Player Matchup

Osiris
Osiris
 
Osiris
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Argoniam
Charybdis
Level 220
God Stats
1W - 0L
1,847 SR
Queue Stats
17W - 21L
1,444 Elo+
Party 1
He Bo
He Bo
DoceVenenox3
He Bo
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,416 Elo+
Party 1
Ganesha
Ganesha
KOALA-PANDA0615
Ganesha
Level 91
God Stats
37W - 23L
1,559 SR
Queue Stats
605W - 589L
1,426 Elo+
Solo
Awilix
Awilix
Unaccurate
Awilix
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,418 Elo+
Party 1
Team Averages
Level 145
1,581 SR
1,441 Elo+

VS

Team Averages
Level 118
1,514 SR
1,508 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Afyzahn
Jormungandr
Level 68
God Stats
10W - 17L
1,387 SR
Queue Stats
61W - 59L
1,487 Elo+
Solo
Sun Wukong
Sun Wukong
Cachorroveio306
Sun Wukong
Level 124
God Stats
3W - 2L
1,655 SR
Queue Stats
122W - 102L
1,568 Elo+
Solo
Anhur
Anhur
lucianoRJplay
Anhur
Level 145
God Stats
3W - 5L
1,526 SR
Queue Stats
471W - 470L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
1 / 2 / 0
4,333
867
2,468
5,877
4,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
Argoniam
Charybdis
6
1 / 1 / 2
3,849
770
1,937
3,209
535
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
2 / 1 / 1
4,073
815
1,907
2,769
555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 1 / 3
3,916
783
1,339
5,807
1,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
Unaccurate
Awilix
8
3 / 1 / 1
4,278
856
2,029
3,900
1,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
7
2 / 2 / 0
4,195
839
1,753
2,998
552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Serqet
 
Serqet
8
1 / 1 / 1
3,887
777
1,407
3,568
1,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Afyzahn
Jormungandr
2
0 / 1 / 0
2,678
536
970
1,192
406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
Cachorroveio306
Sun Wukong
8
2 / 1 / 0
4,177
835
3,420
4,982
2,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 2 / 0
3,773
755
2,051
3,893
963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
7
Kills
6
6
Deaths
7
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
2
0
0.5
L
Nu Wa
 
Nu Wa
2
2
0
1
L
Serqet
 
Serqet
1
1
1
1.5
L
Jormungandr
Afyzahn
Jormungandr
0
1
0
0
W
Charybdis
Argoniam
Charybdis
1
1
2
2
L
Sun Wukong
Cachorroveio306
Sun Wukong
2
1
0
2
W
2
1
1
2.5
W
0
1
3
1.5
W
Awilix
Unaccurate
Awilix
3
1
1
3.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,680
Damage
9,601
21,562
Taken
16,633
8,482
Mitigated
5,175
6,249
Healing
3,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
2,468
938
0
2,069
5,877
4,538
0
0
5,877
0
21,718
L
Nu Wa
 
Nu Wa
1,753
857
0
400
2,998
552
0
1,285
1,713
19,313
0
L
Serqet
 
Serqet
1,407
210
0
492
3,568
1,092
0
622
2,946
0
22,351
L
Jormungandr
Afyzahn
Jormungandr
970
432
0
250
1,192
406
0
257
935
1,851
643
W
Charybdis
Argoniam
Charybdis
1,937
1,002
0
811
3,209
535
761
559
2,650
0
17,980
L
Sun Wukong
Cachorroveio306
Sun Wukong
3,420
1,298
0
750
4,982
2,162
0
0
4,982
0
22,958
W
1,907
71
0
690
2,769
555
0
1,228
1,329
17,369
0
W
1,339
324
478
1,756
5,807
1,653
0
266
5,541
12,347
0
W
Awilix
Unaccurate
Awilix
2,029
876
0
445
3,900
1,201
0
431
3,418
0
18,789
L
2,051
1,521
0
1,122
3,893
963
0
1,082
2,811
0
18,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,449
Gold Earned
18,710
172
Minions Killed
180
0
Camps Cleared
0
563,025
Distance Traveled
518,057
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
4,333
867
47
9
0
99,200
0
L
Nu Wa
4,195
839
46
9
0
107,859
0
L
Serqet
3,887
777
52
10
0
157,878
0
L
Jormungandr
2,678
536
5
1
0
23,377
0
W
Charybdis
3,849
770
52
10
0
87,850
1
L
Sun Wukong
4,177
835
43
9
0
123,502
0
W
He Bo
4,073
815
33
7
0
116,391
0
W
Ganesha
3,916
783
7
1
0
106,469
0
W
Awilix
4,278
856
33
7
0
153,115
0
L
Anhur
3,773
755
34
7
0
105,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role