Player Matchup

Danzaburou
Danzaburou
Diamond IV
DoctorDDog69420
Danzaburou
Diamond IV
Level 97
God Stats
112W - 90L
1,614 SR
Queue Stats
344W - 336L
2,034 MMR
Party 2
Lancelot
Lancelot
Diamond IV
PlayerTanner
Lancelot
Diamond IV
Level 146
God Stats
1W - 2L
1,522 SR
Queue Stats
33W - 18L
1,933 MMR
Party 3
Agni
Agni
Diamond V
Trashton101
Agni
Diamond V
Level 197
God Stats
3W - 2L
1,908 SR
Queue Stats
161W - 138L
2,009 MMR
Solo
Guan Yu
Guan Yu
Diamond V
Xýlo
Guan Yu
Diamond V
Level 184
God Stats
6W - 2L
1,943 SR
Queue Stats
302W - 278L
2,009 MMR
Party 3
Charon
Charon
Diamond V
thenumerouno
Charon
Diamond V
Level 149
God Stats
7W - 8L
1,583 SR
Queue Stats
274W - 260L
1,969 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 155
1,714 SR
1,991 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 155
1,630 SR
1,989 MMR
Ullr
Ullr
Platinum I
GetGankedBot
Ullr
Platinum I
Level 64
God Stats
1W - 2L
1,210 SR
Queue Stats
107W - 99L
1,992 MMR
Solo
Bastet
Bastet
Diamond V
GrindingOnYT
Bastet
Diamond V
Level 155
God Stats
123W - 85L
1,692 SR
Queue Stats
148W - 130L
2,033 MMR
Party 1
Bacchus
Bacchus
Platinum I
MonkeyDDragin
Bacchus
Platinum I
Level 215
God Stats
2W - 4L
1,772 SR
Queue Stats
362W - 347L
1,961 MMR
Solo
Surtr
Surtr
Diamond IV
Serafith
Surtr
Diamond IV
Level 194
God Stats
8W - 1L
1,678 SR
Queue Stats
152W - 138L
2,000 MMR
Solo
Chang'e
Chang'e
Platinum I
xSadHyper
Chang'e
Platinum I
Level 149
God Stats
14W - 6L
1,796 SR
Queue Stats
148W - 131L
1,961 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DoctorDDog69420
Danzaburou
14
2 / 4 / 0
7,907
565
7,191
11,383
4,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
PlayerTanner
Lancelot
12
1 / 5 / 0
6,360
454
5,085
11,912
3,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
1 / 5 / 3
6,825
488
6,239
8,857
2,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Xýlo
Guan Yu
13
1 / 3 / 0
7,223
516
7,134
19,465
21,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charon
11
1 / 4 / 3
7,206
515
7,075
13,950
9,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
SusanoMedusaThanatosAres

VS

Bans
CamazotzAchillesMulanAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 1
8,438
603
5,423
6,768
2,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bastet
15
8 / 1 / 3
8,723
623
9,827
11,838
3,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
13
4 / 1 / 8
8,133
581
9,409
15,374
13,507
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Surtr
Serafith
Surtr
15
2 / 1 / 4
8,588
613
16,252
14,403
9,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
xSadHyper
Chang'e
14
3 / 2 / 9
8,195
585
9,533
9,319
3,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
6
Kills
21
21
Deaths
6
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DoctorDDog69420
Danzaburou
2
4
0
0.5
W
4
1
1
4.5
W
Bastet
8
1
3
9.5
W
Bacchus
4
1
8
8
L
Lancelot
PlayerTanner
Lancelot
1
5
0
0.2
W
Surtr
Serafith
Surtr
2
1
4
4
L
1
5
3
0.5
L
Guan Yu
Xýlo
Guan Yu
1
3
0
0.33
L
Charon
1
4
3
0.63
W
Chang'e
xSadHyper
Chang'e
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,724
Damage
50,444
65,567
Taken
57,702
41,485
Mitigated
32,211
18,094
Healing
18,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DoctorDDog69420
Danzaburou
7,191
2,907
0
3,433
11,383
4,489
0
2,306
9,077
0
58,556
W
5,423
2,465
0
1,719
6,768
2,543
0
688
6,080
0
63,453
W
Bastet
9,827
2,589
0
5,494
11,838
3,891
0
1,308
10,530
0
68,573
W
Bacchus
9,409
1,446
0
2,170
15,374
13,507
0
5,683
9,691
23,098
0
L
Lancelot
PlayerTanner
Lancelot
5,085
432
0
3,626
11,912
3,714
0
4,095
7,817
0
54,719
W
Surtr
Serafith
Surtr
16,252
5,619
0
4,178
14,403
9,163
4
2,648
11,755
3,118
68,740
L
6,239
278
0
500
8,857
2,989
0
4,790
4,067
47,399
0
L
Guan Yu
Xýlo
Guan Yu
7,134
1,160
0
6,613
19,465
21,080
0
2,465
17,000
4,796
57,764
L
Charon
7,075
1,629
1,356
2,566
13,950
9,213
0
7,146
6,804
21,009
1,002
W
Chang'e
xSadHyper
Chang'e
9,533
1,103
2,042
3,261
9,319
3,107
0
3,789
5,530
57,763
1,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,521
Gold Earned
42,077
431
Minions Killed
469
0
Camps Cleared
0
1,433,451
Distance Traveled
1,562,609
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,907
565
120
9
0
271,907
1
W
Ullr
8,438
603
105
8
0
290,379
0
W
Bastet
8,723
623
106
8
0
354,097
0
W
Bacchus
8,133
581
39
3
0
324,473
3
L
Lancelot
6,360
454
81
6
0
334,392
0
W
Surtr
8,588
613
115
8
0
296,152
0
L
Agni
6,825
488
99
7
0
271,741
2
L
Guan Yu
7,223
516
106
8
0
275,312
0
L
Charon
7,206
515
25
2
0
280,099
6
W
Chang'e
8,195
585
104
7
0
297,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role