Player Matchup

Thoth
Thoth
Norsehorse69
Thoth
Level 46
God Stats
2W - 2L
1,315 SR
Queue Stats
174W - 217L
1,276 Elo+
Party 2
Kumbhakarna
Kumbhakarna
OhNo Not A Fart
Kumbhakarna
Level 159
God Stats
0W - 2L
1,327 SR
Queue Stats
262W - 260L
1,500 Elo+
Solo
Thanatos
Thanatos
Rpup
Thanatos
Level 43
God Stats
1W - 2L
1,501 SR
Queue Stats
116W - 170L
1,308 Elo+
Party 2
Neith
Neith
SlapnutMagoo58
Neith
Level 38
God Stats
2W - 9L
1,291 SR
Queue Stats
117W - 169L
1,205 Elo+
Party 2
Surtr
Surtr
Smack2000
Surtr
Level 28
God Stats
0W - 3L
1,233 SR
Queue Stats
126W - 186L
1,219 Elo+
Party 2
Team Averages
Level 63
1,333 SR
1,302 Elo+

VS

Team Averages
Level 86
1,535 SR
1,415 Elo+
Bacchus
Bacchus
Andres-eyes2204
Bacchus
Level 84
God Stats
17W - 15L
1,549 SR
Queue Stats
158W - 151L
1,436 Elo+
Party 3
Ishtar
Ishtar
Bugs_bunny_baby
Ishtar
Level 112
God Stats
3W - 4L
1,375 SR
Queue Stats
135W - 126L
1,468 Elo+
Party 3
Awilix
Awilix
Gavalrey
Awilix
Level 109
God Stats
2W - 0L
1,751 SR
Queue Stats
59W - 56L
1,488 Elo+
Solo
Janus
Janus
MoistHandz69
Janus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,293 Elo+
Party 1
Cthulhu
Cthulhu
wafhl
Cthulhu
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 11L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 4 / 1
5,709
571
2,605
4,470
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
OhNo Not A Fart
Kumbhakarna
7
0 / 4 / 1
4,697
470
1,549
9,239
5,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
Rpup
Thanatos
9
3 / 4 / 1
5,395
540
3,482
6,866
1,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

8
1 / 3 / 0
4,420
442
5,144
5,777
1,801
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Surtr
Smack2000
Surtr
8
0 / 2 / 0
4,380
438
1,717
8,330
3,197
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 8
6,311
631
4,755
6,966
5,717
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
6 / 1 / 5
6,259
626
6,698
6,084
1,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Awilix
Gavalrey
Awilix
10
4 / 1 / 4
5,884
588
3,288
6,052
2,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
3 / 3 / 0
6,115
612
1,952
3,233
632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
wafhl
Cthulhu
11
2 / 1 / 0
7,012
701
4,204
4,461
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
7
Kills
17
17
Deaths
7
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
W
6
1
5
8.5
W
Awilix
Gavalrey
Awilix
4
1
4
6
W
3
3
0
1
L
3
4
1
0.88
L
Kumbhakarna
OhNo Not A Fart
Kumbhakarna
0
4
1
0.13
L
Thanatos
Rpup
Thanatos
3
4
1
0.88
L
1
3
0
0.33
L
Surtr
Smack2000
Surtr
0
2
0
0
W
Cthulhu
wafhl
Cthulhu
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,497
Damage
20,897
34,682
Taken
26,796
13,110
Mitigated
12,155
6,923
Healing
9,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,755
465
276
3,248
6,966
5,717
118
1,005
5,950
13,818
1,804
W
6,698
4,109
0
3,423
6,084
1,587
270
987
5,032
0
36,399
W
Awilix
Gavalrey
Awilix
3,288
1,145
0
1,111
6,052
2,162
156
543
5,463
0
27,606
W
1,952
0
0
197
3,233
632
195
1,273
1,722
26,247
0
L
2,605
0
0
375
4,470
1,148
0
1,839
2,471
15,268
255
L
Kumbhakarna
OhNo Not A Fart
Kumbhakarna
1,549
115
0
1,515
9,239
5,010
0
1,955
7,284
8,545
0
L
Thanatos
Rpup
Thanatos
3,482
872
0
3,636
6,866
1,954
0
1,096
5,730
0
17,763
L
5,144
2,109
0
972
5,777
1,801
0
1,506
4,271
0
23,436
L
Surtr
Smack2000
Surtr
1,717
824
0
425
8,330
3,197
0
3,926
4,404
407
15,667
W
Cthulhu
wafhl
Cthulhu
4,204
756
0
857
4,461
2,057
0
29
4,432
43,320
1,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,601
Gold Earned
31,581
148
Minions Killed
277
0
Camps Cleared
0
997,368
Distance Traveled
874,460
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,311
631
18
2
0
187,561
0
W
Ishtar
6,259
626
59
6
0
156,051
0
W
Awilix
5,884
588
50
5
0
233,553
0
W
Janus
6,115
612
58
6
0
127,861
0
L
Thoth
5,709
571
36
4
0
178,655
4
L
Kumbhakarna
4,697
470
9
1
0
195,365
1
L
Thanatos
5,395
540
39
4
0
241,463
0
L
Neith
4,420
442
33
3
0
172,214
0
L
Surtr
4,380
438
31
3
0
209,671
0
W
Cthulhu
7,012
701
92
9
0
169,434
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role