Player Matchup

Ares
Ares
 
Ares
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Fhlesh
Arachne
Level 107
God Stats
5W - 6L
1,434 SR
Queue Stats
56W - 38L
1,634 Elo+
Party 1
Xbalanque
Xbalanque
MARSHMELOS
Xbalanque
Level 68
God Stats
7W - 6L
1,559 SR
Queue Stats
73W - 58L
1,524 Elo+
Party 1
Vulcan
Vulcan
PROFARES
Vulcan
Level 188
God Stats
38W - 25L
1,647 SR
Queue Stats
462W - 419L
1,603 Elo+
Solo
Osiris
Osiris
mattmaldo
Osiris
Level 144
God Stats
3W - 3L
1,423 SR
Queue Stats
58W - 46L
1,545 Elo+
Solo
Team Averages
Level 138
1,513 SR
1,561 Elo+

VS

Team Averages
Level 112
1,472 SR
1,543 Elo+
Mulan
Mulan
ButtMonster5
Mulan
Level 124
God Stats
18W - 14L
1,605 SR
Queue Stats
27W - 25L
1,529 Elo+
Solo
Surtr
Surtr
Danidrick
Surtr
Level 20
God Stats
2W - 2L
1,546 SR
Queue Stats
27W - 20L
1,565 Elo+
Party 2
Janus
Janus
JSharts
Janus
Level 166
God Stats
2W - 5L
1,358 SR
Queue Stats
169W - 142L
1,546 Elo+
Solo
Thor
Thor
lSusgodl
Thor
Level 139
God Stats
1W - 3L
1,231 SR
Queue Stats
51W - 28L
1,567 Elo+
Party 2
Anhur
Anhur
serv3
Anhur
Level 109
God Stats
21W - 17L
1,618 SR
Queue Stats
254W - 226L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
0 / 2 / 2
7,801
557
1,638
7,429
4,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
Fhlesh
Arachne
15
6 / 2 / 2
9,247
661
9,344
12,197
4,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xbalanque
MARSHMELOS
Xbalanque
13
0 / 5 / 1
7,375
527
3,689
8,480
1,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Vulcan
PROFARES
Vulcan
16
2 / 0 / 1
9,685
692
9,963
2,875
1,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Osiris
mattmaldo
Osiris
15
3 / 2 / 1
10,019
716
8,391
11,341
11,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
6,740
481
3,545
11,685
5,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Surtr
Danidrick
Surtr
8
1 / 4 / 1
5,878
420
4,137
9,487
4,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
JSharts
Janus
13
1 / 2 / 0
6,772
484
1,313
7,962
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thor
13
2 / 0 / 4
6,879
491
4,292
10,131
4,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Anhur
serv3
Anhur
14
5 / 3 / 2
7,967
569
7,578
9,046
3,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
19
11
Kills
11
11
Deaths
11
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
2
2
0.5
L
2
2
1
1.25
L
Surtr
Danidrick
Surtr
1
4
1
0.38
W
Arachne
Fhlesh
Arachne
6
2
2
3.5
L
Janus
JSharts
Janus
1
2
0
0.5
W
Xbalanque
MARSHMELOS
Xbalanque
0
5
1
0.1
W
Vulcan
PROFARES
Vulcan
2
0
1
2.5
L
Thor
2
0
4
4
W
Osiris
mattmaldo
Osiris
3
2
1
1.75
L
Anhur
serv3
Anhur
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,025
Damage
20,865
42,322
Taken
48,311
23,402
Mitigated
19,952
18,010
Healing
11,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
1,638
147
0
1,668
7,429
4,220
0
564
6,540
20,414
0
L
3,545
842
190
2,673
11,685
5,428
0
2,581
8,923
0
49,914
L
Surtr
Danidrick
Surtr
4,137
1,466
0
1,980
9,487
4,174
0
2,186
6,848
503
26,515
W
Arachne
Fhlesh
Arachne
9,344
6,997
0
8,597
12,197
4,415
0
215
11,895
0
55,127
L
Janus
JSharts
Janus
1,313
41
0
1,818
7,962
2,146
0
5,099
2,863
54,686
0
W
Xbalanque
MARSHMELOS
Xbalanque
3,689
1,055
0
1,975
8,480
1,990
126
0
8,361
0
44,254
W
Vulcan
PROFARES
Vulcan
9,963
41
0
572
2,875
1,117
363
1,098
1,714
90,532
1,886
L
Thor
4,292
916
0
1,792
10,131
4,821
0
1,008
8,988
0
43,689
W
Osiris
mattmaldo
Osiris
8,391
2,852
0
5,198
11,341
11,660
157
127
10,614
0
78,516
L
Anhur
serv3
Anhur
7,578
4,212
0
3,384
9,046
3,383
0
590
8,405
0
61,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,127
Gold Earned
34,236
488
Minions Killed
427
0
Camps Cleared
0
1,509,766
Distance Traveled
1,327,610
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,801
557
26
2
0
296,096
0
L
Mulan
6,740
481
96
7
0
298,790
0
L
Surtr
5,878
420
33
2
0
189,530
0
W
Arachne
9,247
661
94
7
0
356,792
1
L
Janus
6,772
484
107
8
0
296,429
5
W
Xbalanque
7,375
527
70
5
0
268,050
7
W
Vulcan
9,685
692
151
11
0
337,481
1
L
Thor
6,879
491
70
5
0
276,416
0
W
Osiris
10,019
716
147
11
0
251,347
3
L
Anhur
7,967
569
121
9
0
266,445
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role