Player Matchup

Hel
Hel
AngyAngron
Hel
Level 139
God Stats
3W - 6L
1,461 SR
Queue Stats
58W - 90L
1,475 Elo+
Party 1
Ne Zha
Ne Zha
HenryisJogging
Ne Zha
Level 118
God Stats
5W - 3L
1,518 SR
Queue Stats
191W - 239L
1,513 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MrPatrickMan
Cu Chulainn
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 55L
1,517 Elo+
Party 1
Anhur
Anhur
Perdition98
Anhur
Level 195
God Stats
0W - 1L
1,705 SR
Queue Stats
100W - 82L
1,525 Elo+
Party 1
Aphrodite
Aphrodite
StormyOwI
Aphrodite
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,754 Elo+
Party 1
Team Averages
Level 148
1,537 SR
1,557 Elo+

VS

Team Averages
Level 148
1,595 SR
1,539 Elo+
Rama
Rama
Discard
Rama
Level 146
God Stats
5W - 2L
1,745 SR
Queue Stats
62W - 44L
1,592 Elo+
Solo
Lancelot
Lancelot
JNROPS
Lancelot
Level 136
God Stats
13W - 3L
1,809 SR
Queue Stats
473W - 480L
1,566 Elo+
Solo
Cthulhu
Cthulhu
MobyDEEK8036
Cthulhu
Level 143
God Stats
18W - 14L
1,560 SR
Queue Stats
149W - 140L
1,502 Elo+
Party 2
Baron Samedi
Baron Samedi
NikoBlacky
Baron Samedi
Level 109
God Stats
5W - 4L
1,498 SR
Queue Stats
169W - 153L
1,504 Elo+
Solo
Nox
Nox
RockyBalNoah
Nox
Level 207
God Stats
3W - 3L
1,365 SR
Queue Stats
140W - 136L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
6,391
533
4,760
8,481
2,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 4 / 2
5,965
497
4,194
11,035
3,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
MrPatrickMan
Cu Chulainn
11
1 / 4 / 1
6,331
528
6,471
11,265
5,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 4 / 1
6,011
501
6,547
10,396
2,936
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
StormyOwI
Aphrodite
9
0 / 3 / 4
5,684
474
2,909
8,955
5,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Discard
Rama
12
1 / 2 / 3
6,640
553
5,250
7,786
2,155
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
JNROPS
Lancelot
13
10 / 0 / 4
7,924
660
9,908
8,201
3,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
MobyDEEK8036
Cthulhu
11
1 / 2 / 6
5,912
493
5,844
7,434
4,515
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
NikoBlacky
Baron Samedi
13
2 / 1 / 5
7,342
612
4,704
7,654
3,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
5 / 2 / 5
7,266
606
6,879
7,464
2,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
7
Kills
19
19
Deaths
7
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
Rama
Discard
Rama
1
2
3
1.25
L
1
4
2
0.5
W
Lancelot
JNROPS
Lancelot
10
0
4
12
W
Cthulhu
MobyDEEK8036
Cthulhu
1
2
6
2
L
Cu Chulainn
MrPatrickMan
Cu Chulainn
1
4
1
0.38
W
Baron Samedi
NikoBlacky
Baron Samedi
2
1
5
4.5
L
3
4
1
0.88
W
5
2
5
3.75
L
Aphrodite
StormyOwI
Aphrodite
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,881
Damage
32,585
50,132
Taken
38,539
21,273
Mitigated
16,195
17,858
Healing
13,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,760
510
1,175
3,171
8,481
2,761
0
5,144
3,071
31,221
796
W
Rama
Discard
Rama
5,250
3,967
0
2,948
7,786
2,155
282
623
7,163
0
49,924
L
4,194
747
0
4,003
11,035
3,664
0
2,655
8,154
0
43,902
W
Lancelot
JNROPS
Lancelot
9,908
3,310
0
4,429
8,201
3,134
132
1,094
6,985
0
52,093
W
Cthulhu
MobyDEEK8036
Cthulhu
5,844
195
0
921
7,434
4,515
0
1,986
5,195
22,266
0
L
Cu Chulainn
MrPatrickMan
Cu Chulainn
6,471
1,118
0
1,225
11,265
5,923
0
3,826
6,953
679
43,609
W
Baron Samedi
NikoBlacky
Baron Samedi
4,704
489
200
3,680
7,654
3,843
0
1,000
6,600
42,132
0
L
6,547
4,431
0
2,692
10,396
2,936
0
826
9,570
0
35,666
W
6,879
1,471
0
1,778
7,464
2,548
0
2,353
4,919
49,651
1,187
L
Aphrodite
StormyOwI
Aphrodite
2,909
291
1,877
3,715
8,955
5,989
0
3,841
4,984
15,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,382
Gold Earned
35,084
310
Minions Killed
393
0
Camps Cleared
0
1,206,770
Distance Traveled
1,274,694
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,391
533
73
6
0
244,153
0
W
Rama
6,640
553
81
7
0
241,218
1
L
Ne Zha
5,965
497
78
7
0
277,542
0
W
Lancelot
7,924
660
87
7
0
314,094
2
W
Cthulhu
5,912
493
43
4
0
251,703
1
L
Cu Chulainn
6,331
528
71
6
0
230,199
0
W
Baron Samedi
7,342
612
97
8
0
218,140
3
L
Anhur
6,011
501
74
6
0
221,023
1
W
Nox
7,266
606
85
7
0
249,539
1
L
Aphrodite
5,684
474
14
1
0
233,853
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role