Player Matchup

Fenrir
Fenrir
Balsaklunch
Fenrir
Level 97
God Stats
12W - 28L
1,370 SR
Queue Stats
513W - 506L
1,427 Elo+
Solo
Thoth
Thoth
Bossziinn
Thoth
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,492 Elo+
Party 1
Horus
Horus
HIP60718
Horus
Level 23
God Stats
3W - 6L
1,399 SR
Queue Stats
5W - 7L
1,492 Elo+
Party 1
Heimdallr
Heimdallr
Noriega1740
Heimdallr
Level 39
God Stats
23W - 26L
1,385 SR
Queue Stats
51W - 70L
1,300 Elo+
Party 2
Ymir
Ymir
joeycrack74451
Ymir
Level 61
God Stats
65W - 59L
1,486 SR
Queue Stats
124W - 136L
1,431 Elo+
Party 2
Team Averages
Level 65
1,428 SR
1,428 Elo+

VS

Team Averages
Level 55
1,548 SR
1,411 Elo+
Kali
Kali
 
Kali
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BLACKZSF
Zeus
Level 43
God Stats
2W - 2L
1,740 SR
Queue Stats
75W - 102L
1,372 Elo+
Solo
Cerberus
Cerberus
Itzjohn5491
Cerberus
Level 50
God Stats
8W - 6L
1,370 SR
Queue Stats
223W - 263L
1,374 Elo+
Solo
The Morrigan
The Morrigan
KoolAhhJay
The Morrigan
Level 48
God Stats
34W - 55L
1,422 SR
Queue Stats
124W - 177L
1,329 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SeattleBoi
Ah Muzen Cab
Level 65
God Stats
4W - 2L
1,710 SR
Queue Stats
133W - 131L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
13 / 2 / 1
8,831
631
11,465
15,199
7,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thoth
Bossziinn
Thoth
12
2 / 4 / 8
7,381
527
8,203
8,034
2,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Horus
HIP60718
Horus
12
5 / 1 / 3
7,030
502
5,617
11,718
8,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Noriega1740
Heimdallr
1
0 / 1 / 1
4,265
305
304
576
85
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
0 / 5 / 2
6,192
442
4,061
11,959
7,824
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
3 / 4 / 0
8,441
603
4,504
11,416
4,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Zeus
13
3 / 4 / 0
7,878
563
6,972
9,797
2,527
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
Itzjohn5491
Cerberus
11
1 / 2 / 6
7,441
532
5,616
12,198
8,805
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

The Morrigan
KoolAhhJay
The Morrigan
11
1 / 7 / 1
7,123
509
5,908
7,830
1,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
SeattleBoi
Ah Muzen Cab
12
5 / 3 / 3
7,476
534
7,577
7,095
2,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
20
Kills
13
13
Deaths
20
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
3
4
0
0.75
W
Zeus
3
4
0
0.75
L
Fenrir
13
2
1
6.75
L
Thoth
Bossziinn
Thoth
2
4
8
1.5
L
Horus
HIP60718
Horus
5
1
3
6.5
W
Cerberus
Itzjohn5491
Cerberus
1
2
6
2
W
The Morrigan
KoolAhhJay
The Morrigan
1
7
1
0.21
L
Heimdallr
Noriega1740
Heimdallr
0
1
1
0.5
W
Ah Muzen Cab
SeattleBoi
Ah Muzen Cab
5
3
3
2.17
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,650
Damage
30,577
47,486
Taken
48,336
25,715
Mitigated
20,059
8,631
Healing
9,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
4,504
2,479
0
2,212
11,416
4,498
910
846
10,526
0
37,755
W
Zeus
6,972
1,341
0
3,894
9,797
2,527
1,044
4,141
5,566
53,267
144
L
Fenrir
11,465
3,299
0
1,320
15,199
7,204
0
3,258
11,815
0
72,237
L
Thoth
Bossziinn
Thoth
8,203
437
0
750
8,034
2,142
0
4,543
3,491
36,153
0
L
Horus
HIP60718
Horus
5,617
2,137
100
4,413
11,718
8,460
0
4,371
6,753
0
28,310
W
Cerberus
Itzjohn5491
Cerberus
5,616
649
0
3,100
12,198
8,805
734
5,186
7,012
27,098
0
W
The Morrigan
KoolAhhJay
The Morrigan
5,908
850
0
446
7,830
1,921
0
505
6,698
27,954
990
L
Heimdallr
Noriega1740
Heimdallr
304
159
0
2
576
85
0
387
189
0
365
W
Ah Muzen Cab
SeattleBoi
Ah Muzen Cab
7,577
3,724
0
324
7,095
2,308
1,038
1,139
5,956
0
43,053
L
4,061
1,035
39
2,007
11,959
7,824
0
4,765
7,194
20,670
1,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,699
Gold Earned
38,359
253
Minions Killed
326
0
Camps Cleared
0
1,068,350
Distance Traveled
1,251,729
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,441
603
65
5
0
293,187
0
W
Zeus
7,878
563
86
6
0
246,537
0
L
Fenrir
8,831
631
102
7
0
303,820
0
L
Thoth
7,381
527
64
5
0
273,653
0
L
Horus
7,030
502
53
4
0
254,831
0
W
Cerberus
7,441
532
68
5
0
266,650
0
W
The Morrigan
7,123
509
57
4
0
212,660
0
L
Heimdallr
4,265
305
1
0
0
16,334
0
W
Ah Muzen Cab
7,476
534
50
4
0
232,695
0
L
Ymir
6,192
442
33
2
0
219,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role