Player Matchup

Thanatos
Thanatos
Alex montez
Thanatos
Level 67
God Stats
16W - 21L
1,470 SR
Queue Stats
62W - 61L
1,429 Elo+
Party 1
Cerberus
Cerberus
Azoo--52
Cerberus
Level 45
God Stats
5W - 2L
1,580 SR
Queue Stats
18W - 24L
1,391 Elo+
Solo
Olorun
Olorun
CrollyY-Alistar
Olorun
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 33L
1,323 Elo+
Solo
Horus
Horus
DonPites9
Horus
Level 45
God Stats
6W - 5L
1,373 SR
Queue Stats
181W - 178L
1,392 Elo+
Solo
Charybdis
Charybdis
NovaJetx
Charybdis
Level 106
God Stats
10W - 11L
1,623 SR
Queue Stats
213W - 204L
1,402 Elo+
Party 1
Team Averages
Level 60
1,509 SR
1,388 Elo+

VS

Team Averages
Level 94
1,500 SR
1,451 Elo+
Hou Yi
Hou Yi
CiosseDK8
Hou Yi
Level 108
God Stats
39W - 49L
1,492 SR
Queue Stats
775W - 790L
1,479 Elo+
Solo
Scylla
Scylla
Halotiee
Scylla
Level 121
God Stats
15W - 10L
1,646 SR
Queue Stats
53W - 37L
1,498 Elo+
Solo
Mercury
Mercury
Mr-Sensenmann1
Mercury
Level 97
God Stats
2W - 4L
1,520 SR
Queue Stats
114W - 100L
1,463 Elo+
Solo
Ymir
Ymir
SoulAcse-971
Ymir
Level 88
God Stats
24W - 22L
1,525 SR
Queue Stats
121W - 118L
1,467 Elo+
Solo
King Arthur
King Arthur
WZenUsers
King Arthur
Level 54
God Stats
1W - 7L
1,318 SR
Queue Stats
27W - 36L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Alex montez
Thanatos
16
5 / 3 / 3
9,603
565
5,170
16,139
6,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Azoo--52
Cerberus
15
5 / 1 / 4
10,077
593
9,703
14,097
11,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 2 / 3
9,367
551
4,393
6,615
1,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Horus
DonPites9
Horus
15
4 / 1 / 4
9,848
579
4,037
10,190
7,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
NovaJetx
Charybdis
17
4 / 3 / 5
10,153
597
13,272
10,274
4,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
CiosseDK8
Hou Yi
13
3 / 6 / 3
7,790
458
6,879
13,158
3,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
Halotiee
Scylla
14
3 / 3 / 0
8,311
489
9,742
8,055
2,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 3 / 1
7,749
456
7,509
11,232
4,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
2 / 6 / 3
7,162
421
5,763
18,226
13,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
WZenUsers
King Arthur
3
0 / 1 / 0
5,124
301
248
1,676
558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
19
Kills
10
10
Deaths
19
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Alex montez
Thanatos
5
3
3
2.17
W
Cerberus
Azoo--52
Cerberus
5
1
4
7
L
Hou Yi
CiosseDK8
Hou Yi
3
6
3
0.75
W
1
2
3
1.25
W
Horus
DonPites9
Horus
4
1
4
6
L
Scylla
Halotiee
Scylla
3
3
0
1
L
2
3
1
0.83
W
Charybdis
NovaJetx
Charybdis
4
3
5
2.17
L
2
6
3
0.58
L
King Arthur
WZenUsers
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,575
Damage
30,141
57,315
Taken
52,347
31,146
Mitigated
24,429
25,075
Healing
3,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Alex montez
Thanatos
5,170
801
0
9,843
16,139
6,126
154
4,509
11,444
0
71,005
W
Cerberus
Azoo--52
Cerberus
9,703
765
0
4,793
14,097
11,956
413
3,473
10,526
31,400
1,667
L
Hou Yi
CiosseDK8
Hou Yi
6,879
3,069
0
1,732
13,158
3,999
0
2,633
10,427
0
52,116
W
4,393
2,083
730
2,776
6,615
1,943
1,089
3,244
3,141
60,723
0
W
Horus
DonPites9
Horus
4,037
940
846
2,878
10,190
7,038
1,037
2,118
7,980
233
52,172
L
Scylla
Halotiee
Scylla
9,742
457
0
250
8,055
2,535
0
3,697
4,263
61,651
756
L
7,509
2,468
0
875
11,232
4,289
0
1,296
9,936
0
54,129
W
Charybdis
NovaJetx
Charybdis
13,272
8,044
0
3,209
10,274
4,083
2,814
2,068
8,166
0
89,588
L
5,763
1,260
62
819
18,226
13,048
0
6,118
11,929
25,587
1,327
L
King Arthur
WZenUsers
King Arthur
248
15
0
0
1,676
558
0
0
1,611
0
3,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,048
Gold Earned
36,136
505
Minions Killed
329
0
Camps Cleared
0
1,567,959
Distance Traveled
1,371,925
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,603
565
108
6
0
339,672
0
W
Cerberus
10,077
593
51
3
0
325,542
0
L
Hou Yi
7,790
458
68
4
0
297,004
0
W
Olorun
9,367
551
112
7
0
318,429
0
W
Horus
9,848
579
91
5
0
296,442
0
L
Scylla
8,311
489
114
7
0
343,235
1
L
Mercury
7,749
456
97
6
0
359,311
0
W
Charybdis
10,153
597
143
8
0
287,874
0
L
Ymir
7,162
421
39
2
0
323,957
0
L
King Arthur
5,124
301
11
1
0
48,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role