Player Matchup

Ymir
Ymir
Diamond III
 
Ymir
Diamond III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Diamond IV
BobbiAlthoff
Camazotz
Diamond IV
Level 60
God Stats
3W - 0L
1,864 SR
Queue Stats
94W - 79L
2,244 MMR
Solo
Hachiman
Hachiman
Platinum I
FearThePuppeTyr
Hachiman
Platinum I
Level 167
God Stats
4W - 3L
1,640 SR
Queue Stats
47W - 24L
2,135 MMR
Solo
Mulan
Mulan
Diamond II
QcBenjiee
Mulan
Diamond II
Level 153
God Stats
17W - 11L
1,738 SR
Queue Stats
202W - 180L
2,285 MMR
Solo
Thoth
Thoth
Diamond IV
Tropícana
Thoth
Diamond IV
Level 136
God Stats
8W - 5L
1,721 SR
Queue Stats
135W - 96L
2,108 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 124
1,693 SR
2,054 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 168
1,624 SR
2,232 MMR
Ullr
Ullr
Diamond IV
Bib1ical
Ullr
Diamond IV
Level 156
God Stats
15W - 26L
1,572 SR
Queue Stats
396W - 366L
2,068 MMR
Solo
Baron Samedi
Baron Samedi
Diamond I
KéèN
Baron Samedi
Diamond I
Level 167
God Stats
22W - 12L
1,818 SR
Queue Stats
91W - 55L
2,449 MMR
Party 1
Hun Batz
Hun Batz
Diamond V
Monk--Lord
Hun Batz
Diamond V
Level 200
God Stats
0W - 2L
1,291 SR
Queue Stats
121W - 109L
2,173 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond I
Shèng
Cu Chulainn
Diamond I
Level 154
God Stats
17W - 12L
1,654 SR
Queue Stats
130W - 87L
2,326 MMR
Party 1
Atlas
Atlas
Diamond IV
Soviliss
Atlas
Diamond IV
Level 164
God Stats
6W - 6L
1,787 SR
Queue Stats
165W - 150L
2,147 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
1 / 3 / 11
8,776
516
5,262
14,717
10,547
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Camazotz
BobbiAlthoff
Camazotz
17
5 / 0 / 5
9,489
558
7,710
13,069
6,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
17
5 / 1 / 3
10,495
617
10,815
12,040
4,250
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Mulan
QcBenjiee
Mulan
15
3 / 4 / 2
9,582
564
13,340
16,555
12,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Thoth
17
5 / 0 / 6
9,937
585
14,762
6,558
2,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AnhurLancelotMedusaBacchus

VS

Bans
AwilixIx ChelHerculesThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
15
1 / 5 / 1
8,553
503
8,464
12,731
4,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
KéèN
Baron Samedi
14
2 / 2 / 0
8,105
477
5,678
10,060
3,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Monk--Lord
Hun Batz
14
2 / 4 / 1
7,719
454
4,121
12,340
3,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cu Chulainn
Shèng
Cu Chulainn
14
3 / 4 / 1
8,607
506
14,487
20,186
13,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Atlas
Soviliss
Atlas
10
0 / 4 / 4
7,131
419
6,443
13,338
9,462
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
19
Kills
8
8
Deaths
19
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
3
11
2.17
L
Ullr
1
5
1
0.3
W
Camazotz
BobbiAlthoff
Camazotz
5
0
5
7.5
W
Hachiman
5
1
3
6.5
L
Baron Samedi
KéèN
Baron Samedi
2
2
0
1
L
Hun Batz
Monk--Lord
Hun Batz
2
4
1
0.63
W
Mulan
QcBenjiee
Mulan
3
4
2
1
L
Cu Chulainn
Shèng
Cu Chulainn
3
4
1
0.88
L
Atlas
Soviliss
Atlas
0
4
4
0.5
W
Thoth
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,889
Damage
39,193
62,939
Taken
68,655
36,100
Mitigated
34,600
22,179
Healing
12,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,262
1,469
0
1,583
14,717
10,547
0
5,910
8,605
25,984
0
L
Ullr
8,464
3,561
0
2,098
12,731
4,723
0
1,290
11,441
0
66,853
W
Camazotz
BobbiAlthoff
Camazotz
7,710
2,443
0
8,544
13,069
6,173
0
1,556
11,351
0
73,960
W
Hachiman
10,815
5,247
0
5,637
12,040
4,250
236
657
11,383
0
96,581
L
Baron Samedi
KéèN
Baron Samedi
5,678
328
415
3,762
10,060
3,340
0
6,546
3,467
57,387
23
L
Hun Batz
Monk--Lord
Hun Batz
4,121
1,149
0
1,382
12,340
3,940
0
4,741
7,550
0
67,293
W
Mulan
QcBenjiee
Mulan
13,340
1,754
0
5,915
16,555
12,800
61
1,390
15,125
0
70,323
L
Cu Chulainn
Shèng
Cu Chulainn
14,487
3,176
0
1,907
20,186
13,135
0
2,013
17,229
804
68,444
L
Atlas
Soviliss
Atlas
6,443
2,333
0
2,645
13,338
9,462
0
5,517
7,730
15,220
0
W
Thoth
14,762
78
0
500
6,558
2,330
0
3,275
3,146
83,478
864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,279
Gold Earned
40,115
589
Minions Killed
451
0
Camps Cleared
0
1,792,994
Distance Traveled
1,678,351
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,776
516
24
1
0
352,909
6
L
Ullr
8,553
503
129
8
0
307,411
1
W
Camazotz
9,489
558
120
7
0
407,179
0
W
Hachiman
10,495
617
173
10
0
342,783
6
L
Baron Samedi
8,105
477
130
8
0
354,009
5
L
Hun Batz
7,719
454
89
5
0
373,339
3
W
Mulan
9,582
564
124
7
0
322,075
5
L
Cu Chulainn
8,607
506
90
5
0
322,400
1
L
Atlas
7,131
419
13
1
0
321,192
3
W
Thoth
9,937
585
148
9
0
368,048
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role