Player Matchup

Ymir
Ymir
 
Ymir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
BeanDip69
Tyr
Level 123
God Stats
9W - 15L
1,526 SR
Queue Stats
83W - 70L
1,497 Elo+
Solo
Ishtar
Ishtar
Kitanos12
Ishtar
Level 126
God Stats
6W - 2L
1,631 SR
Queue Stats
96W - 91L
1,490 Elo+
Party 1
Chang'e
Chang'e
Puncake4Hire
Chang'e
Level 126
God Stats
18W - 7L
1,647 SR
Queue Stats
131W - 131L
1,483 Elo+
Party 1
Team Averages
Level 128
1,561 SR
1,494 Elo+

VS

Team Averages
Level 114
1,551 SR
1,481 Elo+
Anubis
Anubis
 
Anubis
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Ilikemilk_1
Guan Yu
Level 118
God Stats
12W - 11L
1,446 SR
Queue Stats
232W - 223L
1,497 Elo+
Solo
Skadi
Skadi
MC_Frex
Skadi
Level 131
God Stats
34W - 34L
1,545 SR
Queue Stats
43W - 43L
1,526 Elo+
Party 2
Ix Chel
Ix Chel
Poemoe
Ix Chel
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 69L
1,454 Elo+
Party 3
Ne Zha
Ne Zha
soultaker1542
Ne Zha
Level 102
God Stats
1W - 1L
1,764 SR
Queue Stats
20W - 22L
1,429 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 1 / 1
5,481
548
2,406
6,087
2,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sol
 
Sol
10
2 / 0 / 1
5,271
527
1,570
4,966
1,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

11
1 / 1 / 2
5,794
579
2,453
7,173
2,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ishtar
Kitanos12
Ishtar
9
3 / 0 / 1
5,566
557
3,489
3,486
902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Puncake4Hire
Chang'e
11
3 / 1 / 2
7,023
702
4,558
5,362
1,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
0 / 1 / 2
4,919
492
2,285
3,318
1,219
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Guan Yu
Ilikemilk_1
Guan Yu
9
0 / 4 / 0
4,871
487
1,380
6,920
4,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
MC_Frex
Skadi
8
1 / 2 / 1
4,781
478
2,641
3,973
847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
Poemoe
Ix Chel
7
0 / 1 / 0
4,520
452
2,929
4,911
2,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 2 / 1
5,349
535
3,386
6,071
2,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
10
Kills
3
3
Deaths
10
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
1
1.5
W
Sol
 
Sol
2
0
1
2.5
L
Anubis
 
Anubis
0
1
2
1
W
1
1
2
2
L
Guan Yu
Ilikemilk_1
Guan Yu
0
4
0
0
W
Ishtar
Kitanos12
Ishtar
3
0
1
3.5
L
Skadi
MC_Frex
Skadi
1
2
1
0.75
L
Ix Chel
Poemoe
Ix Chel
0
1
0
0
W
Chang'e
Puncake4Hire
Chang'e
3
1
2
4
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,476
Damage
12,621
27,074
Taken
25,193
8,539
Mitigated
10,535
13,053
Healing
5,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,406
574
0
2,114
6,087
2,613
248
950
5,137
14,519
1,751
W
Sol
 
Sol
1,570
304
0
2,907
4,966
1,095
612
2,296
2,670
29,980
499
L
Anubis
 
Anubis
2,285
284
0
1,434
3,318
1,219
0
1,352
1,966
33,054
0
W
2,453
209
0
2,307
7,173
2,701
0
1,323
5,850
0
39,746
L
Guan Yu
Ilikemilk_1
Guan Yu
1,380
161
0
2,020
6,920
4,319
0
3,254
3,666
0
24,810
W
Ishtar
Kitanos12
Ishtar
3,489
1,506
0
2,368
3,486
902
837
645
2,841
0
31,688
L
Skadi
MC_Frex
Skadi
2,641
725
0
127
3,973
847
0
1,758
2,215
0
21,619
L
Ix Chel
Poemoe
Ix Chel
2,929
356
135
1,378
4,911
2,035
0
1,939
2,972
16,390
0
W
Chang'e
Puncake4Hire
Chang'e
4,558
457
61
3,296
5,362
1,228
681
0
5,134
39,578
1,923
L
3,386
654
0
640
6,071
2,115
0
161
5,910
0
30,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,135
Gold Earned
24,440
278
Minions Killed
233
0
Camps Cleared
0
991,894
Distance Traveled
985,806
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,481
548
23
2
0
199,298
0
W
Sol
5,271
527
43
4
0
190,135
4
L
Anubis
4,919
492
58
6
0
185,679
0
W
Tyr
5,794
579
78
8
0
227,605
0
L
Guan Yu
4,871
487
56
6
0
171,033
5
W
Ishtar
5,566
557
52
5
0
181,862
0
L
Skadi
4,781
478
39
4
0
216,701
5
L
Ix Chel
4,520
452
34
3
0
178,842
0
W
Chang'e
7,023
702
82
8
0
192,994
0
L
Ne Zha
5,349
535
46
5
0
233,551
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role