Player Matchup

Danzaburou
Danzaburou
Darksasu
Danzaburou
Level 141
God Stats
1W - 3L
1,287 SR
Queue Stats
31W - 43L
1,404 Elo+
Solo
Sobek
Sobek
FMC ScHnuFFi
Sobek
Level 127
God Stats
2W - 3L
1,738 SR
Queue Stats
198W - 186L
1,474 Elo+
Solo
Janus
Janus
NetInstantanee
Janus
Level 125
God Stats
10W - 14L
1,536 SR
Queue Stats
211W - 206L
1,411 Elo+
Solo
Thor
Thor
kavla_96
Thor
Level 83
God Stats
6W - 10L
1,488 SR
Queue Stats
166W - 174L
1,492 Elo+
Solo
Chang'e
Chang'e
mightynovice86
Chang'e
Level 141
God Stats
51W - 46L
1,503 SR
Queue Stats
208W - 217L
1,433 Elo+
Solo
Team Averages
Level 123
1,510 SR
1,443 Elo+

VS

Team Averages
Level 96
1,557 SR
1,466 Elo+
Nut
Nut
GodILoveCrocks
Nut
Level 178
God Stats
10W - 8L
1,606 SR
Queue Stats
181W - 177L
1,551 Elo+
Solo
Sol
Sol
Life203
Sol
Level 126
God Stats
2W - 1L
1,468 SR
Queue Stats
301W - 279L
1,559 Elo+
Solo
Set
Set
NUT_Chainsterrr
Set
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,500 Elo+
Solo
Athena
Athena
lKillaPriestl
Athena
Level 39
God Stats
3W - 0L
1,790 SR
Queue Stats
68W - 85L
1,372 Elo+
Party 1
Chaac
Chaac
wheelz_100
Chaac
Level 35
God Stats
6W - 13L
1,421 SR
Queue Stats
47W - 73L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Darksasu
Danzaburou
9
3 / 1 / 3
5,472
547
5,303
6,694
2,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
2 / 2 / 5
5,918
592
4,337
6,832
5,344
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 2 / 0
5,569
557
2,709
4,822
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thor
12
2 / 0 / 1
5,892
589
2,041
5,380
1,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 3 / 0
4,553
455
1,017
5,256
1,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 0
7,214
721
4,891
5,763
1,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sol
8
0 / 3 / 1
5,223
522
6,991
6,651
1,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

9
2 / 2 / 1
5,414
541
2,397
6,296
2,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
0 / 3 / 2
5,283
528
2,537
7,945
6,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
9
1 / 4 / 0
5,593
559
394
5,288
2,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
9
Kills
7
8
Deaths
12
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Darksasu
Danzaburou
3
1
3
4.5
L
2
2
5
2.25
W
4
0
0
4
W
Sol
0
3
1
0.17
W
2
2
1
1.25
L
1
2
0
0.5
L
Thor
2
0
1
2.5
W
0
3
2
0.33
L
1
3
0
0.33
W
Chaac
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,407
Damage
17,210
28,984
Taken
31,943
11,398
Mitigated
14,929
11,822
Healing
7,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Darksasu
Danzaburou
5,303
2,286
0
3,075
6,694
2,133
0
4,142
2,552
0
36,315
L
4,337
342
0
2,502
6,832
5,344
0
3,739
3,093
10,135
1,782
W
4,891
2,747
0
2,463
5,763
1,710
0
2,127
3,478
0
51,166
W
Sol
6,991
2,938
0
3,203
6,651
1,799
1,026
2,022
4,629
31,360
6,942
W
2,397
553
0
545
6,296
2,646
0
1,229
4,970
0
26,319
L
2,709
150
0
860
4,822
1,141
0
0
4,822
36,585
0
L
Thor
2,041
99
0
3,155
5,380
1,600
0
93
5,287
0
35,962
W
2,537
792
0
829
7,945
6,468
150
2,065
5,880
11,186
1,589
L
1,017
71
80
2,150
5,256
1,180
0
698
4,558
16,413
0
W
Chaac
394
101
0
0
5,288
2,306
467
0
5,288
0
26,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,404
Gold Earned
28,727
257
Minions Killed
276
0
Camps Cleared
0
1,013,297
Distance Traveled
1,020,943
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,472
547
61
6
0
202,180
0
L
Sobek
5,918
592
18
2
0
217,080
2
W
Nut
7,214
721
103
10
0
194,873
0
W
Sol
5,223
522
67
7
0
205,347
0
W
Set
5,414
541
43
4
0
234,412
6
L
Janus
5,569
557
79
8
0
222,146
2
L
Thor
5,892
589
73
7
0
220,123
0
W
Athena
5,283
528
26
3
0
234,119
0
L
Chang'e
4,553
455
26
3
0
151,768
0
W
Chaac
5,593
559
37
4
0
152,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role