Player Matchup

Ao Kuang
Ao Kuang
Silver III
GabryWolf
Ao Kuang
Silver III
Level 132
God Stats
14W - 18L
1,459 SR
Queue Stats
66W - 83L
1,022 MMR
Solo
Skadi
Skadi
Gold V
Lirrra
Skadi
Gold V
Level 95
God Stats
93W - 70L
1,625 SR
Queue Stats
135W - 144L
1,170 MMR
Solo
Lancelot
Lancelot
Silver I
Squuez
Lancelot
Silver I
Level 108
God Stats
21W - 13L
1,445 SR
Queue Stats
883W - 888L
1,248 MMR
Solo
Tiamat
Tiamat
Silver V
Wardabro
Tiamat
Silver V
Level 126
God Stats
2W - 1L
1,725 SR
Queue Stats
169W - 183L
1,115 MMR
Solo
Ix Chel
Ix Chel
Silver II
legend-of-tobii
Ix Chel
Silver II
Level 157
God Stats
5W - 7L
1,394 SR
Queue Stats
170W - 187L
1,078 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,529 SR
1,126 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,476 SR
1,214 MMR
Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver III
ArcheRion720
Medusa
Silver III
Level 107
God Stats
2W - 2L
1,392 SR
Queue Stats
96W - 109L
981 MMR
Solo
Zhong Kui
Zhong Kui
Silver IV
Nicomontana8
Zhong Kui
Silver IV
Level 125
God Stats
0W - 4L
1,500 SR
Queue Stats
76W - 97L
968 MMR
Solo
Susano
Susano
Silver III
RaulElChatarrero
Susano
Silver III
Level 53
God Stats
1W - 1L
1,489 SR
Queue Stats
14W - 27L
1,149 MMR
Party 1
Cthulhu
Cthulhu
Silver I
TheRubik2005
Cthulhu
Silver I
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 33L
1,470 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
GabryWolf
Ao Kuang
10
4 / 0 / 2
5,588
621
3,566
6,447
1,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Lirrra
Skadi
9
3 / 3 / 1
5,710
634
4,574
5,415
1,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Lancelot
Squuez
Lancelot
10
2 / 2 / 0
5,642
627
4,749
7,807
3,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Wardabro
Tiamat
9
1 / 1 / 2
5,714
635
2,539
6,261
3,840
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

7
0 / 2 / 2
4,630
514
617
5,016
2,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
VulcanThothArachneCu Chulainn

VS

Bans
ShivaGilgameshAgniDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
3
0 / 1 / 2
3,898
433
409
1,761
982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
10
5 / 3 / 0
5,997
666
5,462
6,080
1,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
Nicomontana8
Zhong Kui
10
0 / 1 / 1
5,154
573
5,245
5,808
3,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

8
0 / 2 / 2
4,551
506
1,873
5,659
1,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
TheRubik2005
Cthulhu
10
2 / 3 / 0
5,845
649
4,719
9,851
3,779
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
10
Kills
7
8
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
1
2
1
L
Medusa
5
3
0
1.67
W
Ao Kuang
GabryWolf
Ao Kuang
4
0
2
5
W
Skadi
Lirrra
Skadi
3
3
1
1.17
L
Zhong Kui
Nicomontana8
Zhong Kui
0
1
1
0.5
L
0
2
2
0.5
W
Lancelot
Squuez
Lancelot
2
2
0
1
L
Cthulhu
TheRubik2005
Cthulhu
2
3
0
0.67
W
Tiamat
Wardabro
Tiamat
1
1
2
2
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,045
Damage
17,708
30,946
Taken
29,159
13,444
Mitigated
12,080
13,939
Healing
11,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
409
178
0
410
1,761
982
0
566
1,195
2,378
0
L
Medusa
5,462
1,737
0
1,411
6,080
1,852
0
521
5,559
0
28,420
W
Ao Kuang
GabryWolf
Ao Kuang
3,566
497
0
3,965
6,447
1,715
0
1,049
5,294
33,595
1,235
W
Skadi
Lirrra
Skadi
4,574
2,123
0
1,359
5,415
1,470
133
99
5,316
0
33,542
L
Zhong Kui
Nicomontana8
Zhong Kui
5,245
471
0
3,377
5,808
3,849
0
2,876
2,932
30,408
0
L
1,873
130
0
2,544
5,659
1,618
0
1,906
3,753
0
19,643
W
Lancelot
Squuez
Lancelot
4,749
1,528
0
3,838
7,807
3,961
0
4,497
3,310
0
36,297
L
Cthulhu
TheRubik2005
Cthulhu
4,719
788
0
3,980
9,851
3,779
0
732
8,674
40,037
992
W
Tiamat
Wardabro
Tiamat
2,539
311
126
3,148
6,261
3,840
0
2,725
3,188
25,135
1,296
W
617
96
310
1,193
5,016
2,458
0
1,331
3,553
14,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,284
Gold Earned
25,445
262
Minions Killed
255
0
Camps Cleared
0
947,652
Distance Traveled
782,999
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,898
433
6
1
0
41,882
1
L
Medusa
5,997
666
60
7
0
195,683
0
W
Ao Kuang
5,588
621
62
7
0
223,636
1
W
Skadi
5,710
634
58
6
0
164,655
0
L
Zhong Kui
5,154
573
73
8
0
160,624
0
L
Susano
4,551
506
39
4
0
212,521
0
W
Lancelot
5,642
627
74
8
0
198,373
0
L
Cthulhu
5,845
649
77
9
0
172,289
0
W
Tiamat
5,714
635
50
6
0
179,899
0
W
Ix Chel
4,630
514
18
2
0
181,089
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role