Player Matchup

Surtr
Surtr
Bronze5medel
Surtr
Level 100
God Stats
15W - 13L
1,585 SR
Queue Stats
244W - 271L
1,530 Elo+
Party 1
Baron Samedi
Baron Samedi
CoyoteMO7
Baron Samedi
Level 140
God Stats
52W - 41L
1,617 SR
Queue Stats
951W - 1,000L
1,436 Elo+
Party 1
Cernunnos
Cernunnos
MichaelScott556
Cernunnos
Level 115
God Stats
2W - 2L
1,564 SR
Queue Stats
222W - 226L
1,479 Elo+
Solo
Team Averages
Level 118
1,589 SR
1,482 Elo+

VS

Team Averages
Level 132
1,426 SR
1,497 Elo+
Vamana
Vamana
DJayV
Vamana
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 43L
1,534 Elo+
Solo
Nox
Nox
MORE STEEEEM
Nox
Level 146
God Stats
0W - 2L
1,251 SR
Queue Stats
204W - 209L
1,503 Elo+
Party 2
Da Ji
Da Ji
Wakandan Tacos
Da Ji
Level 122
God Stats
1W - 2L
1,527 SR
Queue Stats
164W - 160L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 7
8,333
758
5,300
12,745
11,467
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
CoyoteMO7
Baron Samedi
13
3 / 1 / 7
8,596
781
7,244
8,724
6,814
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
MichaelScott556
Cernunnos
14
4 / 2 / 5
9,069
824
10,862
7,483
2,463
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
DJayV
Vamana
11
0 / 5 / 2
6,741
613
5,040
12,357
9,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 0 / 4
7,153
650
5,053
5,692
1,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 5 / 0
7,882
717
7,131
10,740
4,357
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
10
Kills
4
5
Deaths
10
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
W
Baron Samedi
CoyoteMO7
Baron Samedi
3
1
7
6.5
L
Vamana
DJayV
Vamana
0
5
2
0.2
L
0
0
4
2
W
Cernunnos
MichaelScott556
Cernunnos
4
2
5
3.25
L
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,406
Damage
17,224
28,952
Taken
28,789
20,744
Mitigated
15,333
10,945
Healing
4,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,300
1,514
0
4,548
12,745
11,467
107
3,345
9,067
234
16,797
W
Baron Samedi
CoyoteMO7
Baron Samedi
7,244
531
1,264
4,092
8,724
6,814
106
1,239
7,191
23,203
1,381
L
Vamana
DJayV
Vamana
5,040
1,381
0
2,420
12,357
9,032
0
1,425
10,926
0
14,777
L
5,053
614
0
547
5,692
1,944
0
1,826
3,860
24,464
0
W
Cernunnos
MichaelScott556
Cernunnos
10,862
4,836
0
1,041
7,483
2,463
2,055
518
6,761
0
47,460
L
7,131
1,186
0
1,150
10,740
4,357
0
3,168
7,566
0
14,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,998
Gold Earned
21,776
138
Minions Killed
88
0
Camps Cleared
0
601,287
Distance Traveled
653,236
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,333
758
26
2
0
207,770
0
W
Baron Samedi
8,596
781
31
3
0
205,701
0
L
Vamana
6,741
613
13
1
0
214,838
1
L
Nox
7,153
650
57
5
0
234,403
2
W
Cernunnos
9,069
824
81
7
0
187,816
0
L
Da Ji
7,882
717
18
2
0
203,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role