Player Matchup

Hun Batz
Hun Batz
Coolguy4coolnss
Hun Batz
Level 113
God Stats
0W - 1L
1,715 SR
Queue Stats
16W - 20L
1,411 Elo+
Party 2
Vulcan
Vulcan
JaLG4Till0
Vulcan
Level 135
God Stats
5W - 4L
1,720 SR
Queue Stats
325W - 323L
1,548 Elo+
Solo
Cerberus
Cerberus
Pablosaurio
Cerberus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,630 Elo+
Solo
Merlin
Merlin
Rapur
Merlin
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 58L
1,573 Elo+
Solo
King Arthur
King Arthur
acegta
King Arthur
Level 103
God Stats
1W - 2L
1,566 SR
Queue Stats
133W - 131L
1,456 Elo+
Party 2
Team Averages
Level 133
1,600 SR
1,524 Elo+

VS

Team Averages
Level 116
1,606 SR
1,566 Elo+
Izanami
Izanami
 
Izanami
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
AnkhDeSidonai
Freya
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,681 Elo+
Solo
Ymir
Ymir
ShadowShinobi310
Ymir
Level 126
God Stats
4W - 1L
1,621 SR
Queue Stats
210W - 227L
1,483 Elo+
Solo
Anubis
Anubis
Thumbtaxx
Anubis
Level 129
God Stats
6W - 0L
1,911 SR
Queue Stats
84W - 71L
1,597 Elo+
Party 1
Cthulhu
Cthulhu
ToasterPenguin
Cthulhu
Level 151
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 39L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
5
0 / 0 / 0
4,272
854
0
0
0
Vulcan
JaLG4Till0
Vulcan
12
0 / 0 / 4
5,574
1,115
3,990
1,103
428
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Pablosaurio
Cerberus
10
2 / 1 / 1
5,384
1,077
2,346
5,708
4,044
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Rapur
Merlin
10
2 / 2 / 1
5,449
1,090
5,439
2,455
634
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
acegta
King Arthur
10
0 / 2 / 2
5,065
1,013
2,203
5,244
2,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 1 / 4
5,276
1,055
2,873
2,953
1,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 1 / 4
5,567
1,113
3,751
2,860
1,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
0 / 0 / 5
5,149
1,030
640
3,597
2,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anubis
Thumbtaxx
Anubis
11
3 / 1 / 1
5,885
1,177
3,379
3,119
1,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
1 / 1 / 4
5,708
1,142
1,771
3,994
3,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
4
Kills
5
5
Deaths
4
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
1
4
2
W
1
1
4
3
L
Hun Batz
0
0
0
0
L
Vulcan
JaLG4Till0
Vulcan
0
0
4
2
L
Cerberus
Pablosaurio
Cerberus
2
1
1
2.5
L
Merlin
Rapur
Merlin
2
2
1
1.25
W
0
0
5
2.5
W
Anubis
Thumbtaxx
Anubis
3
1
1
3.5
W
1
1
4
3
L
King Arthur
acegta
King Arthur
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,978
Damage
12,414
14,510
Taken
16,523
7,876
Mitigated
9,617
2,803
Healing
4,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,873
1,145
412
621
2,953
1,165
0
2,119
834
0
9,068
W
3,751
1,137
0
747
2,860
1,036
80
2,254
606
10,010
316
L
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
L
Vulcan
JaLG4Till0
Vulcan
3,990
76
543
186
1,103
428
0
387
716
16,524
0
L
Cerberus
Pablosaurio
Cerberus
2,346
0
127
1,023
5,708
4,044
0
3,487
2,221
4,941
0
L
Merlin
Rapur
Merlin
5,439
0
43
255
2,455
634
0
2,033
422
8,408
332
W
640
0
370
842
3,597
2,836
0
2,873
724
1,125
0
W
Anubis
Thumbtaxx
Anubis
3,379
201
461
146
3,119
1,534
0
2,626
493
8,671
0
W
1,771
193
413
707
3,994
3,046
0
1,681
2,313
11,758
273
L
King Arthur
acegta
King Arthur
2,203
66
41
585
5,244
2,770
0
3,301
1,943
0
4,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,744
Gold Earned
27,585
46
Minions Killed
72
0
Camps Cleared
0
378,379
Distance Traveled
492,082
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,276
1,055
15
3
0
88,373
0
W
Freya
5,567
1,113
17
3
0
94,698
0
L
Hun Batz
4,272
854
0
0
0
0
0
L
Vulcan
5,574
1,115
20
4
0
87,088
0
L
Cerberus
5,384
1,077
8
2
0
98,322
0
L
Merlin
5,449
1,090
11
2
0
97,829
0
W
Ymir
5,149
1,030
2
0
0
116,811
0
W
Anubis
5,885
1,177
21
4
0
87,772
0
W
Cthulhu
5,708
1,142
17
3
0
104,428
0
L
King Arthur
5,065
1,013
7
1
0
95,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role