Player Matchup

Cerberus
Cerberus
Diamond IV
 
Cerberus
Diamond IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond II
B1GB4LLA328i
Sun Wukong
Diamond II
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 7L
2,459 MMR
Party 2
Hachiman
Hachiman
Diamond V
HalfAnAsianDude
Hachiman
Diamond V
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
235W - 130L
2,205 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 119
1,500 SR
2,055 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 176
1,783 SR
2,205 MMR
Ra
Ra
Diamond II
ALOKK
Ra
Diamond II
Level 215
God Stats
94W - 66L
1,723 SR
Queue Stats
387W - 345L
2,190 MMR
Party 1
Osiris
Osiris
Platinum II
JALVIS90
Osiris
Platinum II
Level 165
God Stats
22W - 12L
1,886 SR
Queue Stats
131W - 111L
2,006 MMR
Party 1
Horus
Horus
Diamond I
sacr3n
Horus
Diamond I
Level 149
God Stats
157W - 128L
1,739 SR
Queue Stats
250W - 207L
2,420 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
4 / 0 / 14
10,107
842
13,407
15,706
15,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
B1GB4LLA328i
Sun Wukong
14
3 / 3 / 15
9,665
805
7,277
11,977
13,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hachiman
17
12 / 0 / 7
11,640
970
21,229
9,044
3,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Bans
PersephoneAchillesKuzenboOdinSerqet

VS

Bans
VulcanScyllaIx ChelMorgan Le FayAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
12
0 / 9 / 2
7,867
656
5,906
12,117
3,483
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Osiris
JALVIS90
Osiris
13
1 / 4 / 1
7,807
651
7,564
14,805
13,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Horus
sacr3n
Horus
13
2 / 6 / 1
8,114
676
6,456
18,173
12,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
19
Kills
3
3
Deaths
19
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
0
14
11
L
Ra
0
9
2
0.11
W
Sun Wukong
B1GB4LLA328i
Sun Wukong
3
3
15
3.5
W
Hachiman
12
0
7
15.5
L
Osiris
JALVIS90
Osiris
1
4
1
0.38
L
Horus
sacr3n
Horus
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,913
Damage
19,926
36,727
Taken
45,095
31,763
Mitigated
29,855
12,847
Healing
8,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
13,407
502
0
5,716
15,706
15,304
249
3,057
11,624
38,756
3,298
L
Ra
5,906
419
500
1,629
12,117
3,483
0
2,580
9,105
45,193
753
W
Sun Wukong
B1GB4LLA328i
Sun Wukong
7,277
1,194
0
3,010
11,977
13,000
248
1,733
9,742
149
28,545
W
Hachiman
21,229
9,477
0
4,121
9,044
3,459
2,333
941
7,623
0
67,774
L
Osiris
JALVIS90
Osiris
7,564
2,336
0
1,828
14,805
13,875
0
4,440
9,413
0
16,248
L
Horus
sacr3n
Horus
6,456
2,685
452
3,675
18,173
12,497
0
4,650
12,650
0
18,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,412
Gold Earned
23,788
209
Minions Killed
126
0
Camps Cleared
0
732,883
Distance Traveled
677,686
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,107
842
67
6
0
254,615
0
L
Ra
7,867
656
81
7
0
227,314
0
W
Sun Wukong
9,665
805
29
2
0
242,231
0
W
Hachiman
11,640
970
113
9
0
236,037
0
L
Osiris
7,807
651
26
2
0
223,593
2
L
Horus
8,114
676
19
2
0
226,779
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role