Player Matchup

Mulan
Mulan
DD Osama
Mulan
Level 139
God Stats
0W - 2L
1,285 SR
Queue Stats
43W - 37L
1,538 Elo+
Party 1
Baron Samedi
Baron Samedi
Qu1cK x K1LLeR
Baron Samedi
Level 118
God Stats
92W - 86L
1,539 SR
Queue Stats
238W - 225L
1,542 Elo+
Solo
Artio
Artio
im grumpy yay
Artio
Level 145
God Stats
4W - 2L
1,552 SR
Queue Stats
92W - 89L
1,575 Elo+
Party 1
Team Averages
Level 134
1,458 SR
1,552 Elo+

VS

Team Averages
Level 128
1,709 SR
1,522 Elo+
Janus
Janus
IssaAfro
Janus
Level 96
God Stats
9W - 4L
1,736 SR
Queue Stats
198W - 198L
1,528 Elo+
Solo
Arachne
Arachne
Jubilant Pal
Arachne
Level 153
God Stats
3W - 0L
1,868 SR
Queue Stats
116W - 117L
1,538 Elo+
Solo
Cerberus
Cerberus
Ram_alahmad
Cerberus
Level 135
God Stats
2W - 5L
1,523 SR
Queue Stats
160W - 162L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
DD Osama
Mulan
7
0 / 3 / 2
6,274
570
2,393
6,676
3,082
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Qu1cK x K1LLeR
Baron Samedi
15
4 / 2 / 2
9,040
822
12,940
7,789
3,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
2 / 5 / 4
8,050
732
10,141
15,388
11,834
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
IssaAfro
Janus
16
6 / 1 / 4
9,800
891
11,816
5,901
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
Jubilant Pal
Arachne
14
4 / 3 / 4
8,886
808
8,429
13,419
6,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
Ram_alahmad
Cerberus
13
0 / 2 / 6
7,675
698
3,988
14,300
10,260
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
6
Kills
10
10
Deaths
6
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mulan
DD Osama
Mulan
0
3
2
0.33
W
Janus
IssaAfro
Janus
6
1
4
8
W
Arachne
Jubilant Pal
Arachne
4
3
4
2
L
Baron Samedi
Qu1cK x K1LLeR
Baron Samedi
4
2
2
2.5
W
Cerberus
Ram_alahmad
Cerberus
0
2
6
1.5
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,474
Damage
24,233
29,853
Taken
33,620
18,232
Mitigated
18,878
7,821
Healing
12,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
DD Osama
Mulan
2,393
389
0
466
6,676
3,082
0
2,566
3,824
0
8,047
W
Janus
IssaAfro
Janus
11,816
288
0
2,489
5,901
1,621
0
3,348
1,979
44,063
0
W
Arachne
Jubilant Pal
Arachne
8,429
4,871
0
4,781
13,419
6,997
0
7,934
4,486
0
33,611
L
Baron Samedi
Qu1cK x K1LLeR
Baron Samedi
12,940
537
935
2,513
7,789
3,316
0
3,606
4,020
37,844
0
W
Cerberus
Ram_alahmad
Cerberus
3,988
214
0
5,166
14,300
10,260
0
7,856
5,185
22,610
0
L
10,141
1,101
738
3,169
15,388
11,834
0
8,514
6,179
19,734
1,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,364
Gold Earned
26,361
126
Minions Killed
176
0
Camps Cleared
0
544,182
Distance Traveled
634,316
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,274
570
10
1
0
140,087
1
W
Janus
9,800
891
95
9
0
223,920
2
W
Arachne
8,886
808
49
4
0
198,329
0
L
Baron Samedi
9,040
822
76
7
0
201,084
0
W
Cerberus
7,675
698
32
3
0
212,067
0
L
Artio
8,050
732
40
4
0
203,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role