Player Matchup

Agni
Agni
Gold IV
AnsaRuiz
Agni
Gold IV
Level 172
God Stats
11W - 17L
1,409 SR
Queue Stats
255W - 271L
1,426 MMR
Solo
Sylvanus
Sylvanus
Gold III
FilthE
Sylvanus
Gold III
Level 121
God Stats
12W - 14L
1,486 SR
Queue Stats
192W - 208L
1,433 MMR
Solo
Neith
Neith
Gold V
OfficialA1fly
Neith
Gold V
Level 128
God Stats
4W - 1L
1,701 SR
Queue Stats
314W - 305L
1,279 MMR
Solo
Danzaburou
Danzaburou
Gold V
OneTrickOni
Danzaburou
Gold V
Level 121
God Stats
3W - 5L
1,496 SR
Queue Stats
110W - 123L
1,252 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Unmotivated
Cthulhu
Gold IV
Level 178
God Stats
38W - 36L
1,616 SR
Queue Stats
254W - 252L
1,426 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,542 SR
1,363 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 126
1,528 SR
1,418 MMR
Bellona
Bellona
Silver II
 
Bellona
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver II
Alvarado JJ
Sobek
Silver II
Level 116
God Stats
6W - 2L
1,274 SR
Queue Stats
34W - 36L
1,260 MMR
Party 1
Apollo
Apollo
Bronze III
YungHamneck
Apollo
Bronze III
Level 124
God Stats
0W - 1L
1,344 SR
Queue Stats
5W - 6L
1,500 MMR
Party 1
Ah Puch
Ah Puch
Bronze III
Zombie101
Ah Puch
Bronze III
Level 120
God Stats
0W - 1L
1,820 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Cliodhna
Cliodhna
Silver III
mrsnuffleupuss
Cliodhna
Silver III
Level 125
God Stats
2W - 1L
1,701 SR
Queue Stats
111W - 130L
1,332 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
17
9 / 3 / 5
11,645
647
11,570
10,571
3,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
FilthE
Sylvanus
16
4 / 1 / 13
10,912
606
7,668
17,807
22,827
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

17
5 / 1 / 7
10,842
602
12,920
8,416
2,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
OneTrickOni
Danzaburou
19
6 / 1 / 8
11,903
661
11,738
15,526
6,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Unmotivated
Cthulhu
17
6 / 0 / 9
11,809
656
15,065
14,270
15,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
AthenaMorgan Le FayAwilixArachne

VS

Bans
AresKing ArthurMedusaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
1 / 5 / 1
10,257
570
4,312
15,870
8,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
0 / 3 / 3
8,321
462
4,857
22,413
20,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Apollo
15
1 / 6 / 3
9,289
516
6,431
14,234
4,695
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Zombie101
Ah Puch
15
2 / 8 / 2
9,580
532
11,315
13,898
4,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
13
2 / 9 / 0
8,454
470
10,533
19,216
5,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
15
30
Kills
6
6
Deaths
31
42
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
5
1
0.3
L
0
3
3
0.5
W
Agni
9
3
5
3.83
W
Sylvanus
FilthE
Sylvanus
4
1
13
10.5
W
5
1
7
8.5
W
Danzaburou
OneTrickOni
Danzaburou
6
1
8
10
W
Cthulhu
Unmotivated
Cthulhu
6
0
9
10.5
L
Apollo
1
6
3
0.42
L
Ah Puch
Zombie101
Ah Puch
2
8
2
0.38
L
Cliodhna
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,961
Damage
37,448
66,590
Taken
85,631
52,509
Mitigated
44,018
30,362
Healing
25,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,312
2,147
0
7,375
15,870
8,888
761
6,642
8,282
0
75,933
L
4,857
280
0
7,668
22,413
20,282
0
8,098
14,101
31,584
0
W
Agni
11,570
294
0
2,179
10,571
3,970
1,788
5,071
5,500
80,721
0
W
Sylvanus
FilthE
Sylvanus
7,668
927
3,964
9,196
17,807
22,827
446
5,587
12,220
24,020
3,042
W
12,920
2,751
0
3,818
8,416
2,966
1,689
1,894
6,522
0
94,764
W
Danzaburou
OneTrickOni
Danzaburou
11,738
3,897
0
5,933
15,526
6,904
1,515
3,520
12,006
0
106,485
W
Cthulhu
Unmotivated
Cthulhu
15,065
966
792
4,480
14,270
15,842
1,854
3,511
10,759
71,588
2,636
L
Apollo
6,431
3,434
0
3,012
14,234
4,695
1,178
2,304
11,896
0
69,789
L
Ah Puch
Zombie101
Ah Puch
11,315
487
61
1,204
13,898
4,176
61
9,361
4,363
61,619
1,148
L
Cliodhna
10,533
1,911
0
6,108
19,216
5,977
687
4,969
14,105
0
68,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,111
Gold Earned
45,901
611
Minions Killed
527
0
Camps Cleared
0
1,899,437
Distance Traveled
1,663,316
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,257
570
145
8
0
329,327
0
L
Sobek
8,321
462
48
3
0
361,869
10
W
Agni
11,645
647
136
8
0
374,832
4
W
Sylvanus
10,912
606
30
2
0
386,318
5
W
Neith
10,842
602
144
8
0
369,940
0
W
Danzaburou
11,903
661
157
9
0
386,164
0
W
Cthulhu
11,809
656
144
8
0
382,183
3
L
Apollo
9,289
516
140
8
0
337,674
0
L
Ah Puch
9,580
532
90
5
0
296,489
0
L
Cliodhna
8,454
470
104
6
0
337,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role