Player Matchup

Neith
Neith
Platinum IV
 
Neith
Platinum IV
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Platinum II
IamFernandos
Odin
Platinum II
Level 156
God Stats
0W - 2L
1,340 SR
Queue Stats
39W - 27L
1,938 MMR
Solo
Ix Chel
Ix Chel
Gold IV
RACERHRG20000
Ix Chel
Gold IV
Level 66
God Stats
23W - 22L
1,528 SR
Queue Stats
558W - 595L
1,483 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,456 SR
1,640 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 157
1,227 SR
1,731 MMR
Osiris
Osiris
Diamond III
Galaxy
Osiris
Diamond III
Level 167
God Stats
4W - 3L
1,085 SR
Queue Stats
73W - 47L
2,238 MMR
Solo
Agni
Agni
Gold IV
campirejoe
Agni
Gold IV
Level 169
God Stats
35W - 46L
1,433 SR
Queue Stats
173W - 196L
1,515 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
temp-068310253
Sun Wukong
Gold III
Level 134
God Stats
1W - 4L
1,164 SR
Queue Stats
158W - 177L
1,439 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
0 / 2 / 0
8,029
669
7,861
9,630
3,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

14
1 / 1 / 1
8,128
677
9,986
14,438
10,132
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
12
0 / 6 / 1
7,542
629
6,895
12,781
7,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
DanzaburouAchillesMulanFafnirThoth

VS

Bans
KuzenboCthulhuTerraBacchusSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Galaxy
Osiris
14
5 / 1 / 3
9,423
785
13,428
15,419
16,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
2 / 1 / 4
9,143
762
8,583
5,282
1,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
temp-068310253
Sun Wukong
16
2 / 0 / 6
9,289
774
9,648
13,013
13,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
9
9
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
0
0
W
Osiris
Galaxy
Osiris
5
1
3
6.5
L
1
1
1
1.5
L
Ix Chel
0
6
1
0.08
W
2
1
4
4
W
Sun Wukong
temp-068310253
Sun Wukong
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,742
Damage
31,659
36,849
Taken
33,714
21,132
Mitigated
31,669
12,746
Healing
6,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,861
1,095
0
2,213
9,630
3,001
0
3,049
6,001
0
44,138
W
Osiris
Galaxy
Osiris
13,428
3,439
0
1,591
15,419
16,176
0
3,124
12,295
0
33,761
L
9,986
2,729
0
4,826
14,438
10,132
0
3,401
10,278
0
23,042
L
Ix Chel
6,895
1,033
1,187
4,520
12,781
7,999
0
2,161
9,704
25,195
351
W
8,583
115
0
500
5,282
1,934
585
223
5,059
43,160
0
W
Sun Wukong
temp-068310253
Sun Wukong
9,648
1,687
0
4,818
13,013
13,559
127
3,549
9,464
0
31,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,699
Gold Earned
27,855
142
Minions Killed
173
0
Camps Cleared
0
721,227
Distance Traveled
770,720
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,029
669
68
6
0
245,261
0
W
Osiris
9,423
785
51
4
0
264,330
0
L
Odin
8,128
677
36
3
0
267,854
1
L
Ix Chel
7,542
629
38
3
0
208,112
0
W
Agni
9,143
762
76
6
0
242,564
1
W
Sun Wukong
9,289
774
46
4
0
263,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role