Player Matchup

Hercules
Hercules
Devilsgrace9202
Hercules
Level 114
God Stats
6W - 2L
1,772 SR
Queue Stats
62W - 63L
1,522 Elo+
Party 2
Ix Chel
Ix Chel
GreaterKhaos
Ix Chel
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,537 Elo+
Party 2
Charon
Charon
Karac__Pandra
Charon
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 80L
1,452 Elo+
Solo
Neith
Neith
l-800_GETSOME_
Neith
Level 69
God Stats
3W - 1L
1,701 SR
Queue Stats
41W - 63L
1,284 Elo+
Solo
Camazotz
Camazotz
xShynokx
Camazotz
Level 158
God Stats
0W - 5L
1,100 SR
Queue Stats
285W - 275L
1,505 Elo+
Solo
Team Averages
Level 98
1,514 SR
1,460 Elo+

VS

Team Averages
Level 82
1,549 SR
1,482 Elo+
Xbalanque
Xbalanque
FeLiX_123_XS9
Xbalanque
Level 64
God Stats
1W - 1L
1,482 SR
Queue Stats
85W - 91L
1,464 Elo+
Solo
Chang'e
Chang'e
Kill3rBarbie297
Chang'e
Level 149
God Stats
2W - 1L
1,522 SR
Queue Stats
95W - 103L
1,420 Elo+
Solo
Anubis
Anubis
LF-Sasu-
Anubis
Level 44
God Stats
3W - 2L
1,261 SR
Queue Stats
158W - 126L
1,538 Elo+
Party 1
Tiamat
Tiamat
ProfeAtlas
Tiamat
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 63L
1,485 Elo+
Solo
Ganesha
Ganesha
memin_690
Ganesha
Level 83
God Stats
6W - 1L
1,981 SR
Queue Stats
299W - 310L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
18
5 / 4 / 8
10,406
650
18,295
26,580
29,851
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ix Chel
GreaterKhaos
Ix Chel
15
1 / 6 / 6
9,025
564
9,663
16,003
5,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
1 / 8 / 10
10,053
628
11,988
20,296
21,273
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
6 / 3 / 7
10,445
653
11,167
15,361
4,672
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Camazotz
xShynokx
Camazotz
18
3 / 5 / 5
9,921
620
14,646
20,180
10,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
FeLiX_123_XS9
Xbalanque
20
9 / 2 / 14
12,523
783
25,530
14,827
6,985
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
3 / 1 / 19
11,615
726
9,284
16,238
8,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anubis
LF-Sasu-
Anubis
20
11 / 3 / 14
13,503
844
22,346
18,334
11,840
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
ProfeAtlas
Tiamat
17
3 / 6 / 13
10,814
676
17,467
13,437
10,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
memin_690
Ganesha
18
0 / 5 / 25
10,806
675
17,434
28,364
34,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
111
16
Kills
26
26
Deaths
17
36
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Hercules
5
4
8
2.25
W
Xbalanque
FeLiX_123_XS9
Xbalanque
9
2
14
8
L
Ix Chel
GreaterKhaos
Ix Chel
1
6
6
0.67
L
1
8
10
0.75
W
3
1
19
12.5
W
Anubis
LF-Sasu-
Anubis
11
3
14
6
W
Tiamat
ProfeAtlas
Tiamat
3
6
13
1.58
L
6
3
7
3.17
W
Ganesha
memin_690
Ganesha
0
5
25
2.5
L
Camazotz
xShynokx
Camazotz
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,759
Damage
92,061
98,420
Taken
91,200
71,907
Mitigated
73,608
42,725
Healing
51,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
18,295
2,531
1,913
11,815
26,580
29,851
0
17,086
9,494
0
25,409
W
Xbalanque
FeLiX_123_XS9
Xbalanque
25,530
5,788
450
1,853
14,827
6,985
3,165
2,672
12,155
0
42,843
L
Ix Chel
GreaterKhaos
Ix Chel
9,663
1,103
6,593
4,883
16,003
5,562
0
11,072
4,931
19,423
0
L
11,988
1,160
1,278
2,229
20,296
21,273
0
13,915
6,381
27,600
253
W
9,284
1,330
18,656
11,944
16,238
8,966
2,095
4,289
11,949
22,527
0
W
Anubis
LF-Sasu-
Anubis
22,346
763
761
6,238
18,334
11,840
531
4,770
13,564
48,185
531
W
Tiamat
ProfeAtlas
Tiamat
17,467
389
606
1,151
13,437
10,918
1,173
3,192
10,245
33,821
1,327
L
11,167
4,148
1,093
5,394
15,361
4,672
0
11,454
3,907
0
28,472
W
Ganesha
memin_690
Ganesha
17,434
1,286
1,988
8,060
28,364
34,899
0
6,708
21,656
27,971
1,385
L
Camazotz
xShynokx
Camazotz
14,646
1,252
1,203
6,324
20,180
10,549
0
11,549
8,631
0
35,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,850
Gold Earned
59,261
143
Minions Killed
172
0
Camps Cleared
0
1,322,505
Distance Traveled
1,484,718
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,406
650
18
1
0
299,492
0
W
Xbalanque
12,523
783
43
3
0
320,501
0
L
Ix Chel
9,025
564
21
1
0
247,094
0
L
Charon
10,053
628
14
1
0
244,859
0
W
Chang'e
11,615
726
34
2
0
334,297
0
W
Anubis
13,503
844
64
4
0
261,448
0
W
Tiamat
10,814
676
30
2
0
286,510
0
L
Neith
10,445
653
54
3
0
246,582
0
W
Ganesha
10,806
675
1
0
0
281,962
0
L
Camazotz
9,921
620
36
2
0
284,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role