Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
BigXan
Shiva
Level 115
God Stats
8W - 2L
1,682 SR
Queue Stats
78W - 81L
1,506 Elo+
Solo
Mulan
Mulan
Fearless P3
Mulan
Level 110
God Stats
14W - 14L
1,397 SR
Queue Stats
315W - 300L
1,551 Elo+
Party 2
Sol
Sol
Hell Luzbel
Sol
Level 140
God Stats
3W - 6L
1,422 SR
Queue Stats
313W - 287L
1,557 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Jarrington
Morgan Le Fay
Level 159
God Stats
1W - 0L
1,318 SR
Queue Stats
13W - 15L
1,456 Elo+
Solo
Team Averages
Level 135
1,464 SR
1,514 Elo+

VS

Team Averages
Level 73
1,651 SR
1,494 Elo+
Hun Batz
Hun Batz
MRoyalss
Hun Batz
Level 107
God Stats
3W - 4L
1,654 SR
Queue Stats
62W - 77L
1,504 Elo+
Party 1
Odin
Odin
TBGReapr
Odin
Level 37
God Stats
3W - 2L
1,766 SR
Queue Stats
87W - 94L
1,472 Elo+
Party 1
Danzaburou
Danzaburou
THEHAM826
Danzaburou
Level 47
God Stats
7W - 11L
1,349 SR
Queue Stats
39W - 43L
1,474 Elo+
Solo
Jormungandr
Jormungandr
waterlung
Jormungandr
Level 108
God Stats
7W - 7L
1,505 SR
Queue Stats
74W - 86L
1,473 Elo+
Solo
Chang'e
Chang'e
xPecks
Chang'e
Level 65
God Stats
4W - 1L
1,981 SR
Queue Stats
112W - 117L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
0 / 1 / 0
6,253
625
5,277
8,304
5,033
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shiva
BigXan
Shiva
10
3 / 0 / 4
6,422
642
5,444
8,452
5,814
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
3 / 1 / 2
6,182
618
3,312
7,718
3,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
2 / 1 / 2
6,134
613
6,790
5,939
1,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Morgan Le Fay
Jarrington
Morgan Le Fay
12
1 / 0 / 2
6,369
637
5,112
5,492
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
MRoyalss
Hun Batz
11
2 / 0 / 0
5,721
572
5,588
7,112
2,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
12
1 / 0 / 1
6,456
646
5,782
9,006
4,467
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
THEHAM826
Danzaburou
7
0 / 4 / 1
4,800
480
2,961
7,378
1,967
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
waterlung
Jormungandr
7
0 / 3 / 1
4,892
489
4,632
7,973
4,737
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
xPecks
Chang'e
10
0 / 2 / 0
5,043
504
3,650
6,482
1,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
9
Kills
3
3
Deaths
9
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
0
1
0
0
W
Shiva
BigXan
Shiva
3
0
4
5
W
3
1
2
4
W
2
1
2
3
W
Morgan Le Fay
Jarrington
Morgan Le Fay
1
0
2
2
L
Hun Batz
MRoyalss
Hun Batz
2
0
0
2
L
Odin
1
0
1
1.5
L
Danzaburou
THEHAM826
Danzaburou
0
4
1
0.13
L
Jormungandr
waterlung
Jormungandr
0
3
1
0.17
L
Chang'e
xPecks
Chang'e
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,935
Damage
22,613
35,905
Taken
37,951
17,839
Mitigated
15,112
14,218
Healing
8,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
5,277
1,509
0
2,658
8,304
5,033
0
150
8,154
1,885
47,590
W
Shiva
BigXan
Shiva
5,444
1,242
265
3,256
8,452
5,814
152
3,425
5,027
0
23,038
W
3,312
177
0
3,692
7,718
3,333
86
1,328
6,390
0
41,290
W
6,790
2,502
0
2,629
5,939
1,694
1,641
1,828
4,111
37,679
9,058
W
Morgan Le Fay
Jarrington
Morgan Le Fay
5,112
691
0
1,718
5,492
1,965
0
1,302
4,190
46,353
0
L
Hun Batz
MRoyalss
Hun Batz
5,588
1,802
0
730
7,112
2,469
0
1,227
5,797
0
44,641
L
Odin
5,782
1,572
0
2,312
9,006
4,467
0
154
8,852
1,350
51,306
L
Danzaburou
THEHAM826
Danzaburou
2,961
1,097
0
2,013
7,378
1,967
0
3,113
4,265
0
25,269
L
Jormungandr
waterlung
Jormungandr
4,632
579
0
995
7,973
4,737
0
3,565
4,360
18,251
995
L
Chang'e
xPecks
Chang'e
3,650
270
408
1,920
6,482
1,472
0
3,063
3,011
26,019
1,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,360
Gold Earned
26,912
365
Minions Killed
281
0
Camps Cleared
0
1,077,837
Distance Traveled
1,094,195
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
6,253
625
89
9
0
211,784
0
W
Shiva
6,422
642
23
2
0
221,794
0
W
Mulan
6,182
618
73
7
0
241,351
0
W
Sol
6,134
613
82
8
0
189,664
0
W
Morgan Le Fay
6,369
637
98
10
0
213,244
0
L
Hun Batz
5,721
572
81
8
0
254,709
0
L
Odin
6,456
646
85
9
0
209,212
0
L
Danzaburou
4,800
480
45
5
0
204,081
0
L
Jormungandr
4,892
489
20
2
0
203,967
1
L
Chang'e
5,043
504
50
5
0
222,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role