Player Matchup

Cthulhu
Cthulhu
JINXReject
Cthulhu
Level 141
God Stats
2W - 3L
1,511 SR
Queue Stats
116W - 115L
1,541 Elo+
Solo
Bacchus
Bacchus
Mocuddy
Bacchus
Level 129
God Stats
4W - 7L
1,467 SR
Queue Stats
226W - 191L
1,519 Elo+
Solo
Ishtar
Ishtar
UncurledTunic23
Ishtar
Level 156
God Stats
12W - 10L
1,580 SR
Queue Stats
118W - 107L
1,538 Elo+
Party 2
Set
Set
UsedBook
Set
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 19L
1,167 Elo+
Solo
Scylla
Scylla
VISIONIN
Scylla
Level 47
God Stats
18W - 18L
1,554 SR
Queue Stats
64W - 63L
1,540 Elo+
Party 2
Team Averages
Level 120
1,522 SR
1,461 Elo+

VS

Team Averages
Level 141
1,526 SR
1,507 Elo+
Olorun
Olorun
BrandaM
Olorun
Level 134
God Stats
6W - 4L
1,576 SR
Queue Stats
90W - 85L
1,539 Elo+
Solo
Neith
Neith
DarkFluffyDragon
Neith
Level 158
God Stats
3W - 1L
1,500 SR
Queue Stats
195W - 232L
1,501 Elo+
Party 1
Sun Wukong
Sun Wukong
Enjoi LAZY
Sun Wukong
Level 155
God Stats
6W - 5L
1,554 SR
Queue Stats
175W - 186L
1,490 Elo+
Party 1
Khepri
Khepri
Gigadad
Khepri
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 117L
1,578 Elo+
Party 1
Hun Batz
Hun Batz
at4246
Hun Batz
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 28L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JINXReject
Cthulhu
14
0 / 3 / 0
7,876
492
8,697
11,674
11,951
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bacchus
Mocuddy
Bacchus
10
1 / 4 / 4
7,150
447
6,001
14,747
16,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 3 / 2
8,277
517
7,491
11,182
3,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 5 / 0
7,540
471
9,019
12,886
6,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Scylla
VISIONIN
Scylla
13
1 / 2 / 1
7,726
483
7,120
7,320
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BrandaM
Olorun
14
3 / 4 / 5
8,440
528
7,009
9,497
3,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 2 / 8
9,040
565
7,683
9,188
3,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Enjoi LAZY
Sun Wukong
15
3 / 0 / 5
9,279
580
10,891
14,105
14,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Khepri
Gigadad
Khepri
13
2 / 0 / 11
8,931
558
6,141
10,654
10,512
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hun Batz
at4246
Hun Batz
15
7 / 1 / 6
9,589
599
6,142
9,754
4,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
7
Kills
17
17
Deaths
7
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Olorun
BrandaM
Olorun
3
4
5
1.38
W
2
2
8
3
W
Sun Wukong
Enjoi LAZY
Sun Wukong
3
0
5
5.5
W
Khepri
Gigadad
Khepri
2
0
11
7.5
L
Cthulhu
JINXReject
Cthulhu
0
3
0
0
L
Bacchus
Mocuddy
Bacchus
1
4
4
0.75
L
1
3
2
0.67
L
4
5
0
0.8
L
Scylla
VISIONIN
Scylla
1
2
1
0.75
W
Hun Batz
at4246
Hun Batz
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,328
Damage
37,866
57,809
Taken
53,198
41,106
Mitigated
36,456
13,968
Healing
13,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
BrandaM
Olorun
7,009
2,947
574
3,154
9,497
3,784
1,411
4,792
4,705
49,083
7,997
W
7,683
3,025
0
2,938
9,188
3,845
1,461
1,499
7,689
0
69,625
W
Sun Wukong
Enjoi LAZY
Sun Wukong
10,891
1,978
0
1,701
14,105
14,261
164
7,140
6,965
0
67,690
W
Khepri
Gigadad
Khepri
6,141
692
0
2,720
10,654
10,512
0
4,926
5,728
36,187
1,686
L
Cthulhu
JINXReject
Cthulhu
8,697
796
448
4,339
11,674
11,951
0
1,962
9,712
60,518
2,589
L
Bacchus
Mocuddy
Bacchus
6,001
959
0
2,925
14,747
16,602
0
4,080
10,667
21,869
0
L
7,491
3,939
0
3,329
11,182
3,826
0
1,591
9,591
0
66,674
L
9,019
2,861
0
2,041
12,886
6,245
0
1,900
10,986
0
60,834
L
Scylla
VISIONIN
Scylla
7,120
1,015
0
886
7,320
2,482
0
3,246
4,074
55,643
664
W
Hun Batz
at4246
Hun Batz
6,142
815
0
2,300
9,754
4,054
838
3,068
6,686
0
56,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,569
Gold Earned
45,279
459
Minions Killed
468
0
Camps Cleared
0
1,570,345
Distance Traveled
1,674,738
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,440
528
77
5
0
310,522
0
W
Neith
9,040
565
124
8
0
305,265
0
W
Sun Wukong
9,279
580
125
8
0
329,687
0
W
Khepri
8,931
558
44
3
0
365,789
5
L
Cthulhu
7,876
492
104
7
0
310,107
0
L
Bacchus
7,150
447
36
2
0
313,934
7
L
Ishtar
8,277
517
125
8
0
293,107
1
L
Set
7,540
471
83
5
0
343,542
0
L
Scylla
7,726
483
111
7
0
309,655
1
W
Hun Batz
9,589
599
98
6
0
363,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role