Player Matchup

Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Silver I
Avestruzqtsedus_
Bastet
Silver I
Level 148
God Stats
5W - 11L
1,392 SR
Queue Stats
117W - 136L
1,199 MMR
Party 2
Thoth
Thoth
Gold V
MVP_Rafinha9
Thoth
Gold V
Level 156
God Stats
1W - 4L
1,395 SR
Queue Stats
117W - 144L
1,233 MMR
Party 2
Rama
Rama
Gold IV
SantiiSCH
Rama
Gold IV
Level 158
God Stats
19W - 20L
1,566 SR
Queue Stats
121W - 114L
1,490 MMR
Party 1
Bacchus
Bacchus
Silver I
Th3K1ng0fT0mbS
Bacchus
Silver I
Level 126
God Stats
1W - 1L
1,738 SR
Queue Stats
14W - 23L
1,306 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 147
1,518 SR
1,345 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,634 SR
1,426 MMR
Artemis
Artemis
Gold I
 
Artemis
Gold I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Silver I
 
Tiamat
Silver I
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
Agus0303
Morgan Le Fay
Gold V
Level 96
God Stats
2W - 0L
1,700 SR
Queue Stats
17W - 13L
1,390 MMR
Solo
Loki
Loki
Gold III
lllPingolalll
Loki
Gold III
Level 158
God Stats
8W - 3L
1,711 SR
Queue Stats
179W - 188L
1,355 MMR
Solo
Da Ji
Da Ji
Bronze III
нαzє
Da Ji
Bronze III
Level 133
God Stats
1W - 1L
1,761 SR
Queue Stats
23W - 21L
1,384 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
6
0 / 2 / 0
3,559
593
1,319
3,795
1,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 1 / 0
3,936
656
1,610
4,326
1,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
0 / 1 / 0
3,899
650
704
2,903
685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
7
0 / 2 / 0
3,654
609
924
3,413
677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 2 / 0
3,087
515
1,506
3,731
1,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AthenaJanusGebOdin

VS

Bans
KuzenboAresAgniMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
4 / 0 / 0
4,650
775
3,117
2,561
686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
 
Tiamat
7
0 / 0 / 3
3,763
627
1,900
2,680
1,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Morgan Le Fay
Agus0303
Morgan Le Fay
8
1 / 0 / 0
4,142
690
1,945
2,517
637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

7
1 / 1 / 2
4,193
699
2,805
3,713
836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Da Ji
нαzє
Da Ji
8
2 / 0 / 2
4,028
671
1,761
3,104
754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
8
8
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
2
0
0
W
Artemis
 
Artemis
4
0
0
4
W
Tiamat
 
Tiamat
0
0
3
1.5
W
Morgan Le Fay
Agus0303
Morgan Le Fay
1
0
0
1
L
1
1
0
1
L
0
1
0
0
L
Rama
0
2
0
0
L
0
2
0
0
W
1
1
2
2
W
Da Ji
нαzє
Da Ji
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,063
Damage
11,528
18,168
Taken
14,575
5,579
Mitigated
3,986
4,585
Healing
6,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,319
453
0
1,220
3,795
1,748
0
0
3,795
0
14,573
W
Artemis
 
Artemis
3,117
1,728
0
755
2,561
686
0
755
1,712
0
24,324
W
Tiamat
 
Tiamat
1,900
383
0
1,248
2,680
1,073
0
555
2,059
13,390
1,618
W
Morgan Le Fay
Agus0303
Morgan Le Fay
1,945
84
0
1,193
2,517
637
0
564
1,849
22,696
0
L
1,610
423
0
758
4,326
1,258
0
174
4,152
0
21,065
L
704
0
0
1,201
2,903
685
0
1,771
1,132
18,604
359
L
Rama
924
811
0
1,106
3,413
677
0
473
2,771
0
19,431
L
1,506
296
0
300
3,731
1,211
0
1,084
2,473
6,339
0
W
2,805
680
0
1,000
3,713
836
0
0
3,538
0
21,929
W
Da Ji
нαzє
Da Ji
1,761
367
0
1,886
3,104
754
0
36
3,068
0
16,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,135
Gold Earned
20,776
184
Minions Killed
197
0
Camps Cleared
0
634,026
Distance Traveled
629,487
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,559
593
28
5
0
131,682
0
W
Artemis
4,650
775
48
8
0
109,980
0
W
Tiamat
3,763
627
30
5
0
108,937
0
W
Morgan Le Fay
4,142
690
52
9
0
131,762
1
L
Bastet
3,936
656
41
7
0
145,535
0
L
Thoth
3,899
650
50
8
0
122,252
0
L
Rama
3,654
609
50
8
0
133,446
1
L
Bacchus
3,087
515
15
3
0
101,111
0
W
Loki
4,193
699
30
5
0
132,600
1
W
Da Ji
4,028
671
37
6
0
146,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role