Player Matchup

Mercury
Mercury
Platinum III
 
Mercury
Platinum III
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Platinum IV
 
Ix Chel
Platinum IV
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Bronze III
 
Artemis
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Silver I
Jakobpole25
Atlas
Silver I
Level 102
God Stats
1W - 3L
1,604 SR
Queue Stats
48W - 57L
1,235 MMR
Solo
Hercules
Hercules
Gold III
Kuineberg
Hercules
Gold III
Level 112
God Stats
1W - 2L
1,575 SR
Queue Stats
197W - 195L
1,609 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,536 SR
1,469 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,590 SR
1,609 MMR
Anhur
Anhur
Platinum III
 
Anhur
Platinum III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold V
 
Osiris
Gold V
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Platinum V
AndiWag
Loki
Platinum V
Level 145
God Stats
4W - 1L
1,720 SR
Queue Stats
108W - 102L
1,599 MMR
Solo
Athena
Athena
Platinum IV
RinaRay
Athena
Platinum IV
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
251W - 249L
1,685 MMR
Solo
Medusa
Medusa
Platinum III
jahReapz
Medusa
Platinum III
Level 157
God Stats
8W - 5L
1,729 SR
Queue Stats
203W - 203L
1,758 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
1 / 3 / 0
4,708
523
1,650
7,833
1,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
 
Ix Chel
9
0 / 3 / 0
4,681
520
4,202
5,191
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
 
Artemis
7
0 / 6 / 2
4,289
477
2,331
6,183
795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 1 / 1
5,166
574
3,212
6,738
4,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hercules
Kuineberg
Hercules
10
1 / 3 / 0
5,531
615
4,179
8,972
4,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SobekCharonThanatos

VS

Bans
ThorAo KuangSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
7 / 1 / 1
7,046
783
7,476
6,063
1,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
 
Osiris
11
3 / 1 / 0
6,035
671
4,814
6,708
6,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Loki
AndiWag
Loki
10
1 / 0 / 3
5,363
596
3,032
5,783
1,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
RinaRay
Athena
9
2 / 1 / 4
5,669
630
3,204
6,400
3,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Medusa
jahReapz
Medusa
11
3 / 0 / 1
6,072
675
5,076
5,171
1,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
16
16
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
3
0
0.33
L
Ix Chel
 
Ix Chel
0
3
0
0
L
Artemis
 
Artemis
0
6
2
0.17
W
Anhur
 
Anhur
7
1
1
7.5
W
Osiris
 
Osiris
3
1
0
3
W
Loki
AndiWag
Loki
1
0
3
2.5
L
1
1
1
1.5
L
Hercules
Kuineberg
Hercules
1
3
0
0.33
W
Athena
RinaRay
Athena
2
1
4
4
W
Medusa
jahReapz
Medusa
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,574
Damage
23,602
34,917
Taken
30,125
13,310
Mitigated
15,097
9,879
Healing
11,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,650
919
0
340
7,833
1,968
0
467
7,325
0
25,129
L
Ix Chel
 
Ix Chel
4,202
795
388
942
5,191
1,418
19
654
4,537
27,726
0
L
Artemis
 
Artemis
2,331
1,169
0
1,043
6,183
795
0
602
5,581
0
17,265
W
Anhur
 
Anhur
7,476
4,141
0
2,894
6,063
1,974
507
505
5,558
0
50,969
W
Osiris
 
Osiris
4,814
1,462
0
1,701
6,708
6,194
0
0
6,274
0
31,643
W
Loki
AndiWag
Loki
3,032
913
0
3,865
5,783
1,563
0
537
5,126
0
42,170
L
3,212
1,633
0
3,174
6,738
4,311
0
1,481
5,257
17,134
0
L
Hercules
Kuineberg
Hercules
4,179
1,935
0
3,992
8,972
4,818
0
0
8,283
0
33,819
W
Athena
RinaRay
Athena
3,204
1,540
0
2,053
6,400
3,908
0
2,757
3,497
17,084
0
W
Medusa
jahReapz
Medusa
5,076
1,603
0
1,250
5,171
1,458
0
3,057
1,759
0
45,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,375
Gold Earned
30,185
237
Minions Killed
317
0
Camps Cleared
0
971,450
Distance Traveled
982,828
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,708
523
50
6
0
241,383
0
L
Ix Chel
4,681
520
78
9
0
200,701
1
L
Artemis
4,289
477
33
4
0
150,747
0
W
Anhur
7,046
783
87
10
0
191,048
0
W
Osiris
6,035
671
50
6
0
169,193
0
W
Loki
5,363
596
68
8
0
222,050
1
L
Atlas
5,166
574
9
1
0
193,080
2
L
Hercules
5,531
615
67
7
0
185,539
1
W
Athena
5,669
630
22
2
0
198,510
4
W
Medusa
6,072
675
90
10
0
202,027
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role