Player Matchup

Sobek
Sobek
Averagegamer242
Sobek
Level 42
God Stats
14W - 20L
1,500 SR
Queue Stats
152W - 149L
1,473 Elo+
Party 2
Hachiman
Hachiman
Dennerrj808
Hachiman
Level 28
God Stats
2W - 5L
1,457 SR
Queue Stats
130W - 141L
1,531 Elo+
Party 2
Nox
Nox
Pettywise69
Nox
Level 86
God Stats
4W - 3L
1,845 SR
Queue Stats
104W - 88L
1,493 Elo+
Party 2
Team Averages
Level 52
1,600 SR
1,499 Elo+

VS

Team Averages
Level 82
1,474 SR
1,500 Elo+
Vulcan
Vulcan
Fiaze
Vulcan
Level 33
God Stats
1W - 3L
1,108 SR
Queue Stats
23W - 27L
1,497 Elo+
Solo
Geb
Geb
LionOfTheNorth2
Geb
Level 106
God Stats
2W - 0L
1,740 SR
Queue Stats
5W - 4L
1,502 Elo+
Party 1
Jing Wei
Jing Wei
SinfulSpanker
Jing Wei
Level 107
God Stats
2W - 2L
1,574 SR
Queue Stats
6W - 9L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 1
9,068
605
4,611
11,603
12,888
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hachiman
Dennerrj808
Hachiman
15
0 / 3 / 1
9,376
625
5,888
9,743
2,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 3 / 2
9,865
658
7,836
8,926
2,958
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Fiaze
Vulcan
18
4 / 2 / 7
11,510
767
11,922
8,081
3,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

16
3 / 1 / 8
10,666
711
5,513
10,631
11,166
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
SinfulSpanker
Jing Wei
17
4 / 0 / 7
11,270
751
8,557
6,749
2,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
11
11
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
L
Hachiman
Dennerrj808
Hachiman
0
3
1
0.17
W
Vulcan
Fiaze
Vulcan
4
2
7
3.75
W
3
1
8
7
L
1
3
2
0.67
W
Jing Wei
SinfulSpanker
Jing Wei
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,335
Damage
25,992
30,272
Taken
25,461
18,824
Mitigated
17,452
3,215
Healing
4,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,611
185
0
1,066
11,603
12,888
0
7,287
4,291
10,904
610
L
Hachiman
Dennerrj808
Hachiman
5,888
3,475
0
941
9,743
2,978
0
4,734
4,994
0
54,881
W
Vulcan
Fiaze
Vulcan
11,922
749
0
638
8,081
3,563
805
4,876
3,205
61,764
1,350
W
5,513
356
0
786
10,631
11,166
218
4,108
6,523
20,577
4,279
L
7,836
302
0
1,208
8,926
2,958
0
4,348
4,531
39,561
965
W
Jing Wei
SinfulSpanker
Jing Wei
8,557
6,295
0
3,005
6,749
2,723
880
3,438
3,311
0
51,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,309
Gold Earned
33,446
170
Minions Killed
211
0
Camps Cleared
0
811,653
Distance Traveled
935,333
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,068
605
8
1
0
261,330
2
L
Hachiman
9,376
625
88
6
0
263,187
1
W
Vulcan
11,510
767
90
6
0
276,981
0
W
Geb
10,666
711
34
2
0
324,505
2
L
Nox
9,865
658
74
5
0
287,136
0
W
Jing Wei
11,270
751
87
6
0
333,847
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role