role