Player Matchup

Ix Chel
Ix Chel
Hardheadedbrat
Ix Chel
Level 121
God Stats
10W - 6L
1,912 SR
Queue Stats
225W - 192L
1,591 Elo+
Party 1
Guan Yu
Guan Yu
JimmyNudeTron69
Guan Yu
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
227W - 211L
1,575 Elo+
Party 1
Ao Kuang
Ao Kuang
Montak
Ao Kuang
Level 157
God Stats
3W - 3L
1,643 SR
Queue Stats
86W - 61L
1,624 Elo+
Solo
Thor
Thor
Onaroll62
Thor
Level 148
God Stats
1W - 5L
1,350 SR
Queue Stats
197W - 199L
1,542 Elo+
Party 4
Ravana
Ravana
chiIdishbrandino
Ravana
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 108L
1,528 Elo+
Party 4
Team Averages
Level 123
1,581 SR
1,572 Elo+

VS

Team Averages
Level 106
1,626 SR
1,492 Elo+
Scylla
Scylla
 
Scylla
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
QcRachis2
Izanami
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,313 Elo+
Party 3
Merlin
Merlin
TYL Merlin
Merlin
Level 239
God Stats
19W - 15L
1,714 SR
Queue Stats
247W - 242L
1,503 Elo+
Party 3
Ymir
Ymir
Worser0vErCrAcK
Ymir
Level 159
God Stats
3W - 4L
1,916 SR
Queue Stats
160W - 153L
1,543 Elo+
Party 3
Lancelot
Lancelot
wannabexcell
Lancelot
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 15L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
5,573
557
5,924
6,595
1,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 0
5,144
514
2,532
7,876
3,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
Montak
Ao Kuang
11
1 / 2 / 0
5,446
545
6,336
7,976
3,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thor
10
0 / 1 / 2
5,919
592
3,659
7,500
3,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
3 / 4 / 1
5,710
571
2,835
7,674
2,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
4 / 1 / 2
6,285
629
4,621
4,028
899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
QcRachis2
Izanami
12
4 / 0 / 1
7,194
719
4,868
7,561
2,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
TYL Merlin
Merlin
11
2 / 1 / 0
5,695
570
4,268
5,549
1,359
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 3 / 6
5,298
530
3,961
7,734
3,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
wannabexcell
Lancelot
10
4 / 0 / 1
5,772
577
4,567
6,421
2,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
5
Kills
15
15
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
1
2
5
L
1
4
2
0.5
L
0
4
0
0
L
Ao Kuang
Montak
Ao Kuang
1
2
0
0.5
L
Thor
0
1
2
1
W
Izanami
QcRachis2
Izanami
4
0
1
4.5
W
Merlin
TYL Merlin
Merlin
2
1
0
2
W
1
3
6
1.33
L
3
4
1
0.88
W
Lancelot
wannabexcell
Lancelot
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,286
Damage
22,285
37,621
Taken
31,293
14,124
Mitigated
10,417
13,475
Healing
9,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
4,621
610
0
977
4,028
899
0
2,084
1,634
43,677
0
L
5,924
146
336
1,410
6,595
1,929
0
2,787
3,561
36,582
1,210
L
2,532
456
786
2,475
7,876
3,719
0
3,031
4,686
0
18,169
L
Ao Kuang
Montak
Ao Kuang
6,336
837
0
3,800
7,976
3,005
0
504
7,436
38,328
0
L
Thor
3,659
654
0
2,215
7,500
3,070
0
3,723
3,777
0
36,637
W
Izanami
QcRachis2
Izanami
4,868
4,180
0
3,264
7,561
2,594
0
4,410
2,750
0
51,403
W
Merlin
TYL Merlin
Merlin
4,268
695
0
2,897
5,549
1,359
0
0
5,097
32,081
762
W
3,961
1,788
0
680
7,734
3,016
0
3,478
3,826
13,821
2,840
L
2,835
555
0
2,453
7,674
2,401
0
1,767
5,744
0
34,945
W
Lancelot
wannabexcell
Lancelot
4,567
1,026
0
1,425
6,421
2,549
0
945
5,345
0
39,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,792
Gold Earned
30,244
295
Minions Killed
328
0
Camps Cleared
0
1,093,056
Distance Traveled
1,066,922
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,285
629
83
8
0
209,578
2
L
Ix Chel
5,573
557
73
7
0
212,312
0
L
Guan Yu
5,144
514
24
2
0
237,742
0
L
Ao Kuang
5,446
545
66
7
0
221,898
1
L
Thor
5,919
592
68
7
0
188,995
4
W
Izanami
7,194
719
97
10
0
192,013
4
W
Merlin
5,695
570
59
6
0
189,384
0
W
Ymir
5,298
530
28
3
0
218,884
0
L
Ravana
5,710
571
64
6
0
232,109
0
W
Lancelot
5,772
577
61
6
0
257,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role