Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
TheIcePapuh
Sol
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 43L
1,579 Elo+
Party 1
Susano
Susano
XxM1lanesaX
Susano
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1
Team Averages
Level 81
1,500 SR
1,526 Elo+

VS

Team Averages
Level 122
1,491 SR
1,484 Elo+
Hercules
Hercules
BALACLAVID
Hercules
Level 68
God Stats
59W - 77L
1,438 SR
Queue Stats
543W - 667L
1,428 Elo+
Solo
Ne Zha
Ne Zha
EXPERT3257
Ne Zha
Level 142
God Stats
4W - 4L
1,475 SR
Queue Stats
21W - 19L
1,510 Elo+
Party 2
Scylla
Scylla
EXTREME7
Scylla
Level 155
God Stats
2W - 1L
1,560 SR
Queue Stats
23W - 20L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 5 / 0
6,331
633
6,146
11,367
7,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 1 / 0
6,069
607
5,234
6,332
1,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Susano
10
0 / 5 / 0
5,836
584
1,341
7,254
2,292
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BALACLAVID
Hercules
12
3 / 0 / 7
7,505
751
9,893
9,564
6,877
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
EXPERT3257
Ne Zha
13
6 / 0 / 4
8,172
817
5,846
6,099
2,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
EXTREME7
Scylla
12
2 / 0 / 6
7,359
736
5,597
3,992
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
11
11
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
5
0
0
W
Hercules
BALACLAVID
Hercules
3
0
7
6.5
W
Ne Zha
EXPERT3257
Ne Zha
6
0
4
8
W
Scylla
EXTREME7
Scylla
2
0
6
5
L
0
1
0
0
L
Susano
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,721
Damage
21,336
24,953
Taken
19,655
11,836
Mitigated
10,667
3,531
Healing
5,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,146
393
0
1,056
11,367
7,860
0
2,543
8,386
19,510
112
W
Hercules
BALACLAVID
Hercules
9,893
2,261
0
2,571
9,564
6,877
0
5,743
3,786
0
23,564
W
Ne Zha
EXPERT3257
Ne Zha
5,846
805
0
1,853
6,099
2,442
0
3,030
3,040
0
25,462
W
Scylla
EXTREME7
Scylla
5,597
625
0
788
3,992
1,348
110
2,184
1,796
24,141
689
L
5,234
1,745
0
2,277
6,332
1,684
0
1,117
5,043
25,524
2,535
L
Susano
1,341
312
0
198
7,254
2,292
0
1,721
5,350
0
4,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,236
Gold Earned
23,036
90
Minions Killed
133
0
Camps Cleared
0
580,435
Distance Traveled
642,286
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,331
633
33
3
0
190,516
0
W
Hercules
7,505
751
29
3
0
223,171
3
W
Ne Zha
8,172
817
42
4
0
226,599
0
W
Scylla
7,359
736
62
6
0
192,516
0
L
Sol
6,069
607
48
5
0
199,629
4
L
Susano
5,836
584
9
1
0
190,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role