Player Matchup

Cthulhu
Cthulhu
BigBoyBenMan
Cthulhu
Level 49
God Stats
15W - 11L
1,586 SR
Queue Stats
115W - 108L
1,469 Elo+
Party 1
Kukulkan
Kukulkan
Faze0421
Kukulkan
Level 24
God Stats
9W - 6L
1,500 SR
Queue Stats
31W - 27L
1,500 Elo+
Party 3
Fenrir
Fenrir
Guille15200
Fenrir
Level 62
God Stats
7W - 2L
1,592 SR
Queue Stats
57W - 40L
1,547 Elo+
Party 3
Danzaburou
Danzaburou
RancidFart
Danzaburou
Level 24
God Stats
4W - 0L
1,719 SR
Queue Stats
30W - 43L
1,365 Elo+
Party 1
Thor
Thor
WallyKrack
Thor
Level 114
God Stats
12W - 11L
1,433 SR
Queue Stats
256W - 226L
1,412 Elo+
Party 1
Team Averages
Level 55
1,566 SR
1,459 Elo+

VS

Team Averages
Level 28
1,584 SR
1,395 Elo+
Danzaburou
Danzaburou
Canne1helpme
Danzaburou
Level 27
God Stats
2W - 1L
1,710 SR
Queue Stats
2W - 2L
1,467 Elo+
Party 2
Bacchus
Bacchus
HELL0MELL0WFELL0
Bacchus
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,467 Elo+
Party 2
Ix Chel
Ix Chel
Manny_Mex36
Ix Chel
Level 31
God Stats
2W - 1L
1,710 SR
Queue Stats
21W - 27L
1,467 Elo+
Party 2
Horus
Horus
NLE ST0PMN
Horus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 64L
1,496 Elo+
Party 4
The Morrigan
The Morrigan
SCPSTAR66
The Morrigan
Level 9
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 13L
1,076 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigBoyBenMan
Cthulhu
12
2 / 1 / 8
7,330
564
5,692
10,142
7,317
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
Faze0421
Kukulkan
12
3 / 2 / 5
7,678
591
4,996
4,218
1,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
14
8 / 0 / 6
8,192
630
5,610
6,708
2,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
RancidFart
Danzaburou
12
2 / 0 / 6
7,554
581
3,563
2,551
922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

15
12 / 0 / 0
10,152
781
8,701
9,409
4,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Canne1helpme
Danzaburou
10
1 / 4 / 0
5,958
458
4,651
8,312
2,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
0 / 4 / 1
5,753
443
2,960
8,028
6,481
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ix Chel
Manny_Mex36
Ix Chel
11
2 / 6 / 0
6,345
488
2,177
7,762
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Horus
10
0 / 6 / 0
5,780
445
2,235
10,415
3,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Morrigan
SCPSTAR66
The Morrigan
9
0 / 7 / 0
5,311
409
3,074
6,094
2,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
4
27
Kills
3
3
Deaths
27
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BigBoyBenMan
Cthulhu
2
1
8
6
L
Danzaburou
Canne1helpme
Danzaburou
1
4
0
0.25
W
Kukulkan
Faze0421
Kukulkan
3
2
5
2.75
W
Fenrir
8
0
6
11
L
0
4
1
0.13
L
Ix Chel
Manny_Mex36
Ix Chel
2
6
0
0.33
L
Horus
0
6
0
0
W
Danzaburou
RancidFart
Danzaburou
2
0
6
5
L
The Morrigan
SCPSTAR66
The Morrigan
0
7
0
0
W
12
0
0
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,562
Damage
15,097
33,028
Taken
40,611
17,050
Mitigated
17,566
7,007
Healing
6,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BigBoyBenMan
Cthulhu
5,692
270
130
1,322
10,142
7,317
248
2,034
8,108
29,067
0
L
Danzaburou
Canne1helpme
Danzaburou
4,651
1,394
0
1,448
8,312
2,662
0
3,688
4,624
0
44,277
W
Kukulkan
Faze0421
Kukulkan
4,996
919
0
0
4,218
1,266
148
1,666
2,244
40,922
0
W
Fenrir
5,610
1,010
0
1,344
6,708
2,855
0
863
5,805
0
48,459
L
2,960
694
0
2,101
8,028
6,481
0
2,761
5,267
10,601
1,223
L
Ix Chel
Manny_Mex36
Ix Chel
2,177
270
50
894
7,762
2,077
0
3,793
3,969
35,238
480
L
Horus
2,235
1,072
40
1,491
10,415
3,929
0
523
9,592
0
34,222
W
Danzaburou
RancidFart
Danzaburou
3,563
1,705
0
1,557
2,551
922
595
586
1,965
0
49,151
L
The Morrigan
SCPSTAR66
The Morrigan
3,074
860
0
0
6,094
2,417
0
188
5,475
11,922
3,887
W
8,701
2,187
0
2,654
9,409
4,690
11
1,763
7,164
327
66,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,906
Gold Earned
29,147
407
Minions Killed
273
0
Camps Cleared
0
1,263,788
Distance Traveled
1,215,323
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,330
564
57
4
0
234,172
0
L
Danzaburou
5,958
458
101
8
0
258,174
1
W
Kukulkan
7,678
591
64
5
0
227,567
0
W
Fenrir
8,192
630
70
5
0
305,874
4
L
Bacchus
5,753
443
19
1
0
256,293
1
L
Ix Chel
6,345
488
63
5
0
231,161
0
L
Horus
5,780
445
60
5
0
252,440
0
W
Danzaburou
7,554
581
82
6
0
255,813
0
L
The Morrigan
5,311
409
30
2
0
217,255
0
W
Thor
10,152
781
134
10
0
240,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role