Player Matchup

Cthulhu
Cthulhu
BigBoyBenMan
Cthulhu
Level 49
God Stats
15W - 11L
1,561 SR
Queue Stats
115W - 108L
1,458 Elo+
Party 3
Surtr
Surtr
D1nosauraus
Surtr
Level 63
God Stats
1W - 1L
1,335 SR
Queue Stats
4W - 7L
1,416 Elo+
Party 2
Khepri
Khepri
KingLumi
Khepri
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,486 Elo+
Party 2
Danzaburou
Danzaburou
RancidFart
Danzaburou
Level 24
God Stats
4W - 0L
1,500 SR
Queue Stats
30W - 43L
1,349 Elo+
Party 3
Ravana
Ravana
WallyKrack
Ravana
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
256W - 226L
1,399 Elo+
Party 3
Team Averages
Level 58
1,479 SR
1,421 Elo+

VS

Team Averages
Level 49
1,487 SR
1,473 Elo+
Bellona
Bellona
DrChubbyChaser
Bellona
Level 18
God Stats
2W - 8L
1,431 SR
Queue Stats
26W - 28L
1,512 Elo+
Party 1
Charybdis
Charybdis
Flyzs
Charybdis
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 63L
1,516 Elo+
Party 1
Baba Yaga
Baba Yaga
LelexRS
Baba Yaga
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,538 Elo+
Party 1
Nike
Nike
Lich
Nike
Level 47
God Stats
11W - 14L
1,583 SR
Queue Stats
65W - 78L
1,395 Elo+
Solo
Thor
Thor
burbu42
Thor
Level 48
God Stats
2W - 4L
1,421 SR
Queue Stats
64W - 98L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigBoyBenMan
Cthulhu
13
2 / 1 / 1
7,556
630
4,471
6,356
2,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 1 / 0
8,234
686
7,736
6,925
5,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Khepri
KingLumi
Khepri
11
0 / 4 / 5
6,589
549
2,559
8,695
5,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
RancidFart
Danzaburou
12
4 / 1 / 1
7,438
620
8,189
4,684
1,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
WallyKrack
Ravana
13
2 / 1 / 4
7,233
603
4,280
6,553
2,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
5,843
487
1,142
9,009
3,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Flyzs
Charybdis
11
4 / 3 / 2
6,395
533
6,867
7,274
2,282
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baba Yaga
LelexRS
Baba Yaga
11
0 / 3 / 2
6,171
514
4,078
7,609
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
Lich
Nike
11
2 / 2 / 3
6,098
508
3,506
9,367
3,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thor
burbu42
Thor
11
2 / 1 / 4
6,348
529
3,677
8,863
3,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
13
Kills
8
8
Deaths
13
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BigBoyBenMan
Cthulhu
2
1
1
2.5
W
5
1
0
5
L
0
4
1
0.13
L
Charybdis
Flyzs
Charybdis
4
3
2
1.67
W
Khepri
KingLumi
Khepri
0
4
5
0.63
L
Baba Yaga
LelexRS
Baba Yaga
0
3
2
0.33
L
Nike
Lich
Nike
2
2
3
1.75
W
Danzaburou
RancidFart
Danzaburou
4
1
1
4.5
W
Ravana
WallyKrack
Ravana
2
1
4
4
L
Thor
burbu42
Thor
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,235
Damage
19,270
33,213
Taken
42,122
17,658
Mitigated
15,249
8,476
Healing
8,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BigBoyBenMan
Cthulhu
4,471
45
0
500
6,356
2,355
484
3,308
3,048
38,701
1,854
W
7,736
2,211
0
1,981
6,925
5,307
774
269
6,656
907
55,837
L
1,142
91
0
1,966
9,009
3,960
0
428
7,923
0
29,990
L
Charybdis
Flyzs
Charybdis
6,867
3,160
0
2,267
7,274
2,282
0
747
6,527
0
47,213
W
Khepri
KingLumi
Khepri
2,559
84
190
983
8,695
5,801
0
0
8,695
12,743
730
L
Baba Yaga
LelexRS
Baba Yaga
4,078
83
0
1,825
7,609
2,440
0
3,039
4,218
40,810
0
L
Nike
Lich
Nike
3,506
906
0
1,319
9,367
3,251
0
1,672
7,695
0
21,049
W
Danzaburou
RancidFart
Danzaburou
8,189
3,136
0
2,436
4,684
1,493
0
0
4,684
0
47,467
W
Ravana
WallyKrack
Ravana
4,280
1,396
0
2,386
6,553
2,702
0
501
6,052
0
61,176
L
Thor
burbu42
Thor
3,677
888
0
700
8,863
3,316
0
1,132
7,560
0
43,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,050
Gold Earned
30,855
400
Minions Killed
344
0
Camps Cleared
0
1,273,399
Distance Traveled
1,249,550
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,556
630
102
9
0
229,217
0
W
Surtr
8,234
686
88
7
0
239,024
0
L
Bellona
5,843
487
62
5
0
260,713
0
L
Charybdis
6,395
533
81
7
0
226,759
0
W
Khepri
6,589
549
23
2
0
262,781
0
L
Baba Yaga
6,171
514
86
7
0
250,094
1
L
Nike
6,098
508
43
4
0
232,274
2
W
Danzaburou
7,438
620
84
7
0
238,710
0
W
Ravana
7,233
603
103
9
0
303,667
0
L
Thor
6,348
529
72
6
0
279,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role