Player Matchup

Athena
Athena
IsaacCIarke
Athena
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,504 Elo+
Solo
Merlin
Merlin
MHMD93
Merlin
Level 178
God Stats
5W - 15L
1,295 SR
Queue Stats
1,096W - 1,112L
1,539 Elo+
Solo
Hel
Hel
Marshmeow
Hel
Level 209
God Stats
3W - 1L
1,715 SR
Queue Stats
299W - 296L
1,503 Elo+
Solo
Loki
Loki
RussianBearXVI
Loki
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,191 Elo+
Solo
Odin
Odin
W-A-D-A-H-jor
Odin
Level 210
God Stats
4W - 4L
1,560 SR
Queue Stats
387W - 400L
1,457 Elo+
Solo
Team Averages
Level 147
1,514 SR
1,439 Elo+

VS

Team Averages
Level 136
1,435 SR
1,498 Elo+
Xbalanque
Xbalanque
Chicharron568
Xbalanque
Level 157
God Stats
14W - 11L
1,388 SR
Queue Stats
762W - 788L
1,452 Elo+
Solo
Charybdis
Charybdis
Hundredcorn
Charybdis
Level 122
God Stats
3W - 1L
1,733 SR
Queue Stats
138W - 147L
1,518 Elo+
Solo
Cerberus
Cerberus
Mowwgly
Cerberus
Level 127
God Stats
1W - 0L
1,480 SR
Queue Stats
23W - 18L
1,478 Elo+
Party 1
Hel
Hel
RyZexRed
Hel
Level 156
God Stats
1W - 0L
1,075 SR
Queue Stats
27W - 20L
1,493 Elo+
Party 1
Arachne
Arachne
ThiccTortello
Arachne
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 112L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
15
2 / 4 / 6
8,603
782
10,290
28,497
24,624
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Merlin
MHMD93
Merlin
14
2 / 4 / 7
8,336
758
20,828
9,964
4,156
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 4 / 10
7,639
694
7,114
14,050
6,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 4 / 4
9,309
846
11,944
11,693
4,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 6 / 6
7,809
710
9,283
17,481
14,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Chicharron568
Xbalanque
16
3 / 2 / 18
10,174
925
20,097
14,785
7,578
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Hundredcorn
Charybdis
15
6 / 3 / 11
9,479
862
22,460
11,857
5,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Mowwgly
Cerberus
15
3 / 4 / 18
9,952
905
14,916
22,724
19,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
0 / 2 / 22
9,042
822
6,541
15,674
8,396
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Arachne
17
10 / 2 / 12
10,524
957
13,026
17,013
14,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
103
12
Kills
22
22
Deaths
13
33
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Chicharron568
Xbalanque
3
2
18
6
W
Charybdis
Hundredcorn
Charybdis
6
3
11
3.83
L
Athena
2
4
6
1.25
L
Merlin
MHMD93
Merlin
2
4
7
1.38
L
0
4
10
1.25
W
Cerberus
Mowwgly
Cerberus
3
4
18
3
L
5
4
4
1.75
W
0
2
22
5.5
W
Arachne
10
2
12
8
L
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,459
Damage
77,040
81,685
Taken
82,053
54,602
Mitigated
55,320
32,306
Healing
51,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Chicharron568
Xbalanque
20,097
9,233
2,921
2,536
14,785
7,578
4,687
8,324
6,461
0
58,172
W
Charybdis
Hundredcorn
Charybdis
22,460
9,826
0
1,781
11,857
5,135
1,282
5,897
5,960
0
41,008
L
Athena
10,290
1,526
1,896
5,783
28,497
24,624
100
7,003
21,322
15,499
0
L
Merlin
MHMD93
Merlin
20,828
820
919
673
9,964
4,156
0
3,346
6,614
38,342
846
L
7,114
124
12,065
7,298
14,050
6,166
0
3,641
10,350
19,903
0
W
Cerberus
Mowwgly
Cerberus
14,916
723
779
8,206
22,724
19,918
321
7,817
14,730
21,870
0
L
11,944
834
457
967
11,693
4,955
164
4,173
7,455
0
29,741
W
6,541
848
21,066
10,566
15,674
8,396
685
9,649
6,025
10,999
0
W
Arachne
13,026
8,942
163
3,939
17,013
14,293
847
8,326
8,552
0
17,799
L
9,283
377
709
1,539
17,481
14,701
0
3,294
13,830
3,744
10,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,696
Gold Earned
49,171
148
Minions Killed
176
0
Camps Cleared
0
1,016,807
Distance Traveled
1,096,360
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
10,174
925
81
7
0
225,287
0
W
Charybdis
9,479
862
32
3
0
196,592
0
L
Athena
8,603
782
15
1
0
216,609
0
L
Merlin
8,336
758
54
5
0
188,303
0
L
Hel
7,639
694
36
3
0
217,448
0
W
Cerberus
9,952
905
37
3
0
224,707
0
L
Loki
9,309
846
35
3
0
227,811
0
W
Hel
9,042
822
11
1
0
235,625
0
W
Arachne
10,524
957
15
1
0
214,149
0
L
Odin
7,809
710
8
1
0
166,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role