Player Matchup

Artemis
Artemis
Bronze III
 
Artemis
Bronze III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold IV
AnbuVX
Horus
Gold IV
Level 107
God Stats
0W - 1L
1,279 SR
Queue Stats
66W - 80L
1,521 MMR
Solo
Hades
Hades
Gold IV
MappleBoy
Hades
Gold IV
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 46L
1,513 MMR
Solo
Chang'e
Chang'e
Gold III
Wizardcat
Chang'e
Gold III
Level 126
God Stats
0W - 1L
1,571 SR
Queue Stats
62W - 59L
1,528 MMR
Solo
Hercules
Hercules
Gold V
XoTic_-LiNezZ
Hercules
Gold V
Level 124
God Stats
4W - 3L
1,527 SR
Queue Stats
61W - 63L
1,522 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,475 SR
1,517 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 121
1,550 SR
1,509 MMR
Janus
Janus
Silver II
Conquests
Janus
Silver II
Level 49
God Stats
10W - 9L
1,540 SR
Queue Stats
169W - 164L
1,455 MMR
Solo
Ganesha
Ganesha
Gold V
G59Marchi
Ganesha
Gold V
Level 157
God Stats
1W - 2L
1,303 SR
Queue Stats
140W - 145L
1,318 MMR
Party 2
Camazotz
Camazotz
Platinum III
HomieJ54
Camazotz
Platinum III
Level 144
God Stats
1W - 1L
1,615 SR
Queue Stats
382W - 380L
1,638 MMR
Party 1
Medusa
Medusa
Gold II
Studcity
Medusa
Gold II
Level 146
God Stats
11W - 10L
1,500 SR
Queue Stats
282W - 288L
1,407 MMR
Party 1
Cthulhu
Cthulhu
Gold I
rloforti
Cthulhu
Gold I
Level 107
God Stats
2W - 0L
1,790 SR
Queue Stats
81W - 71L
1,724 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
4 / 6 / 3
9,955
524
12,053
13,923
5,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
AnbuVX
Horus
15
2 / 3 / 6
9,395
494
6,466
18,679
15,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Hades
MappleBoy
Hades
15
2 / 3 / 1
9,241
486
10,153
18,546
7,752
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chang'e
Wizardcat
Chang'e
15
2 / 5 / 1
8,637
455
9,157
15,123
3,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
XoTic_-LiNezZ
Hercules
16
3 / 6 / 3
9,291
489
8,313
18,342
7,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
Cu ChulainnThanatosArtioAgni

VS

Bans
ThorSkadiMulanBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Conquests
Janus
18
7 / 1 / 3
10,826
570
12,566
8,060
2,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ganesha
G59Marchi
Ganesha
14
0 / 3 / 10
8,832
465
6,741
17,048
15,396
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Camazotz
HomieJ54
Camazotz
16
7 / 4 / 4
9,743
513
9,896
17,175
6,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Medusa
Studcity
Medusa
18
6 / 4 / 4
11,116
585
17,745
14,134
5,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
rloforti
Cthulhu
19
3 / 2 / 4
11,716
617
17,551
17,418
15,018
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
48
13
Kills
23
23
Deaths
14
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
4
6
3
0.92
L
Horus
AnbuVX
Horus
2
3
6
1.67
W
Janus
Conquests
Janus
7
1
3
8.5
W
Ganesha
G59Marchi
Ganesha
0
3
10
1.67
W
Camazotz
HomieJ54
Camazotz
7
4
4
2.25
L
Hades
MappleBoy
Hades
2
3
1
0.83
W
Medusa
Studcity
Medusa
6
4
4
2
L
Chang'e
Wizardcat
Chang'e
2
5
1
0.5
L
Hercules
XoTic_-LiNezZ
Hercules
3
6
3
0.75
W
Cthulhu
rloforti
Cthulhu
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,142
Damage
64,499
84,613
Taken
73,835
40,183
Mitigated
44,485
36,945
Healing
16,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
12,053
6,170
0
4,669
13,923
5,147
0
2,058
11,865
0
88,149
L
Horus
AnbuVX
Horus
6,466
2,914
1,214
5,586
18,679
15,458
0
5,138
13,326
0
25,033
W
Janus
Conquests
Janus
12,566
688
0
1,173
8,060
2,826
0
2,390
5,670
79,075
403
W
Ganesha
G59Marchi
Ganesha
6,741
1,032
0
1,337
17,048
15,396
0
4,282
12,766
32,583
0
W
Camazotz
HomieJ54
Camazotz
9,896
2,056
0
4,540
17,175
6,238
0
3,102
14,073
0
68,449
L
Hades
MappleBoy
Hades
10,153
1,994
0
11,911
18,546
7,752
0
12,549
5,957
69,175
1,166
W
Medusa
Studcity
Medusa
17,745
7,514
0
1,417
14,134
5,007
273
871
13,263
0
94,941
L
Chang'e
Wizardcat
Chang'e
9,157
607
408
5,193
15,123
3,966
0
7,454
7,195
64,789
820
L
Hercules
XoTic_-LiNezZ
Hercules
8,313
1,854
0
7,964
18,342
7,860
0
8,121
9,907
0
75,436
W
Cthulhu
rloforti
Cthulhu
17,551
2,427
354
7,738
17,418
15,018
308
9,162
8,256
100,354
2,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,519
Gold Earned
52,233
549
Minions Killed
589
0
Camps Cleared
0
1,737,951
Distance Traveled
1,916,528
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,955
524
138
7
0
309,962
2
L
Horus
9,395
494
50
3
0
398,503
2
W
Janus
10,826
570
147
8
0
413,728
7
W
Ganesha
8,832
465
10
1
0
366,167
0
W
Camazotz
9,743
513
83
4
0
440,134
0
L
Hades
9,241
486
134
7
0
265,109
1
W
Medusa
11,116
585
172
9
0
367,557
3
L
Chang'e
8,637
455
107
6
0
380,288
0
L
Hercules
9,291
489
120
6
0
384,089
0
W
Cthulhu
11,716
617
177
9
0
328,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role