Player Matchup

Ix Chel
Ix Chel
Silver II
DJG325
Ix Chel
Silver II
Level 86
God Stats
13W - 23L
1,482 SR
Queue Stats
87W - 123L
1,230 MMR
Party 2
Terra
Terra
Silver II
felixidane
Terra
Silver II
Level 124
God Stats
143W - 139L
1,534 SR
Queue Stats
513W - 619L
1,089 MMR
Party 2
King Arthur
King Arthur
Silver II
rynven04
King Arthur
Silver II
Level 148
God Stats
27W - 26L
1,558 SR
Queue Stats
338W - 394L
1,032 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,525 SR
1,117 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,476 SR
877 MMR
Gilgamesh
Gilgamesh
Silver III
Syndetic Chaos
Gilgamesh
Silver III
Level 122
God Stats
3W - 3L
1,576 SR
Queue Stats
129W - 174L
919 MMR
Party 1
Chiron
Chiron
Silver IV
druidswraith
Chiron
Silver IV
Level 106
God Stats
1W - 3L
1,450 SR
Queue Stats
104W - 147L
827 MMR
Party 1
Ra
Ra
Silver IV
xXItZCaseXx
Ra
Silver IV
Level 145
God Stats
12W - 12L
1,401 SR
Queue Stats
113W - 176L
884 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DJG325
Ix Chel
17
4 / 0 / 5
10,400
743
15,406
13,070
5,556
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Terra
15
2 / 0 / 6
9,501
679
8,673
14,456
12,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
rynven04
King Arthur
15
3 / 1 / 5
9,655
690
13,251
23,677
19,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
CthulhuVulcanAchillesNe ZhaAtlas

VS

Bans
ChaacNeithArtemisArachneDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Syndetic Chaos
Gilgamesh
14
0 / 2 / 1
8,410
601
7,720
19,256
12,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chiron
14
0 / 5 / 1
8,517
608
13,696
14,204
4,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
1 / 2 / 0
8,968
641
14,795
8,483
3,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
9
Kills
1
1
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
DJG325
Ix Chel
4
0
5
6.5
L
Gilgamesh
Syndetic Chaos
Gilgamesh
0
2
1
0.25
L
Chiron
0
5
1
0.1
W
Terra
2
0
6
5
W
King Arthur
rynven04
King Arthur
3
1
5
5.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,330
Damage
36,211
51,203
Taken
41,943
37,399
Mitigated
20,600
28,129
Healing
7,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
DJG325
Ix Chel
15,406
1,331
2,814
6,601
13,070
5,556
210
2,167
10,746
55,778
0
L
Gilgamesh
Syndetic Chaos
Gilgamesh
7,720
941
0
1,010
19,256
12,730
48
9,451
8,854
0
24,332
L
Chiron
13,696
4,494
711
1,159
14,204
4,843
184
9,400
4,344
0
38,613
W
Terra
8,673
120
5,563
4,816
14,456
12,553
28
5,427
8,676
20,858
927
W
King Arthur
rynven04
King Arthur
13,251
861
0
8,335
23,677
19,290
0
6,678
16,856
0
33,066
L
14,795
861
2,228
2,273
8,483
3,027
0
4,263
3,998
42,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,556
Gold Earned
25,895
140
Minions Killed
140
0
Camps Cleared
0
862,585
Distance Traveled
799,041
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,400
743
78
6
0
267,813
2
L
Gilgamesh
8,410
601
28
2
0
277,638
1
L
Chiron
8,517
608
56
4
0
245,491
5
W
Terra
9,501
679
18
1
0
310,696
5
W
King Arthur
9,655
690
44
3
0
284,076
0
L
Ra
8,968
641
56
4
0
275,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role