Player Matchup

Sun Wukong
Sun Wukong
AgileWind
Sun Wukong
Level 155
God Stats
8W - 5L
1,476 SR
Queue Stats
308W - 312L
1,524 Elo+
Solo
Raijin
Raijin
DarkDragon2344
Raijin
Level 114
God Stats
4W - 7L
1,346 SR
Queue Stats
385W - 389L
1,569 Elo+
Solo
Anhur
Anhur
Darknhess
Anhur
Level 126
God Stats
3W - 1L
1,711 SR
Queue Stats
218W - 232L
1,530 Elo+
Party 1
Athena
Athena
Miller Osok
Athena
Level 145
God Stats
1W - 0L
1,347 SR
Queue Stats
142W - 158L
1,492 Elo+
Solo
Fenrir
Fenrir
NoobofSchrödingr
Fenrir
Level 125
God Stats
6W - 6L
1,465 SR
Queue Stats
341W - 337L
1,579 Elo+
Party 1
Team Averages
Level 133
1,469 SR
1,539 Elo+

VS

Team Averages
Level 126
1,573 SR
1,544 Elo+
Bastet
Bastet
 
Bastet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Chard33McD3nn15
Freya
Level 89
God Stats
2W - 2L
1,822 SR
Queue Stats
13W - 11L
1,580 Elo+
Solo
Jing Wei
Jing Wei
DNghtHwk
Jing Wei
Level 126
God Stats
0W - 1L
1,192 SR
Queue Stats
45W - 37L
1,569 Elo+
Party 2
Xing Tian
Xing Tian
Stormsz
Xing Tian
Level 138
God Stats
4W - 1L
1,849 SR
Queue Stats
87W - 65L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AgileWind
Sun Wukong
12
2 / 1 / 10
6,562
1,094
7,318
5,395
2,911
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 2 / 8
6,183
1,031
8,163
3,770
1,310
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Anhur
Darknhess
Anhur
10
6 / 1 / 5
6,697
1,116
4,389
3,167
1,172
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
13
3 / 1 / 8
6,830
1,138
3,524
7,231
7,423
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
2 / 2 / 9
5,970
995
2,258
4,657
2,976
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
0 / 3 / 4
5,543
924
3,125
5,695
3,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
 
Scylla
7
0 / 3 / 3
4,888
815
1,252
3,147
871
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 3 / 0
6,205
1,034
3,597
5,394
2,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
DNghtHwk
Jing Wei
12
3 / 2 / 1
6,287
1,048
4,738
4,994
2,080
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
Stormsz
Xing Tian
10
0 / 3 / 5
5,445
908
4,193
8,497
7,688
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
14
Kills
7
7
Deaths
14
40
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
3
4
0.67
L
Scylla
 
Scylla
0
3
3
0.5
W
Sun Wukong
AgileWind
Sun Wukong
2
1
10
7
L
4
3
0
1.33
L
Jing Wei
DNghtHwk
Jing Wei
3
2
1
1.75
W
1
2
8
2.5
W
Anhur
Darknhess
Anhur
6
1
5
8.5
W
Athena
3
1
8
7
W
2
2
9
3.25
L
Xing Tian
Stormsz
Xing Tian
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,652
Damage
16,905
24,220
Taken
27,727
15,792
Mitigated
16,146
8,819
Healing
5,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
3,125
298
957
871
5,695
3,495
0
1,863
3,696
0
4,822
L
Scylla
 
Scylla
1,252
35
128
122
3,147
871
0
1,397
1,684
1,886
0
W
Sun Wukong
AgileWind
Sun Wukong
7,318
1,432
0
1,180
5,395
2,911
0
1,287
4,108
0
13,974
L
3,597
1,070
0
815
5,394
2,012
0
2,076
3,210
10,821
0
L
Jing Wei
DNghtHwk
Jing Wei
4,738
3,049
81
1,440
4,994
2,080
0
2,324
2,584
0
14,557
W
8,163
272
0
257
3,770
1,310
0
1,394
2,376
12,382
0
W
Anhur
Darknhess
Anhur
4,389
2,000
689
712
3,167
1,172
300
1,764
1,403
0
8,200
W
Athena
3,524
721
1,752
3,544
7,231
7,423
0
3,000
4,231
9,708
2,127
W
2,258
457
226
459
4,657
2,976
0
1,597
3,060
0
4,009
L
Xing Tian
Stormsz
Xing Tian
4,193
261
0
924
8,497
7,688
0
2,988
5,355
6,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,242
Gold Earned
28,368
66
Minions Killed
42
0
Camps Cleared
0
600,837
Distance Traveled
521,383
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,543
924
3
1
0
115,323
0
L
Scylla
4,888
815
1
0
0
64,477
0
W
Sun Wukong
6,562
1,094
8
1
0
130,858
0
L
Freya
6,205
1,034
17
3
0
117,242
0
L
Jing Wei
6,287
1,048
19
3
0
118,228
0
W
Raijin
6,183
1,031
15
3
0
133,269
0
W
Anhur
6,697
1,116
13
2
0
108,238
0
W
Athena
6,830
1,138
22
4
0
122,415
0
W
Fenrir
5,970
995
8
1
0
106,057
0
L
Xing Tian
5,445
908
2
0
0
106,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role