Player Matchup

Loki
Loki
ItsyOrlandito
Loki
Level 56
God Stats
3W - 2L
1,424 SR
Queue Stats
14W - 11L
1,518 Elo+
Party 1
Scylla
Scylla
Nightmare ninjy
Scylla
Level 75
God Stats
12W - 6L
1,613 SR
Queue Stats
118W - 105L
1,418 Elo+
Solo
Surtr
Surtr
Sxlent8013
Surtr
Level 89
God Stats
2W - 7L
1,585 SR
Queue Stats
83W - 94L
1,405 Elo+
Solo
Neith
Neith
dopeissam
Neith
Level 79
God Stats
4W - 6L
1,405 SR
Queue Stats
109W - 107L
1,448 Elo+
Solo
Bacchus
Bacchus
fZ-ClAsSiFIeD-fZ
Bacchus
Level 141
God Stats
10W - 9L
1,521 SR
Queue Stats
92W - 99L
1,441 Elo+
Party 1
Team Averages
Level 88
1,510 SR
1,446 Elo+

VS

Team Averages
Level 62
1,446 SR
1,399 Elo+
Ix Chel
Ix Chel
H8ME_504
Ix Chel
Level 75
God Stats
4W - 7L
1,338 SR
Queue Stats
118W - 110L
1,454 Elo+
Solo
Susano
Susano
JWILS0N23
Susano
Level 54
God Stats
5W - 5L
1,315 SR
Queue Stats
89W - 96L
1,406 Elo+
Party 2
Danzaburou
Danzaburou
Pi11sBuryJoEBoy
Danzaburou
Level 27
God Stats
29W - 27L
1,446 SR
Queue Stats
41W - 50L
1,346 Elo+
Party 2
Sun Wukong
Sun Wukong
TexasBigDog2012
Sun Wukong
Level 58
God Stats
10W - 4L
1,742 SR
Queue Stats
91W - 83L
1,440 Elo+
Party 2
Bacchus
Bacchus
marquitos1097
Bacchus
Level 95
God Stats
5W - 7L
1,390 SR
Queue Stats
188W - 204L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 3
7,848
462
3,502
10,414
3,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 4 / 1
8,819
519
7,080
8,631
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
13
2 / 3 / 1
8,260
486
6,943
11,520
7,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Neith
dopeissam
Neith
13
1 / 3 / 1
7,837
461
7,134
10,772
3,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 4 / 2
7,863
463
4,967
12,887
11,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
H8ME_504
Ix Chel
16
5 / 3 / 0
10,094
594
4,391
12,077
3,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
JWILS0N23
Susano
14
2 / 2 / 2
8,416
495
3,392
11,175
3,755
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
Pi11sBuryJoEBoy
Danzaburou
15
2 / 2 / 4
8,800
518
5,299
8,675
3,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Duality

Duality

+40
Physical Power
+15%
Attack Speed

PASSIVE - Once every 5s, your next Basic Attack has half of its damage converted to Physical ability damage. This damage can trigger ability item effects.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
TexasBigDog2012
Sun Wukong
16
7 / 2 / 1
10,710
630
12,731
15,717
7,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Bacchus
12
1 / 0 / 4
7,514
442
6,523
10,308
9,070
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
8
Kills
17
17
Deaths
9
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
H8ME_504
Ix Chel
5
3
0
1.67
L
0
3
3
0.5
W
Susano
JWILS0N23
Susano
2
2
2
1.5
L
4
4
1
1.13
W
Danzaburou
Pi11sBuryJoEBoy
Danzaburou
2
2
4
2
L
Surtr
2
3
1
0.83
W
Sun Wukong
TexasBigDog2012
Sun Wukong
7
2
1
3.75
L
Neith
dopeissam
Neith
1
3
1
0.5
L
1
4
2
0.5
W
Bacchus
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,626
Damage
32,336
54,224
Taken
57,952
27,955
Mitigated
27,371
15,221
Healing
20,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
H8ME_504
Ix Chel
4,391
159
404
4,587
12,077
3,571
594
5,057
6,740
77,472
3,957
L
3,502
204
0
3,875
10,414
3,156
79
1,677
8,737
0
52,634
W
Susano
JWILS0N23
Susano
3,392
274
89
3,115
11,175
3,755
0
1,303
9,770
0
47,474
L
7,080
114
0
1,232
8,631
2,547
75
3,163
5,468
49,985
0
W
Danzaburou
Pi11sBuryJoEBoy
Danzaburou
5,299
3,406
0
2,352
8,675
3,290
3,412
1,947
6,728
0
63,912
L
Surtr
6,943
2,753
0
2,154
11,520
7,236
0
248
11,272
1,381
41,416
W
Sun Wukong
TexasBigDog2012
Sun Wukong
12,731
2,670
0
6,793
15,717
7,685
376
1,342
13,602
0
75,045
L
Neith
dopeissam
Neith
7,134
1,526
0
3,350
10,772
3,499
328
2,948
7,824
0
47,334
L
4,967
753
329
4,281
12,887
11,517
66
2,580
10,307
23,783
0
W
Bacchus
6,523
632
0
2,814
10,308
9,070
198
3,643
6,508
24,799
544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,627
Gold Earned
45,534
351
Minions Killed
487
0
Camps Cleared
0
1,549,782
Distance Traveled
1,635,968
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,094
594
148
9
0
298,193
5
L
Loki
7,848
462
96
6
0
383,889
0
W
Susano
8,416
495
69
4
0
362,133
0
L
Scylla
8,819
519
86
5
0
326,967
4
W
Danzaburou
8,800
518
113
7
0
296,436
0
L
Surtr
8,260
486
72
4
0
255,597
0
W
Sun Wukong
10,710
630
131
8
0
337,245
0
L
Neith
7,837
461
69
4
0
278,272
0
L
Bacchus
7,863
463
28
2
0
305,057
8
W
Bacchus
7,514
442
26
2
0
341,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role