Player Matchup

King Arthur
King Arthur
AndroidWater76
King Arthur
Level 89
God Stats
0W - 1L
1,555 SR
Queue Stats
7W - 20L
1,366 Elo+
Solo
Kukulkan
Kukulkan
DJG325
Kukulkan
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,449 Elo+
Solo
Sol
Sol
DR0WZYDRAG0N
Sol
Level 68
God Stats
3W - 4L
1,488 SR
Queue Stats
19W - 21L
1,436 Elo+
Party 1
Charybdis
Charybdis
SYDMAGICIAN
Charybdis
Level 120
God Stats
40W - 28L
1,509 SR
Queue Stats
426W - 439L
1,436 Elo+
Party 1
Erlang Shen
Erlang Shen
Stoooooj
Erlang Shen
Level 124
God Stats
5W - 2L
1,990 SR
Queue Stats
207W - 55L
1,823 Elo+
Solo
Team Averages
Level 97
1,608 SR
1,502 Elo+

VS

Team Averages
Level 142
1,553 SR
1,505 Elo+
Medusa
Medusa
 
Medusa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Deckxtructor
Chaac
Level 97
God Stats
7W - 3L
1,573 SR
Queue Stats
96W - 89L
1,506 Elo+
Solo
Fenrir
Fenrir
Maluffy
Fenrir
Level 154
God Stats
7W - 0L
1,797 SR
Queue Stats
36W - 19L
1,581 Elo+
Solo
Ah Puch
Ah Puch
ZER016RP
Ah Puch
Level 140
God Stats
1W - 0L
1,298 SR
Queue Stats
16W - 16L
1,431 Elo+
Solo
Atlas
Atlas
tonebone8003
Atlas
Level 161
God Stats
3W - 0L
1,596 SR
Queue Stats
139W - 152L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AndroidWater76
King Arthur
11
1 / 5 / 4
6,477
1,295
5,336
9,439
7,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
DJG325
Kukulkan
11
2 / 4 / 2
6,650
1,330
5,386
5,655
2,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 0 / 0
3,872
774
0
0
0
Charybdis
SYDMAGICIAN
Charybdis
11
0 / 1 / 3
6,084
1,217
4,338
6,140
2,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
Stoooooj
Erlang Shen
11
2 / 4 / 3
7,239
1,448
7,182
9,821
10,561
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Team 1 Tickets

322

VS

Team 2 Tickets

369

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 0 / 7
7,327
1,465
6,060
3,054
1,968
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
1 / 1 / 4
6,316
1,263
3,097
3,481
1,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Maluffy
Fenrir
12
5 / 1 / 7
7,661
1,532
8,255
7,487
7,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
ZER016RP
Ah Puch
12
4 / 0 / 6
7,459
1,492
5,526
4,409
1,723
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 3 / 7
6,848
1,370
3,680
6,061
5,043
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
5
Kills
14
14
Deaths
5
12
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
7
6.5
L
King Arthur
AndroidWater76
King Arthur
1
5
4
0.6
L
Kukulkan
DJG325
Kukulkan
2
4
2
0.75
L
0
0
0
0
W
1
1
4
3
W
Fenrir
Maluffy
Fenrir
5
1
7
8.5
L
Charybdis
SYDMAGICIAN
Charybdis
0
1
3
1.5
L
Erlang Shen
Stoooooj
Erlang Shen
2
4
3
0.88
W
Ah Puch
ZER016RP
Ah Puch
4
0
6
7
W
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,242
Damage
26,618
31,055
Taken
24,492
21,972
Mitigated
17,890
1,606
Healing
4,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,060
2,333
0
818
3,054
1,968
0
1,240
1,814
0
16,443
L
King Arthur
AndroidWater76
King Arthur
5,336
469
0
240
9,439
7,115
0
3,166
6,017
0
15,735
L
Kukulkan
DJG325
Kukulkan
5,386
402
70
121
5,655
2,110
0
813
4,686
21,385
0
L
0
0
0
0
0
0
0
0
0
0
0
W
3,097
249
0
1,143
3,481
1,712
0
563
2,918
0
7,615
W
Fenrir
Maluffy
Fenrir
8,255
2,769
0
1,138
7,487
7,444
0
938
6,549
0
14,869
L
Charybdis
SYDMAGICIAN
Charybdis
4,338
2,186
0
373
6,140
2,186
0
1,848
4,202
0
16,486
L
Erlang Shen
Stoooooj
Erlang Shen
7,182
3,791
0
802
9,821
10,561
0
3,379
6,118
0
12,380
W
Ah Puch
ZER016RP
Ah Puch
5,526
76
0
301
4,409
1,723
0
983
3,426
17,181
0
W
3,680
1,841
753
709
6,061
5,043
0
1,662
4,399
8,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,322
Gold Earned
35,611
97
Minions Killed
92
3
Camps Cleared
3
416,561
Distance Traveled
486,363
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,327
1,465
18
4
0
122,935
0
L
King Arthur
6,477
1,295
21
4
0
105,562
0
L
Kukulkan
6,650
1,330
38
8
2
99,836
0
L
Sol
3,872
774
0
0
0
0
0
W
Chaac
6,316
1,263
20
4
2
62,147
0
W
Fenrir
7,661
1,532
21
4
1
120,756
0
L
Charybdis
6,084
1,217
31
6
1
96,674
0
L
Erlang Shen
7,239
1,448
7
1
0
114,489
0
W
Ah Puch
7,459
1,492
24
5
0
115,434
0
W
Atlas
6,848
1,370
9
2
0
65,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role