Player Matchup

Ah Muzen Cab
Ah Muzen Cab
SmashvilleNP
Ah Muzen Cab
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,544 Elo+
Party 2
Jormungandr
Jormungandr
TnG Coeus
Jormungandr
Level 124
God Stats
1W - 1L
1,167 SR
Queue Stats
5W - 4L
1,337 Elo+
Party 2
Discordia
Discordia
TnG ImBak
Discordia
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 4L
1,601 Elo+
Party 2
Team Averages
Level 120
1,389 SR
1,494 Elo+

VS

Team Averages
Level 103
1,444 SR
1,490 Elo+
Kuzenbo
Kuzenbo
DavoSupremo7667
Kuzenbo
Level 128
God Stats
27W - 26L
1,564 SR
Queue Stats
361W - 382L
1,456 Elo+
Party 1
Thanatos
Thanatos
WhiteboyPmp
Thanatos
Level 88
God Stats
0W - 3L
1,286 SR
Queue Stats
15W - 16L
1,563 Elo+
Solo
Chang'e
Chang'e
steven103111
Chang'e
Level 94
God Stats
2W - 4L
1,481 SR
Queue Stats
43W - 51L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
SmashvilleNP
Ah Muzen Cab
17
3 / 2 / 8
11,301
753
8,770
10,162
3,548
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
TnG Coeus
Jormungandr
16
5 / 4 / 7
11,290
753
14,686
12,785
9,341
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
TnG ImBak
Discordia
17
6 / 2 / 6
11,531
769
13,698
6,833
2,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 6
9,958
664
8,543
17,698
23,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
WhiteboyPmp
Thanatos
15
3 / 5 / 3
9,645
643
6,182
12,850
4,629
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
steven103111
Chang'e
15
3 / 4 / 3
10,073
672
5,064
13,574
4,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
14
Kills
8
8
Deaths
14
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
5
6
1
W
Ah Muzen Cab
SmashvilleNP
Ah Muzen Cab
3
2
8
3.5
W
Jormungandr
TnG Coeus
Jormungandr
5
4
7
2.13
W
Discordia
TnG ImBak
Discordia
6
2
6
4.5
L
Thanatos
WhiteboyPmp
Thanatos
3
5
3
0.9
L
Chang'e
steven103111
Chang'e
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,154
Damage
19,789
29,780
Taken
44,122
15,389
Mitigated
32,530
1,904
Healing
11,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,543
2,486
0
1,449
17,698
23,238
625
8,840
7,973
23,159
0
W
Ah Muzen Cab
SmashvilleNP
Ah Muzen Cab
8,770
3,761
0
913
10,162
3,548
862
4,585
5,198
0
53,829
W
Jormungandr
TnG Coeus
Jormungandr
14,686
3,654
0
0
12,785
9,341
189
4,987
7,229
33,321
2,712
W
Discordia
TnG ImBak
Discordia
13,698
364
0
991
6,833
2,500
677
2,928
3,726
48,908
1,107
L
Thanatos
WhiteboyPmp
Thanatos
6,182
1,161
0
4,542
12,850
4,629
0
8,477
3,598
0
30,128
L
Chang'e
steven103111
Chang'e
5,064
98
1,932
3,201
13,574
4,663
943
7,644
5,246
26,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,122
Gold Earned
29,676
222
Minions Killed
127
0
Camps Cleared
0
764,041
Distance Traveled
821,143
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,958
664
30
2
0
291,705
2
W
Ah Muzen Cab
11,301
753
81
5
0
274,042
0
W
Jormungandr
11,290
753
49
3
0
227,847
0
W
Discordia
11,531
769
92
6
0
262,152
0
L
Thanatos
9,645
643
46
3
0
259,675
0
L
Chang'e
10,073
672
51
3
0
269,763
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role