Player Matchup

Janus
Janus
 
Janus
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bake Kujira
Bake Kujira
 
Bake Kujira
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
JägerMeisteŗ
Danzaburou
Level 145
God Stats
1W - 4L
1,422 SR
Queue Stats
39W - 27L
1,539 Elo+
Solo
Nemesis
Nemesis
LionClaw
Nemesis
Level 148
God Stats
4W - 2L
1,730 SR
Queue Stats
124W - 92L
1,603 Elo+
Solo
Horus
Horus
TeamGalacticSpy
Horus
Level 110
God Stats
4W - 2L
1,793 SR
Queue Stats
138W - 145L
1,480 Elo+
Party 1
Team Averages
Level 145
1,589 SR
1,524 Elo+

VS

Team Averages
Level 118
1,609 SR
1,567 Elo+
Sylvanus
Sylvanus
AngelOfCourage
Sylvanus
Level 127
God Stats
12W - 10L
1,640 SR
Queue Stats
58W - 52L
1,558 Elo+
Party 2
Sun Wukong
Sun Wukong
F0xyKn0xy
Sun Wukong
Level 137
God Stats
7W - 4L
1,745 SR
Queue Stats
119W - 117L
1,544 Elo+
Party 2
Medusa
Medusa
KingOfDaBooty
Medusa
Level 156
God Stats
1W - 0L
1,598 SR
Queue Stats
45W - 28L
1,644 Elo+
Party 3
Horus
Horus
ToucheMoiPapa
Horus
Level 45
God Stats
1W - 1L
1,505 SR
Queue Stats
12W - 15L
1,500 Elo+
Party 3
Serqet
Serqet
XanaPredadora
Serqet
Level 123
God Stats
3W - 2L
1,557 SR
Queue Stats
82W - 64L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
6 / 1 / 2
7,407
617
8,472
4,875
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bake Kujira
 
Bake Kujira
10
1 / 2 / 2
6,422
535
4,236
11,362
6,122
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
JägerMeisteŗ
Danzaburou
11
1 / 2 / 2
6,650
554
3,720
8,332
2,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
LionClaw
Nemesis
11
2 / 1 / 4
6,332
528
6,249
9,786
3,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
4 / 2 / 3
7,139
595
7,208
9,785
9,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
0 / 2 / 0
6,085
507
2,714
6,202
2,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
F0xyKn0xy
Sun Wukong
12
1 / 5 / 0
6,825
569
6,289
11,170
5,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 2 / 2
7,947
662
8,812
7,170
2,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
2 / 1 / 3
6,937
578
5,930
10,534
6,576
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
1 / 4 / 1
6,183
515
5,152
9,911
3,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
14
Kills
8
8
Deaths
14
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
6
1
2
7
L
Bake Kujira
 
Bake Kujira
1
2
2
1
W
Sylvanus
0
2
0
0
W
Sun Wukong
F0xyKn0xy
Sun Wukong
1
5
0
0.2
L
Danzaburou
JägerMeisteŗ
Danzaburou
1
2
2
1
W
4
2
2
2.5
L
Nemesis
LionClaw
Nemesis
2
1
4
4
L
4
2
3
2.75
W
2
1
3
3.5
W
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,885
Damage
28,897
44,140
Taken
44,987
21,947
Mitigated
20,863
12,415
Healing
10,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,472
410
0
822
4,875
1,303
0
713
4,162
55,872
0
L
Bake Kujira
 
Bake Kujira
4,236
1,088
1,133
2,794
11,362
6,122
0
1,124
10,057
19,929
0
W
Sylvanus
2,714
426
348
1,530
6,202
2,710
0
3,560
2,417
31,108
7,569
W
Sun Wukong
F0xyKn0xy
Sun Wukong
6,289
2,286
0
1,985
11,170
5,130
0
1,433
9,051
0
46,233
L
Danzaburou
JägerMeisteŗ
Danzaburou
3,720
1,418
0
1,946
8,332
2,099
0
0
8,332
0
43,077
W
8,812
3,699
0
1,906
7,170
2,776
265
1,718
5,410
0
69,073
L
Nemesis
LionClaw
Nemesis
6,249
2,108
0
2,224
9,786
3,411
0
416
9,067
0
39,463
L
7,208
2,533
360
3,136
9,785
9,012
0
302
9,280
2,309
34,552
W
5,930
2,421
787
2,800
10,534
6,576
0
3,929
6,361
0
22,535
W
5,152
1,393
0
646
9,911
3,671
0
2,094
7,643
0
49,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,950
Gold Earned
33,977
350
Minions Killed
402
0
Camps Cleared
0
1,285,901
Distance Traveled
1,281,730
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,407
617
111
9
0
276,391
1
L
Bake Kujira
6,422
535
26
2
0
258,858
0
W
Sylvanus
6,085
507
82
7
0
240,250
7
W
Sun Wukong
6,825
569
92
8
0
248,879
0
L
Danzaburou
6,650
554
93
8
0
250,239
0
W
Medusa
7,947
662
123
10
0
247,427
0
L
Nemesis
6,332
528
70
6
0
290,702
0
L
Horus
7,139
595
50
4
0
209,711
2
W
Horus
6,937
578
30
3
0
255,971
2
W
Serqet
6,183
515
75
6
0
289,203
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role