Player Matchup

King Arthur
King Arthur
Curbowls
King Arthur
Level 40
God Stats
4W - 12L
1,165 SR
Queue Stats
26W - 38L
1,387 Elo+
Solo
Fenrir
Fenrir
Gingersithis
Fenrir
Level 28
God Stats
1W - 6L
1,500 SR
Queue Stats
41W - 60L
1,500 Elo+
Party 1
Ganesha
Ganesha
Kenzuo
Ganesha
Level 49
God Stats
4W - 1L
1,596 SR
Queue Stats
15W - 7L
1,568 Elo+
Party 3
Scylla
Scylla
Vourci
Scylla
Level 30
God Stats
3W - 4L
1,500 SR
Queue Stats
39W - 35L
1,492 Elo+
Party 1
Rama
Rama
kevinogg
Rama
Level 34
God Stats
1W - 0L
1,417 SR
Queue Stats
15W - 7L
1,568 Elo+
Party 3
Team Averages
Level 36
1,436 SR
1,503 Elo+

VS

Team Averages
Level 50
1,389 SR
1,380 Elo+
Xing Tian
Xing Tian
GodKiller68
Xing Tian
Level 31
God Stats
1W - 7L
1,251 SR
Queue Stats
12W - 24L
1,257 Elo+
Party 4
Thanatos
Thanatos
Mystletain
Thanatos
Level 30
God Stats
9W - 17L
1,137 SR
Queue Stats
120W - 138L
1,429 Elo+
Party 2
Medusa
Medusa
NuclearGoblin
Medusa
Level 97
God Stats
9W - 12L
1,496 SR
Queue Stats
294W - 257L
1,505 Elo+
Party 2
Erlang Shen
Erlang Shen
Shieda-Kayn6998
Erlang Shen
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,257 Elo+
Party 4
Hades
Hades
mariou2rocks
Hades
Level 66
God Stats
27W - 20L
1,559 SR
Queue Stats
176W - 180L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Curbowls
King Arthur
17
2 / 1 / 5
9,935
584
9,433
13,832
13,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
15
3 / 4 / 5
8,498
500
3,433
12,343
5,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ganesha
Kenzuo
Ganesha
14
1 / 2 / 13
9,101
535
8,875
12,735
11,912
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
Vourci
Scylla
16
8 / 3 / 7
9,528
560
12,604
7,591
2,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
15
3 / 3 / 6
8,568
504
9,106
10,064
4,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
GodKiller68
Xing Tian
13
3 / 3 / 1
7,921
466
8,709
18,570
14,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Mystletain
Thanatos
13
4 / 6 / 4
7,992
470
5,008
15,383
5,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

3
0 / 0 / 0
4,951
291
1,198
396
69
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Erlang Shen
Shieda-Kayn6998
Erlang Shen
14
0 / 2 / 2
7,397
435
4,559
14,655
10,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

14
6 / 6 / 0
9,058
533
14,135
14,076
6,550
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
17
Kills
13
13
Deaths
17
36
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Curbowls
King Arthur
2
1
5
4.5
W
Fenrir
3
4
5
1.38
L
Xing Tian
GodKiller68
Xing Tian
3
3
1
1.17
W
Ganesha
Kenzuo
Ganesha
1
2
13
3.75
L
Thanatos
Mystletain
Thanatos
4
6
4
1
L
0
0
0
0
L
Erlang Shen
Shieda-Kayn6998
Erlang Shen
0
2
2
0.5
W
Scylla
Vourci
Scylla
8
3
7
3.83
W
Rama
3
3
6
2
L
6
6
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,451
Damage
33,609
56,565
Taken
63,080
38,496
Mitigated
36,825
8,627
Healing
19,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Curbowls
King Arthur
9,433
1,193
0
432
13,832
13,966
225
2,833
10,999
531
80,024
W
Fenrir
3,433
726
0
1,711
12,343
5,296
0
3,889
8,454
0
52,219
L
Xing Tian
GodKiller68
Xing Tian
8,709
1,191
800
3,052
18,570
14,160
0
5,665
12,905
37,615
0
W
Ganesha
Kenzuo
Ganesha
8,875
1,022
2,012
1,844
12,735
11,912
245
6,365
6,370
33,059
1,774
L
Thanatos
Mystletain
Thanatos
5,008
1,080
0
8,523
15,383
5,223
303
5,218
10,165
0
43,476
L
1,198
236
0
0
396
69
0
76
320
0
7,327
L
Erlang Shen
Shieda-Kayn6998
Erlang Shen
4,559
2,435
0
3,555
14,655
10,823
0
3,002
11,653
0
42,403
W
Scylla
Vourci
Scylla
12,604
2,072
0
250
7,591
2,543
424
4,702
2,889
41,889
893
W
Rama
9,106
7,374
0
2,378
10,064
4,779
2,312
5,006
5,058
0
54,423
L
14,135
860
566
3,447
14,076
6,550
338
7,526
6,550
55,162
2,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,630
Gold Earned
37,319
414
Minions Killed
279
0
Camps Cleared
0
1,609,169
Distance Traveled
1,148,291
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,935
584
117
7
0
327,062
4
W
Fenrir
8,498
500
77
5
0
370,851
0
L
Xing Tian
7,921
466
50
3
0
292,409
0
W
Ganesha
9,101
535
7
0
0
304,457
1
L
Thanatos
7,992
470
77
5
0
285,433
0
L
Medusa
4,951
291
6
0
0
38,910
0
L
Erlang Shen
7,397
435
63
4
0
280,595
0
W
Scylla
9,528
560
84
5
0
325,352
0
W
Rama
8,568
504
129
8
0
281,447
0
L
Hades
9,058
533
83
5
0
250,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role