Player Matchup

Scylla
Scylla
DADDAE
Scylla
Level 64
God Stats
1W - 1L
1,706 SR
Queue Stats
159W - 147L
1,472 Elo+
Party 3
Neith
Neith
Foxtrotrot
Neith
Level 38
God Stats
5W - 5L
1,506 SR
Queue Stats
11W - 16L
1,357 Elo+
Party 2
Loki
Loki
Nugsterr
Loki
Level 35
God Stats
0W - 1L
1,734 SR
Queue Stats
17W - 22L
1,370 Elo+
Party 2
Sobek
Sobek
kerosenekittttt
Sobek
Level 29
God Stats
18W - 25L
1,450 SR
Queue Stats
109W - 115L
1,441 Elo+
Party 3
Lancelot
Lancelot
kmmd
Lancelot
Level 68
God Stats
1W - 3L
1,636 SR
Queue Stats
26W - 21L
1,497 Elo+
Solo
Team Averages
Level 47
1,606 SR
1,428 Elo+

VS

Team Averages
Level 51
1,536 SR
1,377 Elo+
Charybdis
Charybdis
Adhyel__
Charybdis
Level 88
God Stats
8W - 5L
1,503 SR
Queue Stats
35W - 34L
1,466 Elo+
Solo
King Arthur
King Arthur
Yercop3196
King Arthur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 19L
1,269 Elo+
Party 1
Discordia
Discordia
camthetruth
Discordia
Level 46
God Stats
24W - 24L
1,449 SR
Queue Stats
122W - 132L
1,393 Elo+
Party 1
Thor
Thor
jkage47
Thor
Level 42
God Stats
4W - 0L
1,883 SR
Queue Stats
95W - 122L
1,397 Elo+
Party 1
Ymir
Ymir
oneX_The_Pharoh
Ymir
Level 61
God Stats
17W - 27L
1,346 SR
Queue Stats
193W - 231L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DADDAE
Scylla
12
1 / 1 / 2
7,276
520
5,791
6,773
1,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
10
0 / 6 / 1
6,067
433
3,874
8,343
1,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Loki
14
6 / 2 / 1
8,380
599
4,908
7,549
2,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
0 / 6 / 1
6,234
445
2,217
12,736
8,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
kmmd
Lancelot
13
5 / 2 / 1
8,571
612
9,288
8,901
4,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Adhyel__
Charybdis
13
11 / 3 / 1
8,603
615
13,796
8,606
2,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
Yercop3196
King Arthur
12
2 / 2 / 0
6,628
473
2,867
12,150
10,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Discordia
camthetruth
Discordia
12
1 / 4 / 3
7,022
502
5,332
7,440
2,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thor
jkage47
Thor
12
3 / 2 / 3
6,917
494
3,293
11,852
3,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 1 / 9
6,613
472
4,081
8,201
6,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
12
Kills
17
17
Deaths
12
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Adhyel__
Charybdis
11
3
1
3.83
L
Scylla
DADDAE
Scylla
1
1
2
2
L
Neith
0
6
1
0.08
L
Loki
6
2
1
3.25
W
King Arthur
Yercop3196
King Arthur
2
2
0
1
W
Discordia
camthetruth
Discordia
1
4
3
0.63
W
Thor
jkage47
Thor
3
2
3
2.25
L
0
6
1
0.08
L
Lancelot
kmmd
Lancelot
5
2
1
2.75
W
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,078
Damage
29,369
44,302
Taken
48,249
19,142
Mitigated
25,222
8,807
Healing
15,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Adhyel__
Charybdis
13,796
6,609
0
2,350
8,606
2,813
1,104
1,622
6,984
0
61,419
L
Scylla
DADDAE
Scylla
5,791
510
0
145
6,773
1,852
402
3,697
3,076
39,202
1,620
L
Neith
3,874
400
132
1,080
8,343
1,952
0
940
7,403
0
36,711
L
Loki
4,908
640
0
2,754
7,549
2,359
198
2,300
5,249
0
51,348
W
King Arthur
Yercop3196
King Arthur
2,867
545
0
1,250
12,150
10,326
0
0
12,150
280
26,130
W
Discordia
camthetruth
Discordia
5,332
123
0
1,622
7,440
2,222
90
3,746
3,694
40,805
627
W
Thor
jkage47
Thor
3,293
946
0
7,426
11,852
3,845
244
1,448
10,404
0
51,169
L
2,217
143
88
2,739
12,736
8,881
0
1,390
11,346
12,376
0
L
Lancelot
kmmd
Lancelot
9,288
1,439
0
1,869
8,901
4,098
508
1,066
7,835
0
43,918
W
4,081
353
0
2,627
8,201
6,016
84
1,180
7,021
20,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,528
Gold Earned
35,783
333
Minions Killed
312
0
Camps Cleared
0
1,413,487
Distance Traveled
1,312,528
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,603
615
86
6
0
237,488
2
L
Scylla
7,276
520
87
6
0
292,566
0
L
Neith
6,067
433
58
4
0
247,136
0
L
Loki
8,380
599
83
6
0
293,796
0
W
King Arthur
6,628
473
47
3
0
271,634
0
W
Discordia
7,022
502
69
5
0
233,263
0
W
Thor
6,917
494
85
6
0
291,897
0
L
Sobek
6,234
445
22
2
0
278,370
0
L
Lancelot
8,571
612
83
6
0
301,619
0
W
Ymir
6,613
472
25
2
0
278,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role