Player Matchup

Hel
Hel
Gold V
MadDrxpy
Hel
Gold V
Level 114
God Stats
11W - 17L
1,184 SR
Queue Stats
126W - 145L
1,399 MMR
Solo
Tyr
Tyr
Silver I
WhiteCIaw-
Tyr
Silver I
Level 106
God Stats
15W - 16L
1,601 SR
Queue Stats
152W - 201L
1,259 MMR
Solo
Medusa
Medusa
Gold V
davedog8802
Medusa
Gold V
Level 43
God Stats
12W - 7L
1,635 SR
Queue Stats
86W - 113L
1,414 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 88
1,473 SR
1,358 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,562 SR
1,259 MMR
Kukulkan
Kukulkan
Silver III
EinSTEINgpgt01
Kukulkan
Silver III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 76L
1,412 MMR
Party 1
Cabrakan
Cabrakan
Gold V
FROSTY L3M0N
Cabrakan
Gold V
Level 102
God Stats
1W - 2L
1,685 SR
Queue Stats
212W - 282L
1,419 MMR
Party 1
Odin
Odin
Silver V
GommiTedy
Odin
Silver V
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 40L
946 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 2
11,518
678
7,934
10,249
4,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 1 / 5
12,074
710
13,812
18,275
14,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
18
2 / 2 / 6
12,301
724
13,421
13,136
5,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
AchillesChaacCerberusKhepriNe Zha

VS

Bans
CthulhuHorusCharonHou YiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
18
4 / 3 / 1
11,674
687
10,246
11,998
5,557
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
FROSTY L3M0N
Cabrakan
15
1 / 5 / 4
10,041
591
14,190
22,547
32,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Odin
12
1 / 2 / 2
9,589
564
3,437
7,825
6,770
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
10
Kills
6
6
Deaths
10
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
4
3
1
1.5
L
Cabrakan
FROSTY L3M0N
Cabrakan
1
5
4
0.6
L
Odin
1
2
2
1
W
4
3
2
1.67
W
4
1
5
6.5
W
Medusa
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,167
Damage
27,873
41,660
Taken
42,370
23,747
Mitigated
44,647
14,196
Healing
2,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
10,246
756
0
700
11,998
5,557
61
1,605
10,210
58,847
0
L
Cabrakan
FROSTY L3M0N
Cabrakan
14,190
1,105
0
1,993
22,547
32,320
0
5,086
16,435
23,668
4,107
L
Odin
3,437
200
0
253
7,825
6,770
0
1,059
6,039
1,756
13,848
W
7,934
165
4,312
3,766
10,249
4,231
890
6,188
3,838
46,496
0
W
13,812
1,509
0
4,450
18,275
14,422
0
8,103
8,227
0
38,222
W
Medusa
13,421
5,100
0
1,668
13,136
5,094
1,060
8,031
4,812
0
78,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,893
Gold Earned
31,304
240
Minions Killed
152
0
Camps Cleared
0
978,421
Distance Traveled
669,871
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,674
687
103
6
0
272,007
0
L
Cabrakan
10,041
591
32
2
0
245,394
0
L
Odin
9,589
564
17
1
0
152,470
0
W
Hel
11,518
678
66
4
0
307,643
0
W
Tyr
12,074
710
56
3
0
347,981
5
W
Medusa
12,301
724
118
7
0
322,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role