Player Matchup

Danzaburou
Danzaburou
Arodriguez134
Danzaburou
Level 89
God Stats
15W - 18L
1,438 SR
Queue Stats
124W - 111L
1,509 Elo+
Solo
Sun Wukong
Sun Wukong
NikTakinYoCookie
Sun Wukong
Level 159
God Stats
10W - 6L
1,533 SR
Queue Stats
217W - 217L
1,440 Elo+
Party 2
Fenrir
Fenrir
RiSK_DJDPlaya
Fenrir
Level 127
God Stats
1W - 0L
1,328 SR
Queue Stats
8W - 9L
1,483 Elo+
Party 2
Cthulhu
Cthulhu
SaTivaD1va
Cthulhu
Level 125
God Stats
1W - 0L
1,510 SR
Queue Stats
22W - 12L
1,598 Elo+
Solo
Ra
Ra
SlickJoey649817
Ra
Level 147
God Stats
5W - 2L
1,592 SR
Queue Stats
119W - 87L
1,571 Elo+
Solo
Team Averages
Level 129
1,480 SR
1,520 Elo+

VS

Team Averages
Level 109
1,459 SR
1,483 Elo+
Tyr
Tyr
Filosofix_Gabo
Tyr
Level 156
God Stats
1W - 5L
1,340 SR
Queue Stats
97W - 107L
1,456 Elo+
Party 1
Ix Chel
Ix Chel
T-o-x-ic_D-u-st
Ix Chel
Level 142
God Stats
2W - 5L
1,516 SR
Queue Stats
175W - 173L
1,523 Elo+
Party 3
Cupid
Cupid
filosofix_Pambo
Cupid
Level 141
God Stats
2W - 5L
1,402 SR
Queue Stats
174W - 144L
1,492 Elo+
Party 1
Zeus
Zeus
flowpastyou
Zeus
Level 22
God Stats
4W - 5L
1,590 SR
Queue Stats
181W - 169L
1,558 Elo+
Party 3
Aphrodite
Aphrodite
tokenup
Aphrodite
Level 84
God Stats
3W - 4L
1,446 SR
Queue Stats
15W - 19L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arodriguez134
Danzaburou
10
1 / 0 / 3
6,163
616
7,601
4,528
1,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
NikTakinYoCookie
Sun Wukong
12
0 / 0 / 0
6,752
675
5,295
7,872
3,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 0 / 1
6,109
611
3,830
6,656
2,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
SaTivaD1va
Cthulhu
8
0 / 0 / 1
5,370
537
4,121
7,778
4,818
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
1 / 1 / 1
6,644
664
3,712
5,169
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,057
606
4,348
7,824
5,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 1 / 0
5,850
585
3,547
5,398
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 1 / 0
4,687
469
4,049
7,809
2,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 0
5,120
512
4,000
7,596
1,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
tokenup
Aphrodite
9
0 / 2 / 0
5,171
517
1,223
6,942
3,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
6
Kills
1
1
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Arodriguez134
Danzaburou
1
0
3
2.5
L
0
0
0
0
W
Sun Wukong
NikTakinYoCookie
Sun Wukong
0
0
0
0
W
4
0
1
4.5
W
Cthulhu
SaTivaD1va
Cthulhu
0
0
1
0.5
W
1
1
1
1.5
L
1
1
0
1
L
0
1
0
0
L
0
2
0
0
L
Aphrodite
tokenup
Aphrodite
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,559
Damage
17,167
32,003
Taken
35,569
14,019
Mitigated
15,916
11,937
Healing
19,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Arodriguez134
Danzaburou
7,601
2,894
0
618
4,528
1,401
533
232
4,296
0
45,166
L
4,348
524
0
4,577
7,824
5,685
0
0
7,824
0
45,739
W
Sun Wukong
NikTakinYoCookie
Sun Wukong
5,295
531
0
3,100
7,872
3,697
0
505
7,367
0
56,542
W
3,830
775
0
1,355
6,656
2,501
0
2,152
4,368
0
36,237
W
Cthulhu
SaTivaD1va
Cthulhu
4,121
102
925
2,445
7,778
4,818
314
1,685
6,093
20,539
0
W
3,712
446
228
3,266
5,169
1,602
0
3,824
1,109
47,611
1,644
L
3,547
240
100
2,272
5,398
1,962
0
1,881
3,267
36,740
0
L
4,049
2,238
116
2,006
7,809
2,426
0
1,962
5,847
0
37,060
L
4,000
546
0
3,757
7,596
1,846
0
1,544
5,906
36,504
1,031
L
Aphrodite
tokenup
Aphrodite
1,223
105
2,861
3,666
6,942
3,997
0
1,948
4,994
15,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,038
Gold Earned
26,885
386
Minions Killed
362
0
Camps Cleared
0
1,090,673
Distance Traveled
1,061,322
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,163
616
75
8
0
199,444
2
L
Tyr
6,057
606
107
11
0
212,196
4
W
Sun Wukong
6,752
675
123
12
0
241,828
0
W
Fenrir
6,109
611
63
6
0
259,218
0
W
Cthulhu
5,370
537
25
3
0
198,323
0
W
Ra
6,644
664
100
10
0
191,860
0
L
Ix Chel
5,850
585
75
8
0
206,975
0
L
Cupid
4,687
469
63
6
0
201,750
0
L
Zeus
5,120
512
79
8
0
228,486
0
L
Aphrodite
5,171
517
38
4
0
211,915
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role