Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
CUSHAISHANGUE
Mulan
Level 102
God Stats
4W - 1L
1,500 SR
Queue Stats
37W - 29L
1,607 Elo+
Party 2
Anubis
Anubis
Demitri_A_J16
Anubis
Level 151
God Stats
3W - 0L
1,717 SR
Queue Stats
109W - 99L
1,529 Elo+
Party 2
Xbalanque
Xbalanque
Lummaa
Xbalanque
Level 144
God Stats
4W - 2L
1,809 SR
Queue Stats
116W - 126L
1,464 Elo+
Solo
Cthulhu
Cthulhu
VankeeR
Cthulhu
Level 144
God Stats
1W - 2L
1,151 SR
Queue Stats
250W - 234L
1,500 Elo+
Solo
Team Averages
Level 147
1,535 SR
1,520 Elo+

VS

Team Averages
Level 136
1,564 SR
1,501 Elo+
Chiron
Chiron
AizemSousuke
Chiron
Level 125
God Stats
9W - 7L
1,685 SR
Queue Stats
244W - 232L
1,495 Elo+
Party 1
Ymir
Ymir
BlazingCrashh
Ymir
Level 124
God Stats
4W - 2L
1,785 SR
Queue Stats
308W - 303L
1,579 Elo+
Solo
Sylvanus
Sylvanus
Blueghus19
Sylvanus
Level 158
God Stats
8W - 3L
1,729 SR
Queue Stats
116W - 117L
1,516 Elo+
Party 1
Loki
Loki
IBlackH0le
Loki
Level 115
God Stats
2W - 5L
1,248 SR
Queue Stats
25W - 35L
1,416 Elo+
Solo
Freya
Freya
OlinaDSemel
Freya
Level 159
God Stats
3W - 1L
1,372 SR
Queue Stats
493W - 482L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
2 / 1 / 3
5,699
475
3,206
5,311
3,715
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 1 / 3
6,938
578
5,425
6,658
2,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 3 / 0
7,539
628
4,516
5,561
2,259
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
Lummaa
Xbalanque
11
1 / 1 / 4
6,118
510
7,149
8,879
2,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
VankeeR
Cthulhu
10
1 / 4 / 2
6,403
534
6,376
10,226
7,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
13
2 / 2 / 1
7,140
595
1,392
7,417
1,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
0 / 2 / 2
5,594
466
2,545
9,439
7,027
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sylvanus
Blueghus19
Sylvanus
11
4 / 3 / 1
6,779
565
6,648
11,776
7,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

7
2 / 2 / 3
5,084
424
2,904
3,679
707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
2 / 2 / 0
6,026
502
7,216
7,820
2,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
11
Kills
10
10
Deaths
11
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
3
3.5
L
Chiron
2
2
1
1.25
L
0
2
2
0.5
L
Sylvanus
Blueghus19
Sylvanus
4
3
1
1.5
W
4
1
3
5.5
W
3
3
0
1
L
2
2
3
1.75
W
Xbalanque
Lummaa
Xbalanque
1
1
4
3
L
2
2
0
1
W
Cthulhu
VankeeR
Cthulhu
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,672
Damage
20,705
36,635
Taken
40,131
18,652
Mitigated
19,336
14,875
Healing
13,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,206
185
433
1,449
5,311
3,715
0
3,176
2,088
18,336
2,348
L
Chiron
1,392
152
86
1,974
7,417
1,867
0
2,304
5,113
0
56,662
L
2,545
521
0
2,290
9,439
7,027
0
2,382
7,057
14,819
0
L
Sylvanus
Blueghus19
Sylvanus
6,648
1,819
49
3,158
11,776
7,050
0
5,367
6,409
36,409
3,696
W
5,425
1,149
0
3,638
6,658
2,424
0
1,399
5,182
0
52,321
W
4,516
840
0
2,443
5,561
2,259
0
487
5,074
64,533
1,080
L
2,904
889
0
1,608
3,679
707
0
1,502
2,177
0
14,330
W
Xbalanque
Lummaa
Xbalanque
7,149
4,672
0
4,580
8,879
2,738
0
5,208
3,641
0
40,349
L
7,216
3,071
0
3,880
7,820
2,685
0
2,259
5,561
38,753
2,504
W
Cthulhu
VankeeR
Cthulhu
6,376
1,140
0
2,332
10,226
7,516
0
5,899
3,896
33,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,697
Gold Earned
30,623
347
Minions Killed
313
0
Camps Cleared
0
1,190,417
Distance Traveled
1,036,020
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,699
475
29
2
0
238,998
3
L
Chiron
7,140
595
109
9
0
234,004
0
L
Ymir
5,594
466
17
1
0
255,598
4
L
Sylvanus
6,779
565
80
7
0
203,316
0
W
Mulan
6,938
578
82
7
0
286,804
1
W
Anubis
7,539
628
112
9
0
239,691
3
L
Loki
5,084
424
28
2
0
125,801
0
W
Xbalanque
6,118
510
73
6
0
223,780
1
L
Freya
6,026
502
79
7
0
217,301
2
W
Cthulhu
6,403
534
51
4
0
201,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role