Player Matchup

Bakasura
Bakasura
Etiripse
Bakasura
Level 145
God Stats
8W - 4L
1,748 SR
Queue Stats
591W - 563L
1,506 Elo+
Party 3
Cernunnos
Cernunnos
Evi75
Cernunnos
Level 123
God Stats
24W - 22L
1,552 SR
Queue Stats
275W - 263L
1,551 Elo+
Solo
Da Ji
Da Ji
TheMyrlyn
Da Ji
Level 157
God Stats
2W - 1L
1,275 SR
Queue Stats
300W - 261L
1,583 Elo+
Solo
He Bo
He Bo
coolbe1999
He Bo
Level 134
God Stats
10W - 16L
1,430 SR
Queue Stats
577W - 553L
1,546 Elo+
Solo
Charon
Charon
spiritsfootrest
Charon
Level 54
God Stats
3W - 0L
1,500 SR
Queue Stats
223W - 184L
1,507 Elo+
Party 3
Team Averages
Level 123
1,501 SR
1,539 Elo+

VS

Team Averages
Level 142
1,549 SR
1,564 Elo+
Vulcan
Vulcan
 
Vulcan
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
 
Guan Yu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Myncher
Horus
Level 124
God Stats
1W - 3L
1,689 SR
Queue Stats
75W - 63L
1,604 Elo+
Party 1
Ishtar
Ishtar
Ragani
Ishtar
Level 143
God Stats
12W - 12L
1,598 SR
Queue Stats
233W - 192L
1,604 Elo+
Solo
Geb
Geb
Xearian
Geb
Level 137
God Stats
2W - 2L
1,459 SR
Queue Stats
94W - 87L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Etiripse
Bakasura
11
0 / 2 / 1
6,295
630
5,618
10,112
2,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
Evi75
Cernunnos
13
4 / 0 / 2
7,165
717
5,597
6,436
2,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
TheMyrlyn
Da Ji
11
1 / 0 / 0
5,597
560
2,750
8,295
2,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
12
0 / 0 / 0
6,122
612
1,877
4,181
1,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 0 / 3
6,456
646
2,743
5,582
2,845
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
0 / 0 / 0
5,886
589
4,075
2,283
752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
 
Guan Yu
10
2 / 1 / 0
5,778
578
5,737
9,432
4,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
Myncher
Horus
10
0 / 1 / 1
5,294
529
2,122
4,282
1,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ishtar
Ragani
Ishtar
10
0 / 4 / 0
5,540
554
4,359
7,263
2,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
9
0 / 1 / 0
5,211
521
1,925
7,213
3,611
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
7
Kills
2
2
Deaths
7
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
0
0
0
L
Guan Yu
 
Guan Yu
2
1
0
2
W
Bakasura
Etiripse
Bakasura
0
2
1
0.25
W
Cernunnos
Evi75
Cernunnos
4
0
2
5
L
Horus
Myncher
Horus
0
1
1
0.5
L
Ishtar
Ragani
Ishtar
0
4
0
0
W
Da Ji
TheMyrlyn
Da Ji
1
0
0
1
L
Geb
0
1
0
0
W
He Bo
0
0
0
0
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,585
Damage
18,218
34,606
Taken
30,473
10,792
Mitigated
12,472
19,766
Healing
13,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
4,075
0
0
408
2,283
752
0
1,138
1,145
35,987
425
L
Guan Yu
 
Guan Yu
5,737
1,420
60
4,353
9,432
4,591
0
246
7,885
0
27,829
W
Bakasura
Etiripse
Bakasura
5,618
4,059
0
6,434
10,112
2,394
0
0
9,554
0
31,405
W
Cernunnos
Evi75
Cernunnos
5,597
2,747
0
3,959
6,436
2,094
0
467
5,969
0
54,426
L
Horus
Myncher
Horus
2,122
837
160
2,502
4,282
1,400
0
499
3,783
0
40,181
L
Ishtar
Ragani
Ishtar
4,359
3,159
0
1,745
7,263
2,118
0
1,036
6,227
0
43,965
W
Da Ji
TheMyrlyn
Da Ji
2,750
679
0
5,245
8,295
2,444
0
839
7,417
0
47,510
L
Geb
1,925
348
912
3,037
7,213
3,611
0
1,701
5,512
14,702
0
W
He Bo
1,877
0
0
2,062
4,181
1,015
0
2,565
1,616
44,308
0
W
2,743
673
0
2,066
5,582
2,845
0
2,129
3,453
16,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,635
Gold Earned
27,709
409
Minions Killed
318
0
Camps Cleared
0
1,106,210
Distance Traveled
1,129,817
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,886
589
90
9
0
230,364
4
L
Guan Yu
5,778
578
49
5
0
204,018
0
W
Bakasura
6,295
630
86
9
0
215,712
0
W
Cernunnos
7,165
717
100
10
0
200,293
4
L
Horus
5,294
529
82
8
0
258,140
0
L
Ishtar
5,540
554
78
8
0
205,252
0
W
Da Ji
5,597
560
88
9
0
267,102
0
L
Geb
5,211
521
19
2
0
232,043
0
W
He Bo
6,122
612
103
10
0
230,339
5
W
Charon
6,456
646
32
3
0
192,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role